Fallout

PIP · 1068 cards · Released

Bighorner Rancher
Creature — Human Ranger

Vigilance

: Add an amount of equal to the greatest power among creatures you control.

Sacrifice this creature: You gain life equal to the greatest toughness among other creatures you control.

2/5
Break Down
Instant

Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

"Old human junk. Worst kind of human junk."

Cathedral Acolyte
Creature — Human Cleric

Each creature you control with a counter on it has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

: Put a +1/+1 counter on target creature that entered this turn.

"Master, evolve me to perfection!"

1/2
Glowing One
Creature — Zombie Mutant

Deathtouch

Whenever this creature deals combat damage to a player, they get four rad counters.

Whenever a player mills a nonland card, you gain 1 life.

The glowing one mumbles something and then falls silent. He drools uncontrollably.

2/2
Gunner Conscript
Creature — Human Mercenary

Trample

This creature gets +1/+1 for each Aura and Equipment attached to it.

When this creature dies, if it was enchanted, create a Junk token.

When this creature dies, if it was equipped, create a Junk token.

2/2
Harold and Bob, First Numens
Legendary Creature — Treefolk Mutant

Vigilance, reach

When Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has ': Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.

3/3
Lily Bowen, Raging Grandma
Legendary Creature — Mutant Warrior

Vigilance

Lily Bowen enters with two +1/+1 counters on it.

At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.

0/0
Lumbering Megasloth
Creature — Sloth Mutant

This spell costs less to cast for each counter among players and permanents.

Trample

This creature enters tapped.

When threatened, it slowly shakes its body to produce spores from the mushrooms growing on its back.

8/8
Power Fist
Artifact — Equipment

Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it."

Equip

A fist fight will leave a bruise. A power fist fight will leave a crater.

Rampaging Yao Guai
Creature — Bear Mutant

Vigilance, trample

This creature enters with X +1/+1 counters on it.

When this creature enters, destroy any number of target artifacts and/or enchantments with total mana value X or less.

2/2
Strong Back
Enchantment — Aura

Enchant creature

Equip abilities you activate that target enchanted creature cost less to activate.

Aura spells you cast that target enchanted creature cost less to cast.

Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.

Strong, the Brutish Thespian
Legendary Creature — Mutant Berserker

Ward

Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong.

You gain life rather than lose life from radiation.

"Strong learn secret to human power from Mack Beth."

7/7
Super Mutant Scavenger
Creature — Mutant Warrior

Trample

When this creature enters or dies, return up to one target Aura or Equipment card from your graveyard to your hand.

Out in the wastelands, everything's a steal.

5/5
Tato Farmer
Creature — Zombie Mutant Peasant

Landfall — Whenever a land you control enters, you may get two rad counters.

: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.

"Try one! They're disgusting!"

1/4
Watchful Radstag
Creature — Elk Mutant

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever this creature evolves, create a token that's a copy of it.

Don't mistake timidness for defenselessness.

2/2
Well Rested
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."

When you're a deep sleeper, any bed will do.

Agent Frank Horrigan
Legendary Creature — Mutant Warrior

Trample

Agent Frank Horrigan has indestructible as long as it attacked this turn.

Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)

8/6
Almost Perfect
Enchantment — Aura

Enchant creature

Enchanted creature has base power and toughness 9/10 and has indestructible.

An incomplete suit of power armor is still a suit of power armor.

Alpha Deathclaw
Creature — Lizard Mutant

Menace, trample

When this creature enters or becomes monstrous, destroy target permanent.

: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)

6/6
Arcade Gannon
Legendary Creature — Human Doctor

: Draw a card, then discard a card. Put a quest counter on Arcade Gannon.

For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.

2/3
Armory Paladin
Creature — Human Knight

Trample

Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.

"Ad victoriam!"

3/3
Atomize
Instant

Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Plasma rifles—separating soft tissues from hard ones since 2077.

Boomer Scrapper
Creature — Human Soldier

Whenever this creature enters or attacks, you lose 1 life and create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Whenever a token you control leaves the battlefield, put a +1/+1 counter on this creature.

1/1
Cait, Cage Brawler
Legendary Creature — Human Warrior

During your turn, Cait has indestructible.

Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the greatest mana value among those cards or tied for greatest.

1/1
Cass, Hand of Vengeance
Legendary Creature — Human Ranger

Vigilance

Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.

4/3
Colonel Autumn
Legendary Creature — Human Soldier

Lifelink

Exploit (When this creature enters, you may sacrifice a creature.)

Other legendary creatures you control have exploit.

Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.

2/3
Contaminated Drink
Instant

Draw X cards, then you get half X rad counters, rounded up.

A little Rad-X helps, but nothing quite blocks out the taste.

Craig Boone, Novac Guard
Legendary Creature — Human Soldier

Reach, lifelink

One for My Baby — Whenever you attack with two or more creatures, put two quest counters on Craig Boone. When you do, Craig Boone deals damage equal to the number of quest counters on it to up to one target creature unless that creature's controller has Craig Boone deal that much damage to them.

3/3
Desdemona, Freedom's Edge
Legendary Creature — Human Rogue

Vigilance

Whenever Desdemona attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)

3/4
Elder Arthur Maxson
Legendary Creature — Human Knight

Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.)

Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.

