Final Fantasy Promos

PFIN · 94 cards · Released

Absolute Virtue
Legendary Creature — Avatar Warrior

This spell can't be countered.

Flying

You have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.)

8/8
Balthier and Fran
Legendary Creature — Human Rabbit

Reach

Vehicles you control get +1/+1 and have vigilance and reach.

Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay . If you do, after this phase, there is an additional combat phase.

4/3
Choco, Seeker of Paradise
Legendary Creature — Bird

Whenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard.

Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of turn.

3/5
Emet-Selch, Unsundered
Legendary Creature — Elder Wizard

Vigilance

Whenever Emet-Selch enters or attacks, draw a card, then discard a card.

At the beginning of your upkeep, if there are fourteen or more cards in your graveyard, you may transform Emet-Selch.

2/4
Hades, Sorcerer of Eld
Legendary Creature — Avatar

Vigilance

Echo of the Lost — During your turn, you may play cards from your graveyard.

If a card or token would be put into your graveyard from anywhere, exile it instead.

"What will become of our triumphs? Our hopes? Our... our despair?"

6/6
Golbez, Crystal Collector
Legendary Creature — Human Wizard

Whenever an artifact you control enters, surveil 1.

At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.

1/4
Hope Estheim
Legendary Creature — Human Wizard

Lifelink

At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.

"If we have the power to destroy Cocoon, then we have the power to save it."

2/2
Jenova, Ancient Calamity
Legendary Creature — Alien

At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types.

Whenever a Mutant you control dies during your turn, you draw cards equal to its power.

1/5
Joshua, Phoenix's Dominant
Legendary Creature — Human Noble Wizard

When Joshua enters, discard up to two cards, then draw that many cards.

, : Exile Joshua, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

"In ashen grip, let ember glow, to kindle flames anew."

3/4
Phoenix, Warden of Fire
Legendary Enchantment Creature — Saga Phoenix

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Rising Flames — Phoenix deals 2 damage to each opponent.

III — Flames of Rebirth — Return any number of target creature cards with total mana value 6 or less from your graveyard to the battlefield. Exile Phoenix, then return it to the battlefield (front face up).

Flying, lifelink

4/4
Kefka, Court Mage
Legendary Creature — Human Wizard

Whenever Kefka enters or attacks, each player discards a card. Then you draw a card for each card type among cards discarded this way.

: Each opponent sacrifices a permanent of their choice. Transform Kefka. Activate only as a sorcery.

4/5
Kefka, Ruler of Ruin
Legendary Creature — Avatar Wizard

Flying

Whenever an opponent loses life during your turn, you draw that many cards.

The end draws near.

5/7
Kuja, Genome Sorcerer
Legendary Creature — Human Mutant Wizard

At the beginning of your end step, create a tapped 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Then if you control four or more Wizards, transform Kuja.

"Peace is but a shadow of death, desperate to forget its painful past..."

3/4
Trance Kuja, Fate Defied
Legendary Creature — Avatar Wizard

Flare Star — If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead.

"Yes, this is it! This is the power I've always wanted!"

4/6
Lightning, Army of One
Legendary Creature — Human Soldier

First strike, trample, lifelink

Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.

"Lightning. It flashes bright, then fades away. It can't protect. It only destroys."

3/2
Noctis, Prince of Lucis
Legendary Creature — Human Noble

Lifelink

You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.

Many sacrificed all for the King; so must the King sacrifice himself for all.

4/3
Serah Farron
Legendary Creature — Human Citizen

The first legendary creature spell you cast each turn costs less to cast.

At the beginning of combat on your turn, if you control two or more other legendary creatures, you may transform Serah Farron.

"Our own private heaven."

2/2
Crystallized Serah
Legendary Artifact

The first legendary creature spell you cast each turn costs less to cast.

Legendary creatures you control get +2/+2.

L'Cie who fulfill their Focus for their fal'Cie master are transformed into crystal and granted life eternal.

Sin, Spira's Punishment
Legendary Creature — Leviathan Avatar

Flying

Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.

7/7
Squall, SeeD Mercenary
Legendary Creature — Human Knight Mercenary

Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn.

Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.

