Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on this creature.
When this creature dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell.
Equip
Whenever equipped creature attacks, choose one —
• Sort Inventory — Draw a card, then discard a card.
• Pick a Perk — Put a +1/+1 counter on that creature.
• Check Map — Untap up to two target lands.
Equip
Flying
When this Vehicle enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it.
Whenever this Vehicle attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Crew 2
When this Equipment enters, you get (two energy counters).
Equipped creature gets +3/+3 and doesn't untap during its controller's untap step.
At the beginning of your upkeep, you may pay . If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it.
Equip
, : Add .
The region known to survivors as "Toxic Valley" is covered by industrial white powder and polluted water sources. The lake and other deadly waters of the Toxic Valley region are home to all manner of mutated, aquatic beasts.
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
: Add .
: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
, : Add .
Even before it was a super mutant camp, the water treatment plant was used for all sorts of questionable experiments.
: Add .
, : You get (an energy counter).
, , Pay X , Sacrifice this land: Destroy target nonland permanent with mana value X. Activate only as a sorcery.
The plant is still capable of activating the devastating ARCHIMEDES satellite weapon.
: Add .
, , Sacrifice this land: Create three Junk tokens. (They're artifacts with ", Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
It's not much, but it's home.
You may have this land enter tapped. If you do, you get two rad counters.
: Add .
, : Draw a card. This ability costs less to activate for each rad counter you have.
, : Add .
Unfortunately for Vault 34's remaining residents, a battle over the armory resulted in flooding, a leaking reactor, and broken doors.
, : Add .
"To the Divide they came. In the Divide, they rest."
—Ulysses
, : Add .
The Master had literally built his army one mutant at a time. Humans, preferably with little radiation damage, were captured and sent to the vats.
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When this creature enters, create three 1/1 white Soldier creature tokens.
Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Every squad of deathclaw hunters had a role for the newbies: bait.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy all nontoken creatures.
"Synths are crawling all over the place! Thin them out before we drop!"
—Proctor Ingram
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.
At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Enchant creature you control
When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature.
Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Multikicker (You may pay an additional any number of times as you cast this spell.)
Creatures you control get +1/+1.
When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Elder Nolan McNamara broke the Chain That Binds, starting the events which led to Hardin's coup.
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
"It may be time to leave, but I'll never forget the day you all entered Vault 76."
—Overseer
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip as long as you control three or more artifacts.
"I wear the armor. I am the weapon."
Create X 1/1 white Warrior creature tokens.
"Patrolling the Mojave almost makes you wish for a nuclear winter."
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Some fight to destroy their enemies. Some fight to destroy themselves.
Enchant player
At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
"The king! The king has been murdered! It is regicide! Vault Boy... what did you do? What did... we do?"
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Radiation is an invisible tide that seeps into the bones of the land, changing it irrevocably.
Enchant artifact you control
At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
At the onset of the Great War, Nuka-Cola's best minds were reassigned to weapons development.
Draw cards equal to the greatest mana value among artifacts you control.
"Synth-kind welcomes you, as long as you welcome us."
Whenever a creature dies, put a charge counter on this enchantment.
At the beginning of your first main phase, add for each charge counter on this enchantment.
There's very little that merchants won't buy—and even less that wastelanders won't sell.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
This spell costs less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
Everyone knew the bombs were coming. Everyone but the public.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
No one knew what the Zetans wanted. But whatever it was, it involved cattle.
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
"Hacking is just good science!"
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
The Master discovered a new evolutionary path after tossing a human, a dog, and a cat into a vat of Forced Evolutionary Virus. He called his creations "centaurs" and unleashed them unto the wastes.
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
"They will give me the army I need to bring peace to the entire wasteland."
—The Master
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
The wastes will toughen anybody up— even those who were already tough to begin with.
Permanents you control gain hexproof and indestructible until end of turn.
"Another beautiful day in the most dangerous place in the world."
—Nick Valentine
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Exile target nonland permanent. You lose 3 life.
James flooded the room with radiation, ensuring Project Purity would not fall into Enclave hands. With his last breath, he told his child to run.
At the beginning of your upkeep, put a muster counter on this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on this enchantment.
Creatures you control have base power and toughness X/X until end of turn.
Vault 87's Evolutionary Experimentation Program exposed subjects to an airborne version of FEV. Rapid physical enhancements accompanied sharp mental regression, and the oldest mutants would become almost feral.
Choose one or more —
• Destroy target artifact.
• Destroy target creature.
• Destroy target enchantment.
• Destroy target land.
• Destroy target planeswalker.
War... war never changes.
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
NCR's rangers were feared far and wide. Even Caesar's Legion respected them in single combat.
Destroy all nonland permanents your opponents control.
"It was my responsibility to bring the torch of knowledge to the wastes."
—Caesar
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
Everyone thought RobCo's Assaultron reserves were decimated in the Great War. In reality, they were merely dormant.
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
A mark of companionship, not subservience.
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment.
Equip
With just his trusty axe, Grognak became king.
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
Equip
You may have this Equipment enter as a copy of any Equipment on the battlefield.
"It's not a perfect replica, but your skull won't know the difference."
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
, Pay 1 life: Exile the top card of your library.
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
The difference between surviving and living is joy.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
: Put a +1/+1 counter on each artifact creature you control.
"Welcome, Administrator. Targeting Parameters have been erased and set to ADMIN_USER_GROUP• <Token. Name=Faction>."
(: Add or .)
This land enters tapped unless you control two or more basic lands.
Before the war, people came here to enjoy the view. Now, the only visitors are the birds who call harshly from the twisted trees.
(: Add or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
"I pray for the safety of all good people who come to Zion."
—Joshua Graham
(: Add or .)
This land enters tapped unless you control two or more basic lands.
With the Scorched below and toxic smog above, few survived fissure site Omega.
This land enters tapped unless you control a Mountain or a Plains.
: Add or .
"From up here, you could almost imagine how it was before."
—Wasteland survivor
, : Add .
The mirelurks seem significantly happier here than the commuters were.