4/2
Elder Owyn Lyons
Legendary Creature — Human Knight

Artifacts you control have ward . (Whenever an artifact you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

When Elder Owyn Lyons enters or dies, return target artifact card from your graveyard to your hand.

3/3
Electrosiphon
Instant

Counter target spell. You get an amount of (energy counters) equal to its mana value.

"I calculate your chance of success to be . . . well, I don't want to be morbid . . ."

Inventory Management
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

For each Aura and Equipment you control, you may attach it to a creature you control.

Constant danger requires constant preparedness.

Kellogg, Dangerous Mind
Legendary Creature — Human Mercenary

First strike, haste

Whenever Kellogg attacks, create a Treasure token.

Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.

"We both know how this will end. So... you ready?"

3/2
Legate Lanius, Caesar's Ace
Legendary Creature — Human Soldier

Decimate — When Legate Lanius enters, each opponent sacrifices a tenth of the creatures they control of their choice, rounded up.

Whenever an opponent sacrifices a creature, put a +1/+1 counter on Legate Lanius.

"Victory shall be ours, it shall be swift, and it will be honest, purchased with blood."

2/2
MacCready, Lamplight Mayor
Legendary Creature — Human Advisor

Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.)

Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.

1/3
Marcus, Mutant Mayor
Legendary Creature — Mutant Advisor

Vigilance, trample

Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.

"Welcome to Jacobstown, human. You're free to walk around. Just don't stare at the nightkin."

4/4
Moira Brown, Guide Author
Legendary Creature — Human Citizen

When Moira Brown enters, create a colorless Book Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip .

Whenever you attack, put a quest counter on target nonland permanent you control.

2/3
Mutational Advantage
Instant

Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

"Ow, my pipe!"

Nightkin Ambusher
Creature — Mutant Warrior

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

When this creature enters, target player gets four rad counters.

This creature can't be blocked as long as defending player has a rad counter.

4/4
The Nipton Lottery
Sorcery

Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.

Oliver Swanick won the only lottery that matters: a chance to live another day.

Paladin Elizabeth Taggerdy
Legendary Creature — Human Knight

Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.

"Into the killing ground!"

3/2
Raul, Trouble Shooter
Legendary Creature — Zombie Mutant Rogue

Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn.

: Each player mills a card. (They each put the top card of their library into their graveyard.)

"Raul Alfonso Tejada, former gunslinger and sole survivor of Hidalgo Ranch, at your service."

1/4
Red Death, Shipwrecker
Legendary Creature — Crab Mutant

Alluring Eyes : Goad target creature an opponent controls. That player draws a card. You add . (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

"That little fella is deadly in his own fashion."

—The Mariner

1/3
Rex, Cyber-Hound
Legendary Artifact Creature — Robot Dog

Whenever Rex deals combat damage to a player, they mill two cards and you get (two energy counters).

Pay : Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery.

Rex has all activated abilities of all cards in exile with brain counters on them.

2/2
Sentinel Sarah Lyons
Legendary Creature — Human Knight

Haste

As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2.

Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player.

4/4
Shaun, Father of Synths
Legendary Creature — Human Scientist

Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types.

When Shaun leaves the battlefield, exile all Synth tokens you control.

3/4
Three Dog, Galaxy News DJ
Legendary Creature — Human Bard

Whenever you attack, you may pay and sacrifice an Aura attached to Three Dog. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.

"You're listening to Galaxy News Radio, bringing you the truth, no matter how bad it hurts."

1/5
Vault 11: Voter's Dilemma
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — For each opponent, you create a 1/1 white Human Soldier creature token.

II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.

Vault 87: Forced Evolution
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Gain control of target non-Mutant creature for as long as you control this Saga.

II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.

III — Draw cards equal to the greatest power among Mutants you control.

Vault 112: Sadistic Simulation
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Tap up to one target creature and put a stun counter on it. You get (two energy counters).

III — Pay any amount of . If you paid one or more this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.

White Glove Gourmand
Creature — Human Noble

When this creature enters, create two 1/1 white Human Soldier creature tokens.

At the beginning of your end step, if another Human died under your control this turn, create a Food token.

"Here's to us! It's time we move beyond beef!"

2/2
Young Deathclaws
Creature — Lizard Mutant

Menace (This creature can't be blocked except by two or more creatures.)

Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)

4/2
Agility Bobblehead
Artifact — Bobblehead

: Add one mana of any color.

, : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.

Behemoth of Vault 0
Artifact Creature — Robot

Trample

When this creature enters, you get (four energy counters).

When this creature dies, you may pay an amount of equal to target nonland permanent's mana value. When you do, destroy that permanent.

6/6
Brotherhood Vertibird
Artifact — Vehicle

Flying

Brotherhood Vertibird's power is equal to the number of artifacts you control.

Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)

As tough as the armored troops it carries.

*/4
C.A.M.P.
Artifact — Fortification

Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Fortify (: Attach to target land you control. Fortify only as a sorcery.)

Charisma Bobblehead
Artifact — Bobblehead

: Add one mana of any color.

, : Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.

ED-E, Lonesome Eyebot
Legendary Artifact Creature — Robot

Flying

ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, put a quest counter on it.

, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.

2/1
Endurance Bobblehead
Artifact — Bobblehead

: Add one mana of any color.

, : Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.