Reality Fracture Promos

PFRA · 90 cards · Released

Emrakul, the Exigent Doom
Legendary Creature — Eldrazi

When you cast this spell, untap all lands you control.

Flying, trample

Ward—Sacrifice three permanents.

, Exile this card from your hand: Target land gains ": Add " until this card is cast from exile. You may cast this card for as long as it remains exiled.

12/12
Enlightened Confidant
Creature — Kor Cleric

Lifelink

At the beginning of your end step, if you gained life this turn, surveil 1. If you put a card with mana value less than or equal to the amount of life you gained this turn into your graveyard this way, put that card into your hand.

Greatness is earned, not bought.

2/1
Flickering Hound
Creature — Dog

Whenever you cast a creature spell, exile up to one other target creature you control, then return that card to the battlefield under its owner's control.

It roams the halls for truant students, who suddenly find themselves back in class.

2/2
Germinate Recruits
Instant

Create X 2/2 colorless Wizard Soldier creature tokens named Cadet, where X is the amount of life you gained this turn.

"Bring me the underperformers. I will make them flourish."

—Kwia Vigorbloom

Guiding Hydra
Creature — Hydra Horror

This creature enters with X +1/+1 counters on it.

At the beginning of combat on your turn, you may remove a +1/+1 counter from this creature. If you do, put a +1/+1 counter on each other creature you control.

It hands direction to straying minds.

1/0
Kindred Judgment
Sorcery

Choose a creature type. Destroy all creatures that aren't of the chosen type.

In the end, the light shone, the land flourished, and the dead and vile were washed away.

Loyal Tutor
Instant

Search your library for a planeswalker card, reveal it, then shuffle and put that card on top.

"We swore to keep watch," Ajani growled through gritted teeth, "and that includes against our own."

Repurposed Enforcer
Creature — Human Soldier

Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

A face half remembered, a form fit to serve.

3/2
Return to the Light Realms
Sorcery

Return all nonland permanent cards from your graveyard to the battlefield.

"For every living person there are generations of souls reaching out to be remembered."

—Liliana the Faultless

Cruel Calculations
Sorcery

Draw X cards, where X is the number of cards that were put into target player's graveyard from their library this turn.

"There is no curve. Either you succeeded, or you did not. Either way, this will be informative."

—Uldaros Theorix

Diviner of Victory
Creature — Dwarf Wizard

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

Whenever you scry or surveil, this creature gets +1/+1 until end of turn.

1/1
Unwind History
Sorcery

Return target creature an opponent controls with mana value 3 or less to its owner's hand. Surveil 1.

Jace's Machinations
Instant

Until end of turn, you may activate loyalty abilities of Jace planeswalkers you control on any player's turn any time you could cast an instant.

Empower Jace 8. (Put eight loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

Seasoned Cryomancer
Creature — Human Wizard

When this creature enters, draw two cards, then discard two cards. When you discard one or more nonland cards this way, tap up to that many target creatures and put a stun counter on each of them.

, Exile this card from your graveyard: Draw two cards.

2/2
Sphinx of False Conclusions
Creature — Sphinx Illusion

Flash

Flying

Whenever this creature attacks, draw a card, then discard a card.

When this creature dies, if it isn't a token, create a token that's a copy of it.

4/2
The Theorist, Jace Beleren
Legendary Planeswalker — Jace

At the beginning of each opponent's draw step, you draw a card.

[+1]: Create a 1/1 blue Illusion creature token.

[−2]: For each opponent, return up to one target artifact or creature that player controls to its owner's hand.

[−6]: Draw three cards. Then put X +1/+1 counters on each creature you control, where X is the number of cards in your hand.

Loyalty: 3
Theorist's Proxy
Creature — Illusion

Flash

When this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

, Sacrifice this creature: The next spell you cast this turn can't be countered.

0/3
Variable Chaser
Creature — Human Wizard

Flying, prowess

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

2/3
Arc of Fortune
Sorcery

Each player may discard their hand and draw seven cards.

Bloodline Recollector
Creature — Vampire Warlock

At the beginning of each end step, if three or more creatures died this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

2/2
Ancestral Craving
Instant

Target player draws three cards and loses 3 life.

Dark Matter Manipulator
Creature — Human Warlock

When this creature enters, mill three cards.

This creature gets +2/+0 for every seven cards in your graveyard.

Theorix has the most instances, by far, of posthumously awarded extra credit.

1/2
Darklight Phoenix
Creature — Phoenix

Flying, haste

At the beginning of combat on your turn, if two or more creatures died this turn, return this card from your graveyard to the battlefield.

