Prophecy

PCY · 144 cards · Released

Pygmy Razorback
Creature — Boar

Trample

As a rite of passage, Kipamu youths taunt razorbacks with long sticks . . . then flee.

2/1
Rib Cage Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

Everything it sees it considers food—and with that many eyes, it's not liable to miss much.

1/4
Root Cage
Enchantment

Mercenaries don't untap during their controllers' untap steps.

The Vintara Forest welcomes its enemies with a crushing embrace.

Silt Crawler
Creature — Beast

When this creature enters, tap all lands you control.

If they could replenish the land instead of draining it, Jamuraa would be teeming with them.

3/3
Snag
Instant

You may discard a Forest card rather than pay this spell's mana cost.

Prevent all combat damage that would be dealt by unblocked creatures this turn.

Spitting Spider
Creature — Spider

Reach (This creature can block creatures with flying.)

Sacrifice a land: This creature deals 1 damage to each creature with flying.

3/5
Spore Frog
Creature — Frog

Sacrifice this creature: Prevent all combat damage that would be dealt this turn.

The end of one life is merely the beginning of thousands more.

1/1
Squirrel Wrangler
Creature — Human Druid

, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.

, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.

"Gnawed to death. Bad way to go."

2/2
Thresher Beast
Creature — Beast

Whenever this creature becomes blocked, defending player sacrifices a land of their choice.

It destroys everything in its path, including the path itself.

4/4
Thrive
Sorcery

Put a +1/+1 counter on each of X target creatures.

"We wait and watch, and as we prepare for war, we grow strong."

Verdant Field
Enchantment — Aura

Enchant land

Enchanted land has ": Target creature gets +1/+1 until end of turn."

Jolrael tends the land so that the land will tend the beasts.

Vintara Elephant
Creature — Elephant

Trample

: This creature loses trample until end of turn. Any player may activate this ability.

Trained with the aid of rhystic magic, they become uneasy in its absence.

4/3
Vintara Snapper
Creature — Turtle

This creature has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)

"The snapper is still when all else moves

And strikes when all are dozing."

Tales of the Vintara Forest

2/2
Vitalizing Wind
Instant

Creatures you control get +7/+7 until end of turn.

"The fifth wind of ascension is Exalter, fulfilling Keld's destiny."

Keld Triumphant

Wild Might
Instant

Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays .

The hunted can become the fiercest hunters.

Wing Storm
Sorcery

Wing Storm deals damage to each player equal to twice the number of creatures that player controls with flying.

A thousand wings beating as one can choke the sky itself.

Chimeric Idol
Artifact

: Tap all lands you control. This artifact becomes a 3/3 Turtle artifact creature until end of turn.

After a chimeric idol attacked them, the Keldons smashed all unfamiliar statues.

Copper-Leaf Angel
Artifact Creature — Angel

Flying

, Sacrifice X lands: Put X +1/+1 counters on this creature.

"When Serra made angels, people called her a goddess. My angels are far superior to hers."

—Latulla, Keldon overseer

2/2
Hollow Warrior
Artifact Creature — Golem Warrior

This creature can't attack or block unless you tap an untapped creature you control not declared as an attacking or blocking creature this combat. (This cost is paid as attackers or blockers are declared.)

Though it moves like a living thing, anyone can tell it lacks a soul—not to mention mercy.

4/4
Keldon Battlewagon
Artifact Creature — Juggernaut

Trample

This creature can't block.

When this creature attacks, sacrifice it at end of combat.

Tap an untapped creature you control: This creature gets +X/+0 until end of turn, where X is the power of the creature tapped this way.

0/3
Well of Discovery
Artifact

At the beginning of your end step, if you control no untapped lands, draw a card.

When you have given everything, then you are capable of anything.

—Well inscription

Well of Life
Artifact

At the beginning of your end step, if you control no untapped lands, you gain 2 life.

When you have given everything, then you have everything to gain.

—Well inscription

Rhystic Cave
Land

: Choose a color. Add one mana of that color unless any player pays . Activate only as an instant.

"All mages dip into the same well; some are just in more of a hurry."

—Alexi, zephyr mage

Wintermoon Mesa
Land

This land enters tapped.

: Add .

, , Sacrifice this land: Tap two target lands.

Dark is light and day is night When the winter moon shines.