The Lost Caverns of Ixalan Promos

PLCI · 136 cards · Released

Abuelo's Awakening
Sorcery

Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.

Quintorius touched the old poncho he'd found. A rush of magic condensed into an Echo, and wise Abuelo stepped forth.

Abuelo's Awakening
Sorcery

Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.

Quintorius touched the old poncho he'd found. A rush of magic condensed into an Echo, and wise Abuelo stepped forth.

Fabrication Foundry
Artifact

: Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact source.

, , Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.

Fabrication Foundry
Artifact

: Add . Spend this mana only to cast an artifact spell or activate an ability of an artifact source.

, , Exile one or more other artifacts you control with total mana value X: Return target artifact card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.

Get Lost
Instant

Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

Get Lost
Instant

Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens. (They're artifacts with ", , Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

Kutzil's Flanker
Creature — Cat Warrior

Flash

When this creature enters, choose one —

• Put a +1/+1 counter on this creature for each creature that left the battlefield under your control this turn.

• You gain 2 life and scry 2.

• Exile target player's graveyard.

3/1
Kutzil's Flanker
Creature — Cat Warrior

Flash

When this creature enters, choose one —

• Put a +1/+1 counter on this creature for each creature that left the battlefield under your control this turn.

• You gain 2 life and scry 2.

• Exile target player's graveyard.

3/1
Resplendent Angel
Creature — Angel

Flying

At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.

: Until end of turn, this creature gets +2/+2 and gains lifelink.

3/3
Resplendent Angel
Creature — Angel

Flying

At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.

: Until end of turn, this creature gets +2/+2 and gains lifelink.

3/3
Sanguine Evangelist
Creature — Vampire Cleric

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

When this creature enters or dies, create a 1/1 black Bat creature token with flying.

"Fang-brethren, we feed together."

2/1
Sanguine Evangelist
Creature — Vampire Cleric

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

When this creature enters or dies, create a 1/1 black Bat creature token with flying.

"Fang-brethren, we feed together."

2/1
Warden of the Inner Sky
Creature — Human Soldier

As long as this creature has three or more counters on it, it has flying and vigilance.

Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.

1/2
Warden of the Inner Sky
Creature — Human Soldier

As long as this creature has three or more counters on it, it has flying and vigilance.

Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on this creature. Scry 1. Activate only as a sorcery.

1/2
Akal Pakal, First Among Equals
Legendary Creature — Human Advisor

At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

"These lost children of Aclazotz are misguided, but perhaps there can be reconciliation of our ideals without war."

1/5
Akal Pakal, First Among Equals
Legendary Creature — Human Advisor

At the beginning of each player's end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

"These lost children of Aclazotz are misguided, but perhaps there can be reconciliation of our ideals without war."

1/5
Deeproot Pilgrimage
Enchantment

Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.

"These glyphs are more than trail markings! They tell a story as they go. But does it end in celebration or tragedy?"

Deeproot Pilgrimage
Enchantment

Whenever one or more nontoken Merfolk you control become tapped, create a 1/1 blue Merfolk creature token with hexproof.

"These glyphs are more than trail markings! They tell a story as they go. But does it end in celebration or tragedy?"

Kitesail Larcenist
Creature — Human Pirate

Flying, ward

When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with ", Sacrifice this artifact: Add one mana of any color" and lose all other abilities.

2/3
Kitesail Larcenist
Creature — Human Pirate

Flying, ward

When this creature enters, for each player, choose up to one other target artifact or creature that player controls. For as long as this creature remains on the battlefield, the chosen permanents become Treasure artifacts with ", Sacrifice this artifact: Add one mana of any color" and lose all other abilities.

2/3
Malcolm, Alluring Scoundrel
Legendary Creature — Siren Pirate

Flash

Flying

Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.

2/1
Malcolm, Alluring Scoundrel
Legendary Creature — Siren Pirate

Flash

Flying

Whenever Malcolm deals combat damage to a player, put a chorus counter on it. Draw a card, then discard a card. If there are four or more chorus counters on Malcolm, you may cast the discarded card without paying its mana cost.

2/1
Subterranean Schooner
Artifact — Vehicle

Whenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Crew 1

3/4
Subterranean Schooner
Artifact — Vehicle

Whenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)

Crew 1

3/4
Tishana's Tidebinder
Creature — Merfolk Wizard

Flash

When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)

3/2
Tishana's Tidebinder
Creature — Merfolk Wizard

Flash

When this creature enters, counter up to one target activated or triggered ability. If an ability of an artifact, creature, or planeswalker is countered this way, that permanent loses all abilities for as long as this creature remains on the battlefield. (Mana abilities can't be targeted.)

3/2
Bloodletter of Aclazotz
Creature — Vampire Demon

Flying

If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)

Its very presence rips old wounds open to bleed anew.

2/4
Bloodletter of Aclazotz
Creature — Vampire Demon

Flying

If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)

Its very presence rips old wounds open to bleed anew.

