Trample
When this creature enters, any player may sacrifice a land of their choice. If a player does, put this creature on top of its owner's library.
It's easier to move the village than to divert the wumpus.
Exile this card from your hand: Add .
"All my spells smell like burnt hair lately."
—Jaya Ballard, task mage
This creature can't be blocked except by artifact creatures and/or red creatures.
In a shaman's grimy hands, a concoction of dried Skirk Ridge herbs can become the face of panic.
Kicker and/or (You may pay an additional and/or as you cast this spell.)
When this creature enters, if it was kicked with its kicker, target player discards three cards.
When this creature enters, if it was kicked with its kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, draw two cards.
They seek out living trees to glean age-old secrets from sap and wood.
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When this creature enters or leaves the battlefield, return another target creature card from your graveyard to your hand.
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Return target creature card from your graveyard to your hand.
• Target creature gains flying until end of turn.
Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control.
Suspend X—. X can't be 0. (Rather than cast this card from your hand, you may pay and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from this card while it's exiled, you may put a +1/+1 counter on target creature.
Flying
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Kicker (You may pay an additional as you cast this spell.)
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Whenever Jedit Ojanen attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk.
The cat warriors recognized this Jedit's face, but not his fierce loyalty to Efrava.
Trample
Whenever an opponent gains life, put that many +1/+1 counters on this creature.
In a withered world, the scent of healthy prey is enough to drive a predator to frenzy.
All Forests and all Saprolings are 1/1 green Saproling creatures and Forest lands in addition to their other types. (They're affected by summoning sickness.)
"It was a sight of pain and awe—a twisted forest, migrating across the salt plain in search of richer soil."
—Edahlis, greenseeker
: Add .
: Draw a card. Activate only if you have exactly seven cards in hand.
The ancient books slowly crumbled, their secrets turning to dust. But their every word sings within the magus's head.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Mire slime courses through its veins in place of blood. No sooner does it bleed than it opens its mouth to replace the loss.
Kicker (You may pay an additional as you cast this spell.)
If this creature was kicked, it enters with three +1/+1 counters on it and with haste.
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
, Sacrifice a Saproling: Draw a card.
All Sliver creatures have haste.
"This sliver comes into the world a perfect predator. It's ready to hunt and devour its first meal within seconds of hatching."
—Rukarumel, field journal
, , Discard a card: You gain 2 life for each card in your hand.
He endures the pain of remembering Krosa as it once was and hopes that a future generation will have need of his memories.
Haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, tap all other creatures.
Only nature wreaks such lovely havoc.
Flying, haste
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Enchant creature
Enchanted creature can't attack or block.
Enchanted creature has ": Add one mana of any color."
"I'll guard this fruit and its seedling until the land is healed. My life now belongs to Dominaria."
At the beginning of your upkeep, put a spore counter on this creature.
Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Sacrifice a Saproling: Target creature gains haste until end of turn.
Whenever a creature enters, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.
Whenever another creature enters, you gain 1 life.
"The more our numbers grow, the more I gain hope that Volrath and his cursed stronghold will one day fall."
—Eladamri, Lord of Leaves
: Draw a card and reveal it. If it isn't a land card, discard it.
"My visions don't show me home. They show me where home is yet to be found."
Creatures you control get +1/+1.
"To those who can hear it, Gaea's battle song brings power as swift as sunlight and as enduring as the deep roots of the forest."
—Gamelen, Citanul elder
Trample, haste
At the beginning of the end step, sacrifice this creature.
The earth's memory is long, its retribution brief.
Draw three cards.
"Life's greatest lessons don't come from focus or concentration. They come from breathing and simply noticing."
—Seton, centaur druid
Choose one —
• Target player gains 3 life.
• Prevent the next 3 damage that would be dealt to any target this turn.
The elves of Llanowar don't trust in alchemy. They rely instead on pure herbs harvested from the forest's sacred heart.
This creature gets +1/+1 as long as you control a Plains.
: Regenerate this creature.
His abode was clean and bare, not a morsel in sight. I asked him what he ate, fearing the answer. He smiled and said his faith alone sustained him.
Enchant creature
Whenever enchanted creature deals damage to an opponent, you may draw a card.
Crovax sensed that Mirri wasn't ready for the curse taking hold of her. Weeping in his heart, he fled.
Sacrifice this enchantment: Destroy target artifact or enchantment.
"I am the simplifier, the root that drags all artifice to earth."
—Seal inscription
All Slivers have ", Sacrifice this permanent: This permanent deals 1 damage to any target."
All Slivers have ", Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn."
All Slivers have "Sacrifice this permanent: You gain 3 life."
"At first we thought we were in some haunted wood. Then the branches twisted and scuttled toward us."
—Merrik Aidar, Benalish patrol
All Sliver creatures have defender.
All Slivers have "When this permanent enters, draw a card."
"It triggers the hive's period of Ætheric fertility—a time when even feeding is a lower priority than reproduction."
—Rukarumel, field journal
All Slivers have ": If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."
Flying
Whenever Intet deals combat damage to a player, you may pay . If you do, exile the top card of your library face down. You may look at that card for as long as it remains exiled. You may play that card without paying its mana cost for as long as Intet remains on the battlefield.
All Slivers have ", Sacrifice this permanent: Destroy target permanent."
Though Volrath is long dead, the slivers have become everything he wanted them to be: mindless instruments of destruction and despair.
Flying
Whenever Numot deals combat damage to a player, you may pay . If you do, destroy up to two target lands.
Flying
Whenever Oros deals combat damage to a player, you may pay . If you do, Oros deals 3 damage to each nonwhite creature.
Whenever Radha attacks, you may add .
: Add .
"Run home, cur. I've already taken your master's head. Don't make me thrash you with it."
Flying
Whenever Teneb deals combat damage to a player, you may pay . If you do, put target creature card from a graveyard onto the battlefield under your control.
Flying
Whenever Vorosh deals combat damage to a player, you may pay . If you do, put six +1/+1 counters on Vorosh.
Each land is a Swamp in addition to its other land types.
"Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse."
—Lord Windgrace