Whenever you cast a prepared spell, copy it. You may choose new targets for the copy.
, : Each creature you control becomes prepared. (Only creatures with prepare spells can become prepared.)
A font of knowledge for those able to read more than a page of hexed words.
When The Echoverse Fulcrum enters, draw a card, then discard a card.
, , Exile The Echoverse Fulcrum: Destroy all creatures. Activate only as a sorcery.
The tower transformed to fulfill its true purpose: as a catalyst to merge the old Multiverse with the new.
This land enters tapped unless you control two or more other lands.
: Add or .
Jace remembered the island. The useless original, the inner refuge. He remembered how twice he found the strength to rebuild himself from nothing.
: Add .
: This land becomes a copy of target creature you control until end of turn. The "legend rule" doesn't apply to permanents you control this turn.
The tunnels below Hexhaven murmur with ripples of first breaths.
This land enters tapped unless you control two or more other lands.
: Add or .
Jace remembered the mage-rings. The first time he touched another's mind. He remembered how powerful his own could be if he were willing to find his limits.
This land enters tapped unless you control two or more other lands.
: Add or .
Jace remembered the shadows. The inscrutable puzzle, the prisoner in the moon. He remembered how victory could be achieved by choosing not to play.
This land enters tapped unless you control two or more other lands.
: Add or .
Jace remembered the gate. The dying world, the wanderers who stayed to fight. He remembered how even the most impossible problems had practical solutions.
This land enters tapped.
Whenever a Forest you control enters, if you control at least five other Forests, target creature you control gets +3/+3 until end of turn.
: Add .
Jace left slices of his personality trapped in his strongest memories.
This land enters tapped unless you control two or more other lands.
: Add or .
Jace remembered the ship. The captain who saw him through. He remembered how losing a part of himself had only made him stronger.
(: Add .)
As this land enters, you may behold a Jace. If you don't, this land enters tapped. (To behold a Jace, choose a Jace you control or reveal a Jace card from your hand.)
, : Empower Jace 2.
Whenever you gain life, put a loyalty counter on Ajani.
[0]: You gain 1 life.
[−4]: Create a 2/2 white Cat Soldier creature token named Ajani's Pridemate with "Whenever you gain life, put a +1/+1 counter on this token."
[−10]: You get an emblem with "Creatures you control get +2/+2."
Creature tokens you control get +1/+0 and have vigilance.
: Add one mana of any color. Spend this mana only to cast a planeswalker spell.
, Discard this card: It deals 4 damage to target attacking or blocking creature.
Inscribed are the words "I will keep watch."
Whenever another creature or planeswalker you control enters, you gain 1 life.
, , Discard a card: Another target creature or planeswalker you control gains hexproof until end of turn.
"All mistakes can be fixed. Even you."
Flying
Whenever you gain life, put a +1/+1 counter on each Angel you control.
She is the radiant sun that shatters darkness.
[+1]: Surveil 1. If you put a noncreature, nonland card into your graveyard this way, put that card into your hand.
[+1]: Add . Spend this mana only to cast a noncreature spell.
[−X]: Tap target artifact or creature. Put X stun counters on it.
[−6]: You get an emblem with "Whenever you cast a spell, draw a card."
[+1]: Empower Jace X, where X is the number of Islands you control.
[−3]: Until your next turn, whenever a creature attacks you or a planeswalker you control, it gets -5/-0 until end of turn.
[0]: Exile all but the bottom card of each opponent's library. Activate only if there are twenty-five or more loyalty counters among Jaces you control.
Flying
At the beginning of each end step, if you've drawn three or more cards this turn, create a 3/3 blue Angel creature token with flying.
: Until end of turn, whenever Lyra deals combat damage to a player, draw two cards.
Knowledge is radiance.
Instant and sorcery spells you control have split second. (As long as a spell with split second is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Everything in her wake stills, then stops.
If a creature an opponent controls would die, exile it instead.
[+2]: Up to one target creature gets -4/-1 until your next turn.
[−2]: Each player sacrifices a creature of their choice. If you sacrificed a creature this way, create a 4/4 green Beast creature token with trample.
[−3]: Each opponent discards two cards. For each opponent who didn't discard two nonland cards this way, you draw a card.
Ward—Discard a card.
Whenever a creature an opponent controls enters, Gideon deals 1 damage to that player.
Whenever an opponent activates a loyalty ability, Gideon deals 1 damage to that player.
"The man who was Kytheon Iora, hero of the people, was lost long ago. I serve no one now."
Whenever another creature or planeswalker you control enters, mill two cards.
Exhaust — : Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter on Liliana. Activate only as a sorcery. (Activate each exhaust ability only once.)
"My mistakes are mine to fix."
Whenever you activate a loyalty ability, create a 2/2 colorless Wizard Soldier creature token named Cadet.
[+1]: Creatures you control get +1/+0 and gain haste until end of turn.
[−2]: Discard your hand, then draw a card for each creature you control.
[−3]: Ajani deals 4 damage to each creature except for tokens you control.
[+1]: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
[+1]: Add .
[−3]: Chandra deals 4 damage to target creature.
[−7]: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
Creatures you control have haste.
Samut doesn't pretend to know the best path, but she does know that Amonkhet will only thrive if its people keep moving forward.
Whenever a creature you control with power 4 or greater enters, draw a card.
[+2]: Untap up to two target lands.
[−3]: Create a 4/4 green Beast creature token with trample.
[−4]: Until your next turn, whenever one or more creatures attack one of your opponents, those creatures get +2/+2 and gain trample until end of turn.
Vigilance, trample
When Karn enters, draw a card for each color among other artifacts you control.
Karn forged the empty world of Mirrodin and filled it with peaceful creations.
Planeswalker spells you cast cost less to cast.
, : Proliferate X times, where X is the number of planeswalker types among planeswalkers you control. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact creatures you control have vigilance.
Whenever you cast a noncreature spell, create a 1/1 colorless Sculpture Treasure artifact creature token with ", Sacrifice this token: Add one mana of any color."
"Paths to peace are carved in flesh and stone. This is how we reform what has failed before."
Deathtouch
When Vraska enters, if you control six or more lands, destroy target permanent an opponent controls. They create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"No one can remake me. Not Bolas, not Phyrexia, and not you, Jace."
Artifacts and creatures entering the battlefield don't cause abilities to trigger.
"I owe the Multiverse a debt I fear I can never repay. That remedy begins now, with a first step away from the past and toward the future I wish to see."