Some eclipses never exit totality.

3/2
Extrapolate the Impossible
Sorcery

You may reveal exactly two cards you own with different names from outside the game. An opponent chooses one of them. You put that card into your hand.

Jace believed that if he could successfully merge the two Multiverses, he would remove the suffering of so many.

Lich's Relic
Artifact — Equipment

When this Equipment enters, you may pay . When you do, for each opponent, destroy up to one target creature or planeswalker that player controls.

Equipped creature gets +2/+1.

Equip

Overwrite the Multiverse
Sorcery

Exile all creatures. Empower Jace X, where X is the number of creatures exiled this way. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

"Suffering ends at my will."

Rise of the Deathbringer
Instant

Choose one —

• Draw cards equal to the greatest power among creatures you control. You lose life equal to the number of cards drawn this way.

• All creatures get -3/-3 until end of turn.

"I am the curse."

Sanctum Lurker
Creature — Horror

When this creature enters, empower Jace 1.

Planeswalkers you control aren't put into their owners' graveyards for having 0 loyalty.

Planeswalkers you control have "[+2]: This planeswalker deals 1 damage to each opponent and you gain 1 life."

3/2
Vraska's Final Mercy
Sorcery

Choose one —

• You lose 2 life. Destroy target creature or planeswalker.

• You lose 2 life. Empower Jace 6. (Put six loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

Ajani's Anguish
Enchantment

When this enchantment enters, it deals X damage to any target.

Creatures you control have trample.

The memory trap tormented Ajani. "Time's up, brother," said Jazal's voice inside his head. "Your vengeance, or your friends. What will it be?"

Craterclaw Colossus
Artifact Creature — Beast Construct

Haste

When this creature enters, creatures you control gain trample and get +X/+0 until end of turn, where X is the number of artifacts you control.

Some puppetbeasts are monstrous machines. Others, works of art. The best are both.

5/5
Curse-Marred Demon
Creature — Demon

Flying, trample

When this creature enters, search your library for a card, put it into your hand, shuffle, then discard a card at random.

He had gambled and accepted the pact, ignorant of what he stood to lose.

4/4
Draconic Visitor
Creature — Dragon

Flying

If one or more artifact tokens would be created under your control, that many 5/5 red Dragon creature tokens with flying are created instead.

"What is that?! A firebreathing sphinx?"

—Derenk, Hexhaven cadet

5/5
Face Yourself
Sorcery

For each creature target player controls, create a token that's a copy of that creature, except it has haste and "At the beginning of the end step, if you don't control a planeswalker, sacrifice this creature."

"I only wish you could see the necessity of this. Your counterparts all have."

—The Theorist, Jace Beleren

Identity Echo
Enchantment

: Exile target creature or planeswalker you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Activate only as a sorcery.

Master of Barbs
Creature — Lizard Bard

Menace

Whenever one or more opponents are dealt noncombat damage, creatures you control get +1/+0 until end of turn.

The question isn't if he'll make his students cry. Only when.

2/1
Pompous Battlemage
Creature — Goblin Sorcerer

Prowess

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

1/1
Improvised Act
Sorcery

You may discard a card. If you do, draw a card.

Pyre Rhymer
Creature — Elemental Sorcerer

Prowess

This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

3/3
Molten Tide
Instant

Until end of turn, whenever you tap a Mountain for mana, add an additional .

Stingcaster Mage
Creature — Human Wizard

Haste

When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

2/1
Carnivorous Cultivator
Creature — Elf Warlock

Deathtouch

This creature enters prepared.

Whenever this creature deals combat damage to a player, return target land card from your graveyard to your hand.

2/3
Enroot
Sorcery

Search your library for a land card, put it into your graveyard, then shuffle.

Gardenize
Enchantment

Whenever a creature you control dies, put a charge counter on this enchantment.

At the beginning of your first main phase, add for each charge counter on this enchantment.

Starting sprouts

—Vigorbloom term for their first graft

Hexhaven Invigorator
Creature — Chimera Horror

Vigilance

Whenever this creature is dealt damage, you may search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

"Behold ideal symbiosis."

—Kwia Vigorbloom

6/6
Hungering Puppetbeast
Artifact Creature — Beast Construct

When this creature enters, create a Heartwood token. (It's a red and green artifact with ": Add or .")

, Sacrifice another artifact: Put a +1/+1 counter on this creature. It gains your choice of trample, hexproof, or haste until end of turn.

5/5
Omnipresence
Enchantment

You may cast spells with mana value less than or equal to the number of creatures you control from your hand without paying their mana costs.

Her choice made, Tam called upon the one being who could fix what Jace had done.

