Planeshift

PLS · 146 cards · Released

Questing Phelddagrif
Creature — Phelddagrif

: This creature gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token.

: This creature gains protection from black and from red until end of turn. Target opponent gains 2 life.

: This creature gains flying until end of turn. Target opponent may draw a card.

4/4
Radiant Kavu
Creature — Kavu

: Prevent all combat damage blue creatures and black creatures would deal this turn.

When angered or frightened, it protects itself with a burst of blinding light.

3/3
Razing Snidd
Creature — Beast

When this creature enters, return a black or red creature you control to its owner's hand.

When this creature enters, each player sacrifices a land of their choice.

3/3
Rith's Charm
Instant

Choose one —

• Destroy target nonbasic land.

• Create three 1/1 green Saproling creature tokens.

• Prevent all damage a source of your choice would deal this turn.

Sawtooth Loon
Creature — Bird

Flying

When this creature enters, return a white or blue creature you control to its owner's hand.

When this creature enters, draw two cards, then put two cards from your hand on the bottom of your library.

2/2
Shivan Wurm
Creature — Wurm

Trample

When this creature enters, return a red or green creature you control to its owner's hand.

7/7
Silver Drake
Creature — Drake

Flying

When this creature enters, return a white or blue creature you control to its owner's hand.

3/3
Sparkcaster
Creature — Kavu

When this creature enters, return a red or green creature you control to its owner's hand.

When this creature enters, it deals 1 damage to target player or planeswalker.

5/3
Steel Leaf Paladin
Creature — Elf Knight

First strike

When this creature enters, return a green or white creature you control to its owner's hand.

4/4
Terminate
Instant

Destroy target creature. It can't be regenerated.

Like his mother before him, Darigaaz gave his life defending Dominaria from the tyranny of self-styled "gods."

Treva's Charm
Instant

Choose one —

• Destroy target enchantment.

• Exile target attacking creature.

• Draw a card, then discard a card.

Urza's Guilt
Sorcery

Each player draws two cards, then discards three cards, then loses 4 life.

Deep in Yawgmoth's realm, Urza stopped dead in his tracks and rubbed his soot-filled eyes. "Mishra?"

Draco
Artifact Creature — Dragon

Domain — This spell costs less to cast for each basic land type among lands you control.

Flying

Domain — At the beginning of your upkeep, sacrifice this creature unless you pay . This cost is reduced by for each basic land type among lands you control.

9/9
Mana Cylix
Artifact

, : Add one mana of any color.

Overflowing with visions of the possible future, it lends power to those in the present.

Skyship Weatherlight
Legendary Artifact

When Skyship Weatherlight enters, search your library for any number of artifact and/or creature cards, exile them, then shuffle.

, : Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.

Skyship Weatherlight
Legendary Artifact

When Skyship Weatherlight enters, search your library for any number of artifact and/or creature cards, exile them, then shuffle.

, : Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.

Star Compass
Artifact

This artifact enters tapped.

: Add one mana of any color that a basic land you control could produce.

It doesn't point north. It points home.

Stratadon
Artifact Creature — Beast

Domain — This spell costs less to cast for each basic land type among lands you control.

Trample

Designed like the gargadons of Keld—big and brutal.

5/5
Crosis's Catacombs
Land — Lair

When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.

: Add , , or .

Darigaaz's Caldera
Land — Lair

When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.

: Add , , or .

Dromar's Cavern
Land — Lair

When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.

: Add , , or .

Forsaken City
Land

This land doesn't untap during your untap step.

At the beginning of your upkeep, you may exile a card from your hand. If you do, untap this land.

: Add one mana of any color.

Meteor Crater
Land

: Choose a color of a permanent you control. Add one mana of that color.

Legend has it that meteor craters are haunted by the ghosts of those who died on impact.

Rith's Grove
Land — Lair

When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.

: Add , , or .

Terminal Moraine
Land

: Add .

, , Sacrifice this land: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Treva's Ruins
Land — Lair

When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand.

: Add , , or .