Lifelink, ward
When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
Oil-actuated inventions raised eyebrows after the Invasion, but no one could argue against the efficacy of the design.
Lifelink, ward
When this creature enters, look at target player's hand. You may choose a card from it. If you do, that player discards that card, then draws a card.
Oil-actuated inventions raised eyebrows after the Invasion, but no one could argue against the efficacy of the design.
Vigilance, menace
When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.
A mighty memorial to a fallen savior.
Vigilance, menace
When this creature enters, other creatures you control get +2/+2 and gain vigilance and menace until end of turn. Damage can't be prevented this turn.
A mighty memorial to a fallen savior.
Vigilance
: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.
Exhaust — : Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
Vigilance
: Add X mana of any one color, where X is Redshift's power. Spend this mana only to activate abilities.
Exhaust — : Put any number of permanent cards from your hand onto the battlefield. (Activate each exhaust ability only once.)
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, for each opponent, put up to one target nonland permanent that player controls into its owner's library third from the top.
Reach, trample, indestructible
Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.)
At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
Reach, trample, indestructible
Sab-Sunen can't attack or block unless it has an even number of counters on it. (Zero is even.)
At the beginning of your first main phase, put a +1/+1 counter on Sab-Sunen. Then if it has an odd number of counters on it, draw two cards.
First strike, vigilance, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Other creatures you control get +X/+0, where X is your speed.
Noncreature spells you cast cost less to cast, where X is your speed.
First strike, vigilance, haste
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Other creatures you control get +X/+0, where X is your speed.
Noncreature spells you cast cost less to cast, where X is your speed.
Exhaust — : Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.)
Exhaust — : Put X +1/+1 counters on Sita Varma. Then you may have the base power and toughness of each other creature you control become equal to Sita Varma's power until end of turn. (Activate each exhaust ability only once.)
Ward—Pay 2 life.
Artifacts you control have "Ward—Pay 2 life."
Exhaust — , , Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.)
Ward—Pay 2 life.
Artifacts you control have "Ward—Pay 2 life."
Exhaust — , , Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.)
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Sacrifice another creature: Surveil 1. Activate only once each turn.
Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Sacrifice another creature: Surveil 1. Activate only once each turn.
Max speed — Whenever a nontoken creature you control dies, create a tapped 2/2 black Zombie creature token.
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
[+1]: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
[−5]: Draw two cards.
[−10]: Add ten mana of any one color.
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
[+1]: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
[−5]: Draw two cards.
[−10]: Add ten mana of any one color.
As this Vehicle enters, choose a creature type.
Vehicle creatures you control are the chosen creature type in addition to their other types.
Each creature you control of the chosen type other than this Vehicle gets +1/+1.
Crew 3
As this Vehicle enters, choose a creature type.
Vehicle creatures you control are the chosen creature type in addition to their other types.
Each creature you control of the chosen type other than this Vehicle gets +1/+1.
Crew 3
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
When this creature dies, draw a card for each +1/+1 counter on it.
Many of the inventions built to fight the Phyrexians have since been repurposed for civilian use.
This creature enters with X +1/+1 counters on it.
: Put a +1/+1 counter on this creature.
When this creature dies, draw a card for each +1/+1 counter on it.
Many of the inventions built to fight the Phyrexians have since been repurposed for civilian use.
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Loss is not the end of the journey.
Whenever you discard a card, choose one that hasn't been chosen this turn —
• Draw a card.
• Create a Treasure token.
• Each opponent loses 3 life.
Loss is not the end of the journey.
, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way.
After devastation, hope bloomed.
, Sacrifice one or more artifacts: Choose a color. Target player adds three mana of the chosen color for each artifact sacrificed this way.
After devastation, hope bloomed.
: Add .
: Add . Activate only if you control a Plains or a Swamp.
"Despite being older than nearly every living thing here, Loot is still just a kid. That doesn't change what we need from him."
—Jace
: Add .
: Add . Activate only if you control a Plains or a Swamp.
"Despite being older than nearly every living thing here, Loot is still just a kid. That doesn't change what we need from him."
—Jace
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: Add .
Max speed — : Add .
Stage 3: The steaming jungles of Muraganda under falling skies.
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: Add .
Max speed — : Add .
Stage 3: The steaming jungles of Muraganda under falling skies.
: Add .
: Add . Activate only if you control an Island or a Mountain.
"While Loot's ability to predict Omenpaths is extraordinary, I'm more impressed by his unrelenting curiosity."
—Pia Nalaar
: Add .
: Add . Activate only if you control an Island or a Mountain.
"While Loot's ability to predict Omenpaths is extraordinary, I'm more impressed by his unrelenting curiosity."
—Pia Nalaar
: Add .
: Add . Activate only if you control a Mountain or a Plains.
"Loot is free to go where he wants, so let's make sure the kid gets there in one piece."
—Chandra Nalaar
: Add .
: Add . Activate only if you control a Mountain or a Plains.
"Loot is free to go where he wants, so let's make sure the kid gets there in one piece."
—Chandra Nalaar
: Add .
: Add . Activate only if you control a Swamp or a Forest.
"I'm worried about Loot. He has great power but lacks the experience to know what dangers await him."
—Vraska
: Add .
: Add . Activate only if you control a Swamp or a Forest.
"I'm worried about Loot. He has great power but lacks the experience to know what dangers await him."
—Vraska
: Add .
: Add . Activate only if you control a Forest or an Island.
"If nothing else, that Loot is one brave little rat."
—Winter
: Add .
: Add . Activate only if you control a Forest or an Island.
"If nothing else, that Loot is one brave little rat."
—Winter