When this creature enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When this creature enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When this creature enters, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
When this creature enters, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Affinity for Knights (This spell costs less to cast for each Knight you control.)
Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
, : Create a 2/2 white Knight creature token with vigilance.
Affinity for Knights (This spell costs less to cast for each Knight you control.)
Creatures you control get +1/+1.
Whenever you cast a legendary spell, create a 2/2 white Knight creature token with vigilance.
, : Create a 2/2 white Knight creature token with vigilance.
, : Tap target creature.
"What size advantage? They never even see me coming."
Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
"What size advantage? They never even see me coming."
, : Tap target creature.
"What size advantage? They never even see me coming."
Destroy target creature with power 4 or greater. (Then exile this card. You may cast the creature later from exile.)
"What size advantage? They never even see me coming."
When this enchantment enters, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
When this enchantment enters, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Flying
Non-Archon creatures have base power and toughness 3/3.
When this creature enters, create two 1/1 white Human creature tokens.
First among equals.
Flying
Non-Archon creatures have base power and toughness 3/3.
When this creature enters, create two 1/1 white Human creature tokens.
First among equals.
Flying, lifelink
Creatures entering or dying don't cause abilities to trigger.
"Let's begin this conversation again, and this time you will only listen."
Flying, lifelink
Creatures entering or dying don't cause abilities to trigger.
"Let's begin this conversation again, and this time you will only listen."
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever a white creature you control attacks, you gain 1 life.
"Until my last breath, I will defend the realm."
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever a white creature you control attacks, you gain 1 life.
"Until my last breath, I will defend the realm."
Vigilance
Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)
Vigilance
Destroy all non-Giant creatures. (Then exile this card. You may cast the creature later from exile.)
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
Every Ardenvale aspirant must step through the flame. Their honor determines whether they burn or shine.
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
Every Ardenvale aspirant must step through the flame. Their honor determines whether they burn or shine.
Flash
Flying
This creature can block only creatures with flying.
Return target nonland permanent an opponent controls to its owner's hand.
Flash
Flying
This creature can block only creatures with flying.
Return target nonland permanent an opponent controls to its owner's hand.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Emry enters, mill four cards.
: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)
Flying
, Discard two cards: Return this creature to its owner's hand.
You may reveal a noncreature card you own from outside the game and put it into your hand.
Flying
, Discard two cards: Return this creature to its owner's hand.
You may reveal a noncreature card you own from outside the game and put it into your hand.
Players have no maximum hand size.
, : Each player draws X cards.
, : Each opponent mills cards equal to the number of cards in their hand.
Players have no maximum hand size.
, : Each player draws X cards.
, : Each opponent mills cards equal to the number of cards in their hand.
When Gadwick enters, draw X cards.
Whenever you cast a blue spell, tap target nonland permanent an opponent controls.
His name is spoken only in whispers—but he hears just the same.
When Gadwick enters, draw X cards.
Whenever you cast a blue spell, tap target nonland permanent an opponent controls.
His name is spoken only in whispers—but he hears just the same.
This spell costs less to cast for each instant and sorcery card in your graveyard.
You have no maximum hand size.
At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.
This spell costs less to cast for each instant and sorcery card in your graveyard.
You have no maximum hand size.
At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.
: Add .
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
: Add .
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
"Share your darkest secret and the Mirror will reveal your soul's essence."
—Ceri, royal mirrorkeeper
You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
"Share your darkest secret and the Mirror will reveal your soul's essence."
—Ceri, royal mirrorkeeper
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
Denizens of the wilds don't always seek to harm intruders. Sometimes they simply misplace them.
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
Denizens of the wilds don't always seek to harm intruders. Sometimes they simply misplace them.
Flying
This creature can't attack unless defending player has seven or more cards in their graveyard.
This creature can't block unless you have four or more cards in hand.
: Each player mills a card.
Flying
This creature can't attack unless defending player has seven or more cards in their graveyard.
This creature can't block unless you have four or more cards in hand.
: Each player mills a card.
Whenever Ayara or another black creature you control enters, each opponent loses 1 life and you gain 1 life.
, Sacrifice another black creature: Draw a card.
Mourning shifts seamlessly to celebration as she chooses her next suitor.
Whenever Ayara or another black creature you control enters, each opponent loses 1 life and you gain 1 life.
, Sacrifice another black creature: Draw a card.
Mourning shifts seamlessly to celebration as she chooses her next suitor.
Flash
When this creature enters, target Knight gains deathtouch and lifelink until end of turn.
The Blacklances travel deep into the wilds, sometimes for years at a time, in search of the lost Cauldron of Eternity.
Flash
When this creature enters, target Knight gains deathtouch and lifelink until end of turn.
The Blacklances travel deep into the wilds, sometimes for years at a time, in search of the lost Cauldron of Eternity.
This spell costs less to cast for each creature card in your graveyard.
Whenever a creature you control dies, put it on the bottom of its owner's library.
, , Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
This spell costs less to cast for each creature card in your graveyard.
Whenever a creature you control dies, put it on the bottom of its owner's library.
, , Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Trample, haste
When this creature enters, target opponent creates three 0/1 white Goat creature tokens.
At the beginning of combat on your turn, any opponent may sacrifice a creature of their choice. If a player does, tap this creature, you gain 3 life, and you draw a card.
Trample, haste
When this creature enters, target opponent creates three 0/1 white Goat creature tokens.
At the beginning of combat on your turn, any opponent may sacrifice a creature of their choice. If a player does, tap this creature, you gain 3 life, and you draw a card.
Lifelink
When this creature dies, put it on the bottom of its owner's library.
Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
Lifelink
When this creature dies, put it on the bottom of its owner's library.
Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
This creature enters with four +1/+1 counters on it.
This creature attacks each combat if able.
If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.
This creature enters with four +1/+1 counters on it.
This creature attacks each combat if able.
If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.
Rats you control have menace.
, : Create a 1/1 black Rat creature token.
, , Sacrifice three Rats: Gain control of target creature.
Rats you control have menace.
, : Create a 1/1 black Rat creature token.
, , Sacrifice three Rats: Gain control of target creature.
Flying, haste
Whenever Rankle deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature of their choice.
Flying, haste
Whenever Rankle deals combat damage to a player, choose any number —
• Each player discards a card.
• Each player loses 1 life and draws a card.
• Each player sacrifices a creature of their choice.
This artifact enters with three wish counters on it.
, , Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
This artifact enters with three wish counters on it.
, , Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Creatures of the creature type of your choice get -3/-3 until end of turn.
The hex swept through the village, its citizens falling one by one.
Creatures of the creature type of your choice get -3/-3 until end of turn.
The hex swept through the village, its citizens falling one by one.