Menace
At the beginning of your upkeep, each player draws a card and loses 1 life.
"As she reached the pinnacle, lightning flashed and her eyes blazed with newfound power."
—Legend of the Gilded Knights
As this artifact enters, look at an opponent's hand, then choose any card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
As this artifact enters, look at an opponent's hand, then choose any card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Reach, trample, protection from multicolored
This creature enters with X +1/+1 counters on it.
Cast out of Garenbrig for his crimes, Ennor turned to fae magic to fashion the perfect weapon for his revenge.
Reach, trample, protection from multicolored
This creature enters with X +1/+1 counters on it.
Cast out of Garenbrig for his crimes, Ennor turned to fae magic to fashion the perfect weapon for his revenge.
Reach, trample, protection from multicolored
This creature enters with X +1/+1 counters on it.
Cast out of Garenbrig for his crimes, Ennor turned to fae magic to fashion the perfect weapon for his revenge.
This land enters tapped unless you control a Plains.
: Add .
, : Create a 1/1 white Human creature token.
Without Ardenvale's loyalty, the realm would greedily devour itself.
This land enters tapped unless you control a Plains.
: Add .
, : Create a 1/1 white Human creature token.
Without Ardenvale's loyalty, the realm would greedily devour itself.
This land enters tapped unless you control a Mountain.
: Add .
, : Creatures you control get +1/+0 until end of turn.
Without Embereth's courage, the realm would falter and fall.
This land enters tapped unless you control a Mountain.
: Add .
, : Creatures you control get +1/+0 until end of turn.
Without Embereth's courage, the realm would falter and fall.
This land enters tapped unless you control a Forest.
: Add .
, : Add six . Spend this mana only to cast creature spells or activate abilities of creatures.
Without Garenbrig's strength, the realm would succumb to the wilds.
This land enters tapped unless you control a Forest.
: Add .
, : Add six . Spend this mana only to cast creature spells or activate abilities of creatures.
Without Garenbrig's strength, the realm would succumb to the wilds.
This land enters tapped unless you control a Swamp.
: Add .
, : Draw a card, then you lose life equal to the number of cards in your hand.
Without Locthwain's persistence, the realm would stagnate and die.
This land enters tapped unless you control a Swamp.
: Add .
, : Draw a card, then you lose life equal to the number of cards in your hand.
Without Locthwain's persistence, the realm would stagnate and die.
This land enters tapped unless you control an Island.
: Add .
, : Scry 2.
Without Vantress's knowledge, the realm would lose itself in darkness.
This land enters tapped unless you control an Island.
: Add .
, : Scry 2.
Without Vantress's knowledge, the realm would lose itself in darkness.
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
From here, the path to anywhere may be found.
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
From here, the path to anywhere may be found.