Fallout

PIP · 1068 cards · Released

Dragonskull Summit
Land

This land enters tapped unless you control a Swamp or a Mountain.

: Add or .

The Poseidon offshore oil rig became one of the Enclave's mightiest fortresses, and eventually, the site of their greatest defeat.

Drowned Catacomb
Land

This land enters tapped unless you control an Island or a Swamp.

: Add or .

"Make no mistake, the rats run these tunnels. We just live here."

—Fiends gang member

Exotic Orchard
Land

: Add one mana of any color that a land an opponent controls could produce.

Orwell Orchards is about as peaceful and pleasant as a tomb can get.

Fetid Pools
Land — Island Swamp

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Ask any of the old-timers and they'll all agree—something ancient and terrifying haunts the sea.

Glacial Fortress
Land

This land enters tapped unless you control a Plains or an Island.

: Add or .

Considered the greatest battle in history, Operation: Anchorage showcased the effectiveness of the winterized T-51b power armor.

Hinterland Harbor
Land

This land enters tapped unless you control a Forest or an Island.

: Add or .

Radioactive fog was the least of the inhabitants' worries.

Irrigated Farmland
Land — Plains Island

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

"Sure, there are prettier farms in the Commonwealth, but none of them know how to grow tarberries like we do."

—Wiseman

Isolated Chapel
Land

This land enters tapped unless you control a Plains or a Swamp.

: Add or .

The pride of Calverton was now the town's only marker.

Mossfire Valley
Land

, : Add .

"I come from a place far to the northwest. It's called The Pitt. It's ... well ... let's be honest ... a nightmare."

—Wernher

Nesting Grounds
Land

: Add .

, : Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.

The ooze may look like honey, but stingwings aren't as sweet.

Prairie Stream
Land — Plains Island

(: Add or .)

This land enters tapped unless you control two or more basic lands.

Hunting mirelurks. Selling their eggs. It's not much, but it's honest work . . . for a raider.

Rootbound Crag
Land

This land enters tapped unless you control a Mountain or a Forest.

: Add or .

Mutant strangler vines carried the town of Tanagra up into the treetops, where it remains to this day.

Scattered Groves
Land — Forest Plains

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Awaiting harvest around the Groves family cabin are plump pumpkins, hearty carrots, juicy mutfruit, and ravenous scorchbeasts.

Scavenger Grounds
Land — Desert

: Add .

, , Sacrifice a Desert: Exile all graveyards.

The only things you need out in the wastes are food, water, and bullets. Everything else is details.

Shadowblood Ridge
Land

, : Add .

"If anyone is reading this, this place isn't safe anymore."

—Hunter's warning note

Sheltered Thicket
Land — Mountain Forest

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

"This is a great spot . . . . Traders run close enough for easy pickins, but not so close that we end up skinned."

—Sully's Log

Skycloud Expanse
Land

, : Add .

The Brotherhood of Steel turned the airport into a mighty stronghold that staged both the Prydwen and Liberty Prime.

Smoldering Marsh
Land — Swamp Mountain

(: Add or .)

This land enters tapped unless you control two or more basic lands.

Even worse, the only toilet paper was locked in a nearby safe.

Spire of Industry
Land

: Add .

, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

Atop the tallest tower in the Commonwealth resides Fist, the leader of the super mutants, and his prized prisoners: Strong and Rex.

Sulfur Falls
Land

This land enters tapped unless you control an Island or a Mountain.

: Add or .

Shortly after the vault dwellers moved out, fire geckos moved in.

Sungrass Prairie
Land

, : Add .

Sometimes, just for a moment, the wind is moving gently through the trees, the brahmin are grazing beneath a blue sky, and everything is at peace.

Sunken Hollow
Land — Island Swamp

(: Add or .)

This land enters tapped unless you control two or more basic lands.

Stranded far from home, the FMS Northern Star is a rusting hulk crewed by ghouls.

Sunpetal Grove
Land

This land enters tapped unless you control a Forest or a Plains.

: Add or .

"Must have been something to see a movie on a screen that big."

—Preston Garvey

Temple of Abandon
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

You can't just travel through without stopping to see Dinky and the world's second-largest thermometer.

Temple of Deceit
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Vault-Tec's vaults, rather than being the savior of humanity, were actually a series of unethical psychological experiments.

Temple of Enlightenment
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Once, a symbol of national pride. Now, used only for target practice.

Temple of Epiphany
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

The Institute's FEV experiments failed. Only Shaun's DNA made organic synths possible.

Temple of Malady
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

The world ended, yet the ads kept rolling.

Temple of Malice
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

The Saugus Ironworks is controlled by the Forged, a raider gang who worship fire and metal.

Temple of Mystery
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Fear the glow, not the dark.

Temple of Plenty
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Pre-owned, pre-rusted, pre-irradiated.

Temple of Silence
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

"We are a family of dreamers, a band of astral explorers, and a church of the mind."

—Jackson

Temple of Triumph
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

All matches continue until one side is dead. No exceptions.

Treasure Vault
Artifact Land

: Add .

, , Sacrifice this land: Create X Treasure tokens.

The vault of the Sierra Madre Hotel & Casino contains a fortune in gold . . . and a tragic tale.

Windbrisk Heights
Land

Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

This land enters tapped.

: Add .

, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Woodland Cemetery
Land

This land enters tapped unless you control a Swamp or a Forest.

: Add or .

There are more dead here than the gravestones suggest.

Strength Bobblehead
Artifact — Bobblehead

: Add one mana of any color.

, : Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery.

Perception Bobblehead
Artifact — Bobblehead

: Add one mana of any color.

, : Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.

Endurance Bobblehead
Artifact — Bobblehead

: Add one mana of any color.

, : Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.

Charisma Bobblehead
Artifact — Bobblehead

: Add one mana of any color.

, : Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.

Intelligence Bobblehead
Artifact — Bobblehead

: Add one mana of any color.

, : Draw X cards, where X is the number of Bobbleheads you control.

Bobbleheads were once an exclusive perk for Vault-Tec executives and residential vault dwellers.

Agility Bobblehead
Artifact — Bobblehead

: Add one mana of any color.

, : Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.

Luck Bobblehead
Artifact — Bobblehead

: Add one mana of any color.

, : Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.

Caesar, Legion's Emperor
Legendary Creature — Human Soldier

Whenever you attack, you may sacrifice another creature. When you do, choose two —

• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.

• You draw a card and you lose 1 life.

• Caesar deals damage equal to the number of creature tokens you control to target opponent.

4/4
Dogmeat, Ever Loyal
Legendary Creature — Dog

When Dogmeat enters, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.

Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

3/3
Dr. Madison Li
Legendary Creature — Human Scientist

Whenever you cast an artifact spell, you get (an energy counter).

, Pay : Target creature gets +1/+0 and gains trample and haste until end of turn.

, Pay : Draw a card.

, Pay : Return target artifact card from your graveyard to the battlefield tapped.

2/3
The Wise Mothman
Legendary Creature — Insect Mutant

Flying

Whenever The Wise Mothman enters or attacks, each player gets a rad counter.

Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.

3/3
War Room
Land

: Add .

, , Pay life equal to the number of colors in your commanders' color identity: Draw a card.

A speech to stir the Brothers of Steel, a speech to bring the Enclave to heel, a speech to rouse a robotic ideal.