Destroy target enchantment.
Draw a card.
"None of your history books mention me?" laughed Daria. "They will now."
Flying
: Target permanent becomes white until end of turn.
Though a fierce fighter, its true value is that it inspires beleaguered forces.
, : Target creature gains flying and becomes blue until end of turn.
When no birds are available, Kangee's disciples fill the sky with anything that's willing to fight.
Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.
, : Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
"A good guard is alert. A great guard is also loyal."
—Benalish kennelmaster
Enchant creature
Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
"Wear courage as your armor. Wield honor as your blade."
—Gerrard
Enchant creature
When this Aura enters, draw a card.
Enchanted creature can't attack.
Enchanted creature can't block if it's black.
When this creature enters, you gain 2 life for each black and/or red creature target opponent controls.
"I've faced your kind before. This time I'm ready for you."
When this enchantment enters, draw a card.
If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
Kicker (You may pay an additional as you cast this spell.)
Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
: Target opponent reveals a card at random from their hand. You gain life equal to that card's mana value.
"I enjoy a good joke as much as the next guy."
—Commodore Guff
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Prevent the next 3 damage that would be dealt this turn to any number of targets, divided as you choose. If this spell was kicked, prevent the next 6 damage this way instead.
: Creatures you control gain protection from the colors of target permanent you control until end of turn.
Domain — : Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
Kicker and/or (You may pay an additional and/or as you cast this spell.)
When this creature enters, if it was kicked with its kicker, destroy target creature with flying.
When this creature enters, if it was kicked with its kicker, draw two cards.
Defender (This creature can't attack.)
Green spells and blue spells you cast cost less to cast.
The spirits of fallen battlemages can serve their guilds as familiars by joining with any physical form.
Cast this spell only during combat.
You may put a nonwhite creature card from your hand onto the battlefield. At the beginning of the next end step, return that creature to your hand. (Return it only if it's on the battlefield.)
Flying
As this creature enters, choose a color.
This creature has protection from the chosen color.
Domain — Target player draws a card for each basic land type among lands they control.
Each commander looked at the others and wondered who would be first to break the alliance.
Kicker—Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)
If this creature was kicked, it enters with a +1/+1 counter on it.
Counter target spell that targets a creature.
Draw a card.
"Did I know Szat would betray us?" Urza asked quizzically. "I was counting on it."
Kicker—, Discard a creature card. (You may pay and discard a creature card in addition to any other costs as you cast this spell.)
If this creature was kicked, it enters with flying and with X +1/+1 counters on it, where X is the discarded card's mana value.
Counter target spell if it was kicked.
"Don't worry, Gerrard," said Ertai. "I'm sure the crew will come to your rescue as quickly as they came to mine."
: Return target white or black creature you control to its owner's hand.
"I'll get you to safety—or whatever passes for safety these days."
—Urborg ferry pilot
Counter target blue spell.
"I'd be happy to stop contradicting you, Urza, just as soon as you start being right."
—Bo Levar, planeswalker
Flying
When this creature enters, put target red or green creature on top of its owner's library.
Even the fiercest beast will flee when faced with the possibility of becoming dinner.
Each player chooses a land they control of each basic land type. Return those lands to their owners' hands.
The Phyrexians don't want to conquer Dominaria. They want to remake it.
: Target opponent reveals a card at random from their hand. If it's an instant or sorcery card, exile it. You may cast it without paying its mana cost for as long as it remains exiled. At the beginning of the next end step, if you haven't cast it, return it to its owner's hand. Activate only as a sorcery.
Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand.
: Target land becomes the basic land type of your choice until end of turn.
It always has the home-turf advantage.
As this enchantment enters, choose a color.
All nonland permanents are the chosen color.
Master the sky and you rule everything beneath it.
—Metathran saying
Enchant creature
When this Aura enters, draw a card.
Enchanted creature has ": Target creature becomes the color of your choice until end of turn."
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell or ability, sacrifice this Aura.
Kicker and/or (You may pay an additional and/or as you cast this spell.)
When this creature enters, if it was kicked with its kicker, you gain 3 life.
When this creature enters, if it was kicked with its kicker, destroy target nonblack creature. That creature can't be regenerated.
Flying
White spells and black spells you cast cost less to cast.
Each Stormscape apprentice must hand-raise and train an owl before attaining the rank of master.
At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
While Dominarians fought for their world, Rath stole it from under their feet.
Kicker (You may pay an additional as you cast this spell.)
Flying
When this creature enters, if it was kicked, return all other creatures to their owners' hands and you skip your next turn.
Kicker—Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you cast this spell.)
Target player discards two cards. If this spell was kicked, that player discards three cards instead.
At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
"After four thousand years, you learn to plan for betrayal."
—Urza
As an additional cost to cast this spell, sacrifice a creature.
Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.
There's no higher honor in Phyrexia than dying for Yawgmoth's glorious vision.
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.
Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.
"Do not fear death. I shall release you from the eternal bonds and bring you glory."
—Lord Dralnu
Other Zombie creatures get +1/+1.
, : Return target Zombie card from your graveyard to your hand.
"I confer with Death itself. What could you possibly do to injure me?"
—Lord Dralnu
When this creature enters, each player loses 1 life.
"The mere sight of our undead allies sickens me. What unholy bargain have you struck?"
—Grizzlegom, to Agnate
Sacrifice this creature: Add .
"The toads of Urborg aren't fast, powerful, or pleasant, but they have their uses."
—Ertai
Kicker and/or (You may pay an additional and/or as you cast this spell.)
When this creature enters, if it was kicked with its kicker, return up to two target nonblack creatures to their owners' hands.
When this creature enters, if it was kicked with its kicker, destroy target land.
Blue spells and red spells you cast cost less to cast.
: Regenerate this creature.
Nightscape masters don't stop at raising the spirit of a fallen battlemage. They raise the flesh along with it.
Each player reveals their hand, chooses one card of each color from it, then discards all other nonland cards.
Urborg would just as soon steal your memories as your life.
When this creature leaves the battlefield, destroy target white creature. It can't be regenerated.
It reeks of terror and chaos.
Kicker—Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.)
If this creature was kicked, it enters with two +1/+1 counters on it.
: Target opponent reveals a card at random from their hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value. Activate only as a sorcery.
Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
When Crosis roared, the battle ended and the slaughter began.
Enchant creature
Enchanted creature gets +3/+1 and is black.
"I bless the living with a song of death."
—Lord Dralnu
Destroy target green creature. It can't be regenerated.
Draw a card.
The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered.
Flying
: This creature gains first strike until end of turn.
Its claws cut faster than a flame flickers.
Whenever a permanent is returned to a player's hand, that player discards a card.
"Before the glory of Yawgmoth, yes, even this makes sense."
—Urza, to Gerrard
: This creature gets +1/+1 until end of turn.
: This creature becomes the color of your choice until end of turn.
As powerful and malleable as the molten rock it calls home.
, Sacrifice a Zombie: This enchantment deals 2 damage to any target.
"Nothing ruins your day like a blazing zombie."
—Tahngarth
When this creature enters, it deals 4 damage to target creature.
"For dim-witted, thick-skulled genetic mutants, they have pretty good aim."
—Sisay