2/4
Bringer of the Last Gift
Creature — Vampire Demon

Flying

When this creature enters, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.

6/6
Bringer of the Last Gift
Creature — Vampire Demon

Flying

When this creature enters, if you cast it, each player sacrifices all other creatures they control. Then each player returns all creature cards from their graveyard that weren't put there this way to the battlefield.

6/6
Corpses of the Lost
Enchantment

Skeletons you control get +1/+0 and have haste.

When this enchantment enters, create a 2/2 black Skeleton Pirate creature token.

At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return this enchantment to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)

Corpses of the Lost
Enchantment

Skeletons you control get +1/+0 and have haste.

When this enchantment enters, create a 2/2 black Skeleton Pirate creature token.

At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return this enchantment to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)

Preacher of the Schism
Creature — Vampire Cleric

Deathtouch

Whenever this creature attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.

Whenever this creature attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.

2/4
Preacher of the Schism
Creature — Vampire Cleric

Deathtouch

Whenever this creature attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink.

Whenever this creature attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.

2/4
Queen's Bay Paladin
Creature — Vampire Knight

Whenever this creature enters or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)

5/4
Queen's Bay Paladin
Creature — Vampire Knight

Whenever this creature enters or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)

5/4
Souls of the Lost
Creature — Spirit

As an additional cost to cast this spell, discard a card or sacrifice a permanent.

Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.

"Do you remember us?"

*/*+1
Souls of the Lost
Creature — Spirit

As an additional cost to cast this spell, discard a card or sacrifice a permanent.

Fathomless descent — Souls of the Lost's power is equal to the number of permanent cards in your graveyard and its toughness is equal to that number plus 1.

"Do you remember us?"

*/*+1
Stalactite Stalker
Creature — Goblin Rogue

Menace

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.)

, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is this creature's power.

1/1
Stalactite Stalker
Creature — Goblin Rogue

Menace

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.)

, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is this creature's power.

1/1
Starving Revenant
Creature — Spirit Horror

When this creature enters, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.

Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.

4/4
Starving Revenant
Creature — Spirit Horror

When this creature enters, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.

Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.

4/4
Terror Tide
Sorcery

Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.

Those who go under rise again as cruel mockeries of their former selves, spewing foul water and keening with sorrow.

Terror Tide
Sorcery

Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.

Those who go under rise again as cruel mockeries of their former selves, spewing foul water and keening with sorrow.

Bonehoard Dracosaur
Creature — Dinosaur Dragon

Flying, first strike

At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.

5/5
Bonehoard Dracosaur
Creature — Dinosaur Dragon

Flying, first strike

At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.

5/5
Breeches, Eager Pillager
Legendary Creature — Goblin Pirate

First strike

Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —

• Create a Treasure token.

• Target creature can't block this turn.

• Exile the top card of your library. You may play it this turn.

3/3
Breeches, Eager Pillager
Legendary Creature — Goblin Pirate

First strike

Whenever a Pirate you control attacks, choose one that hasn't been chosen this turn —

• Create a Treasure token.

• Target creature can't block this turn.

• Exile the top card of your library. You may play it this turn.

3/3
Hit the Mother Lode
Sorcery

Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Hit the Mother Lode
Sorcery

Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Inti, Seneschal of the Sun
Legendary Creature — Human Knight

Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.

Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.

2/2
Inti, Seneschal of the Sun
Legendary Creature — Human Knight

Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.

Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.

2/2
Magmatic Galleon
Artifact — Vehicle

When this Vehicle enters, it deals 5 damage to target creature an opponent controls.

Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token.

Crew 2

5/5
Magmatic Galleon
Artifact — Vehicle

When this Vehicle enters, it deals 5 damage to target creature an opponent controls.

Whenever one or more creatures your opponents control are dealt excess noncombat damage, create a Treasure token.

Crew 2

5/5
Poetic Ingenuity
Enchantment

Whenever one or more Dinosaurs you control attack, create that many Treasure tokens.

Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn.

"You inspire me."

Poetic Ingenuity
Enchantment

Whenever one or more Dinosaurs you control attack, create that many Treasure tokens.

Whenever you cast an artifact spell, create a 3/1 red Dinosaur creature token. This ability triggers only once each turn.

"You inspire me."

Trumpeting Carnosaur
Creature — Dinosaur

Trample

When this creature enters, discover 5.

, Discard this card: It deals 3 damage to target creature or planeswalker.

7/6
Trumpeting Carnosaur
Creature — Dinosaur

Trample

When this creature enters, discover 5.

, Discard this card: It deals 3 damage to target creature or planeswalker.

7/6
Bedrock Tortoise
Creature — Turtle

During your turn, creatures you control have hexproof.

Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

Many temples have strong foundations. Few are also wise.

0/6
Bedrock Tortoise
Creature — Turtle

During your turn, creatures you control have hexproof.

Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

Many temples have strong foundations. Few are also wise.

0/6