3/4
Tellah, Great Sage
Legendary Creature — Human Wizard

Whenever you cast a noncreature spell, create a 1/1 colorless Hero creature token. If four or more mana was spent to cast that spell, draw two cards. If eight or more mana was spent to cast that spell, sacrifice Tellah and it deals that much damage to each opponent.

3/3
Terra, Magical Adept
Legendary Creature — Human Wizard Warrior

When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.

Trance , : Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

4/2
Esper Terra
Legendary Enchantment Creature — Saga Wizard

(As this Saga enters and after your draw step, add a lore counter.)

I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.

IV — Add , , , , and . Exile Esper Terra, then return it to the battlefield (front face up).

Flying

6/6
Vivi Ornitier
Legendary Creature — Wizard

: Add X mana in any combination of and/or , where X is Vivi Ornitier's power. Activate only during your turn and only once each turn.

Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.

0/3
The Wandering Minstrel
Legendary Creature — Human Bard

Lands you control enter untapped.

The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors.

: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.

1/3
Yuna, Hope of Spira
Legendary Creature — Human Cleric

During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward .

At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)

3/5
Aettir and Priwen
Legendary Artifact — Equipment

Equipped creature has base power and toughness X/X, where X is your life total.

Equip

"The pinnacle o' perfection, forged from blood, sweat, an' tears!"

—Gerolt Blackthorne

Buster Sword
Artifact — Equipment

Equipped creature gets +3/+2.

Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost.

Equip

Excalibur II
Legendary Artifact — Equipment

Whenever you gain life, put a charge counter on Excalibur II.

Equipped creature gets +1/+1 for each charge counter on Excalibur II.

Equip

The ultimate sword, used by a legendary king. It was forged in another world.

Genji Glove
Artifact — Equipment

Equipped creature has double strike.

Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase.

Equip

"I must say, I quite enjoy these tussles."

The Masamune
Legendary Artifact — Equipment

As long as equipped creature is attacking, it has first strike and must be blocked if able.

Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time."

Equip

The Regalia
Legendary Artifact — Vehicle

Haste

Whenever The Regalia attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.

Crew 1

4/4
Balamb Garden, SeeD Academy
Land — Town

This land enters tapped.

: Add or .

, : Transform this land. This ability costs less to activate for each other Town you control.

Balamb Garden, Airborne
Legendary Artifact — Vehicle

Flying

Whenever Balamb Garden attacks, draw a card.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

5/4
Clive's Hideaway
Land — Town

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

: Add .

, : You may play the exiled card without paying its mana cost if you control four or more legendary creatures.

Ishgard, the Holy See
Land — Town

This land enters tapped.

: Add .

A great and proud nation devoted to Halone, the Fury.

Faith & Grief
Sorcery — Adventure

Return up to two target artifact and/or enchantment cards from your graveyard to your hand. (Then exile this card. You may play the land later from exile.)

A great and proud nation devoted to Halone, the Fury.

Jidoor, Aristocratic Capital
Land — Town

This land enters tapped.

: Add .

"You're the spitting image of Maria!"

—Jidoor resident

Overture
Sorcery — Adventure

Target opponent mills half their library, rounded down. (Then exile this card. You may play the land later from exile.)

"You're the spitting image of Maria!"

—Jidoor resident

Lindblum, Industrial Regency
Land — Town

This land enters tapped.

: Add .

A city encircled by the ramparts of a massive castle.

Mage Siege
Instant — Adventure

Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."

A city encircled by the ramparts of a massive castle.

Midgar, City of Mako
Land — Town

This land enters tapped.

: Add .

A triumph of technology and testament to man's potential.

Reactor Raid
Sorcery — Adventure

You may sacrifice an artifact or creature. If you do, draw two cards. (Then exile this card. You may play the land later from exile.)

A triumph of technology and testament to man's potential.

Starting Town
Land — Town

This land enters tapped unless it's your first, second, or third turn of the game.

: Add .

, Pay 1 life: Add one mana of any color.

When darkness veils the world, four Warriors of Light shall come.

Zanarkand, Ancient Metropolis
Land — Town

This land enters tapped.

: Add .

A city dead for a thousand years. The end of Yuna's journey.

Lasting Fayth
Sorcery — Adventure

Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control. (Then exile this card. You may play the land later from exile.)

A city dead for a thousand years. The end of Yuna's journey.