Puppet Crafting
Enchantment — Aura

Enchant artifact or non-Aura enchantment

Enchanted permanent is a Construct creature with base power and toughness 5/5 in addition to its other types.

: Return this card from your graveyard to your hand.

Simulacrum Shaper
Creature — Elf Druid

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When this creature dies, draw a card.

It was solemn work, repurposing flesh as fertile soil.

2/2
Tarmogoyf
Creature — Lhurgoyf

Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

What doesn't adapt, dies. And what dies feeds the tarmogoyf.

*/1+*
Verdant Kraken
Creature — Plant Kraken

At the beginning of each player's upkeep, you create a 3/3 green Forest Tentacle land creature token. (It has ": Add ." It's affected by summoning sickness until your next turn.)

It specializes in natural disorder.

6/6
Aerid Konstrari
Legendary Creature — Elder Sphinx

Flying

When Aerid Konstrari enters or dies, create a Heartwood token. (It's a red and green artifact with ": Add or .")

: Create a Heartwood token. Then Aerid Konstrari gets +X/+0 until end of turn, where X is the number of artifacts you control.

5/4
Avatar of Burgeoning Echoes
Creature — Avatar

Landfall — Whenever a land you control enters, empower Jace 2. (Put two loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")

Planeswalkers you control have "[−10]: Put a +1/+1 counter on target creature for each land you control."

2/3
Denzilore Fatehold
Legendary Creature — Elder Sphinx

Flash

Flying

Whenever you scry or surveil, put a +1/+1 counter on each creature you control.

3/4
Entrust the Spark
Sorcery

You may sacrifice a planeswalker. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.

"A spark is power and freedom. Use it better than I did," Jace's voice echoed to Tam.

Frostbite Pyromental
Creature — Elemental

Trample, haste

Whenever this creature deals combat damage to a player, draw two cards.

At the beginning of the end step, sacrifice this creature.

It's a contradiction in burns.

4/4
Ingris Stingerquill
Legendary Creature — Elder Sphinx

Flying

Whenever a creature you control attacks, that creature deals 1 damage to each opponent.

: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Then creatures you control gain haste until end of turn.

1/4
Kwia Vigorbloom
Legendary Creature — Elder Sphinx

Flying, vigilance, lifelink, ward

Whenever you gain life, create a colorless artifact token named Lotus with ", Sacrifice this token: Add three mana of any one color." This ability triggers only once each turn.

6/6
Null Summoner
Creature — Human Warlock

When this creature enters, if you cast it, target opponent reveals their hand. You choose a nonland card from it. Exile that card.

Threshold — As long as there are seven or more cards in your graveyard, you may cast the exiled card, and mana of any type can be spent to cast that spell.

4/2
Proctor of Potential
Creature — Human Cleric

Whenever this creature or another creature you control enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if you've scried or surveilled this turn. (If a creature with a finality counter on it would die, exile it instead.)

3/1
Solarium Sentry
Creature — Cat Soldier

Whenever an opponent casts a spell with mana value 2 or less, you gain 2 life.

"I've seen hay fever hit harder than that!"

3/3
Solitary Cell
Artifact

When this artifact enters, exile target nonland permanent an opponent controls with mana value 3 or less until this artifact leaves the battlefield.

, , Discard a legendary card: Draw a card.

Denied all tools of necromancy, Liliana endured her least favorite feeling: boredom.

Stinging Vitriol
Sorcery

Stinging Vitriol deals 2 damage to target opponent. That player reveals their hand. You choose a nonland card from it. They discard that card.

"Confidence is relative. Bolster yours by breaking theirs."

—Ingris Stingerquill

Tenured Tethermage
Creature — Human Artificer

When this creature enters, you may sacrifice a land. If you do, create two tapped Heartwood tokens. (They're red and green artifacts with ": Add or .")

Tap two untapped artifacts you control: Put two +1/+1 counters on this creature.

"Today, you will be learning material repurposing and adaptation. This will be on the test."

1/1
Uldaros Theorix
Legendary Creature — Elder Sphinx

Flying

When Uldaros Theorix enters, if you cast him, exile up to one target nonland card of each card type from your graveyard. Copy those cards. You may cast any number of spells with total mana value 6 or less from among the copies without paying their mana costs. (Permanent spells cast this way become tokens.)

5/5
Vindictive Triumph
Instant

Exile target creature or planeswalker. If that permanent's mana value was 3 or less, return it to the battlefield tapped under your control. Exile it at the beginning of the next end step.

As much as Liliana never wanted to see her opaline double again, she had always been loath to prematurely discard a useful tool.