The List

PLST · 4985 cards · Released

Ardent Elementalist
Creature — Human Shaman

When this creature enters, return target instant or sorcery card from your graveyard to your hand.

While the Dawnhart witches focus their magic on nature and community, other covens consort with devils and twist the elements to their will.

2/1
Lunar Frenzy
Instant

Target creature you control gets +X/+0 and gains first strike and trample until end of turn.

In the adrenaline-fueled chaos, she hadn't even felt the bite.

Purifying Dragon
Creature — Dragon

Flying

Whenever this creature attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, this creature deals 2 damage to it instead.

4/3
Augur of Autumn
Creature — Human Druid

You may look at the top card of your library any time.

You may play lands from the top of your library.

Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.

2/3
Clear Shot
Instant

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

As werewolf attacks increased, brutal weapons not seen since the Travails were dusted off and put to work.

Rise of the Ants
Sorcery

Create two 3/3 green Insect creature tokens. You gain 2 life.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Tovolar's Huntmaster
Creature — Human Werewolf

When this creature enters, create two 2/2 green Wolf creature tokens.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

"Do you smell that, friends? Fear and despair."

6/6
Tovolar's Packleader
Creature — Werewolf

Whenever this creature enters or attacks, create two 2/2 green Wolf creature tokens.

: Another target Wolf or Werewolf you control fights target creature you don't control.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

7/7
Arlinn, the Pack's Hope
Legendary Planeswalker — Arlinn

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

[+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.

[−3]: Create two 2/2 green Wolf creature tokens.

Loyalty: 4
Arlinn, the Moon's Fury
Legendary Planeswalker — Arlinn

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

[+2]: Add .

[0]: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.

Loyalty: 4
Dennick, Pious Apprentice
Legendary Creature — Human Soldier

Lifelink

Cards in graveyards can't be the targets of spells or abilities.

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

2/3
Dennick, Pious Apparition
Legendary Creature — Spirit Soldier

Flying

Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

If Dennick would be put into a graveyard from anywhere, exile it instead.

3/2
Ludevic, Necrogenius
Legendary Creature — Human Wizard

Whenever Ludevic enters or attacks, mill a card.

, Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only as a sorcery.

2/3
Olag, Ludevic's Hubris
Legendary Creature — Zombie

As this creature transforms into Olag, Ludevic's Hubris, it becomes a copy of a creature card exiled with it, except its name is Olag, Ludevic's Hubris, it's 4/4, and it's a legendary blue and black Zombie in addition to its other colors and types. Put a number of +1/+1 counters on Olag equal to the number of creature cards exiled with it.

4/4
Overgrown Farmland
Land

This land enters tapped unless you control two or more other lands.

: Add or .

A few weed-choked gourd patches are all that remain of the proud, thriving farms that once blanketed the province.

Dawnhart Rejuvenator
Creature — Human Warlock

When this creature enters, you gain 3 life.

: Add one mana of any color.

2/4
Search Party Captain
Creature — Human Soldier

This spell costs less to cast for each creature you attacked with this turn.

When this creature enters, draw a card.

"Werewolves leave messy trails. Easy to follow. Hard to forget."

2/2
Geistwave
Instant

Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.

Necro-alchemists gained popular support during the Travails, when geist-fueled weapons helped defend towns against mad cultists and Eldrazi monstrosities.

Startle
Instant

Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

Draw a card.

Blood Pact
Instant

Target player draws two cards and loses 2 life.

Griselbrand's defeat did not mark the end of the Skirsdag cult. They simply turned their worship to the next demon to emerge from the shadows bearing offers of power.

Diregraf Horde
Creature — Zombie

When this creature enters, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

3/4
Dreadhound
Creature — Demon Dog

When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.)

Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.

It herds souls toward eternal torment.

6/6
Afterlife
Instant

Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.

Facets of life, reflections of the soul.

Cadaverous Knight
Creature — Zombie Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

: Regenerate this creature.

Grieve for the soul in death dishonored.

—Shadow Guild saying

2/2
Dirtwater Wraith
Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

: This creature gets +1/+0 until end of turn.

"The foul entities of the Uuserk swamp had never before dared to spread their influence to the very heart of Zhalfir."

—Hakim, Loreweaver

1/3
Enlightened Tutor
Instant

Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

"I do not teach. I simply reveal."

—Daudi, Femeref tutor

Stupor
Sorcery

Target opponent discards a card at random, then discards a card.

There are medicines for all afflictions but idleness.

—Suq'Ata saying

Urborg Panther
Creature — Nightstalker Cat

, Sacrifice this creature: Destroy target creature blocking it.

Sacrifice a creature named Feral Shadow, a creature named Breathstealer, and this creature: Search your library for a card named Spirit of the Night, put that card onto the battlefield, then shuffle.

2/2
Wall of Corpses
Creature — Wall

Defender (This creature can't attack.)

, Sacrifice this creature: Destroy target creature this creature is blocking.

"I shall make walls of their flesh, and their blood will be my mortar."

—Kaervek

0/2
Burning Palm Efreet
Creature — Efreet

: This creature deals 2 damage to target creature with flying and that creature loses flying until end of turn.

Even the lion envies the lark.

2/2
Cinder Cloud
Instant

Destroy target creature. If a white creature dies this way, Cinder Cloud deals damage to that creature's controller equal to the creature's power.

Dwarven Miner
Creature — Dwarf

, : Destroy target nonbasic land.

"Fetch the pestridder, Paka—we've got dwarves in the rutabagas!"

—Jamul, Femeref farmer

1/2
Flame Elemental
Creature — Elemental

, , Sacrifice this creature: It deals damage equal to its power to target creature.

Storyteller: By my hand in the fire, this story is a tale of power. Listeners: May it give you strength.

3/2
Incinerate
Instant

Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

"Never taunt an embermage, 'What are you going to do about it?'"

—Akin, seasoned askari

Kaervek's Torch
Sorcery

As long as Kaervek's Torch is on the stack, spells that target it cost more to cast.

Kaervek's Torch deals X damage to any target.

The pulsing heat of the midday Sun burns in the Lion's eye.

—Stone inscription, source unknown

Volcanic Geyser
Instant

Volcanic Geyser deals X damage to any target.

My thunder comes before the lightning; my lightning comes before the clouds; my rain dries all the land it touches. What am I?

—Femeref riddle

Early Harvest
Instant

Target player untaps all basic lands they control.

"Tonight we'll eat a farewell feast. Cold corn porridge is not enough. / Let's peel papayas, pineapples, and mangoes, drink coconut milk, / and bake bananas."

—"Love Song of Night and Day"

Quirion Elves
Creature — Elf Druid

As this creature enters, choose a color.

: Add .

: Add one mana of the chosen color.

1/1
Rampant Growth
Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

"I've never heard growth before."

—Gowon, Femeref herder

Sabertooth Cobra
Creature — Snake

Whenever this creature deals damage to a player, that player gets a poison counter. The player gets another poison counter at the beginning of their next upkeep unless they pay before that step. (A player with ten or more poison counters loses the game.)

2/2
Zebra Unicorn
Creature — Unicorn

Whenever this creature deals damage, you gain that much life.

"I'll capture gentle zebras / for your steeds and fill the stable with every kind of unicorn."

—"Love Song of Night and Day"

2/2
Amber Prison
Artifact

You may choose not to untap this artifact during your untap step.

, : Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as this artifact remains tapped.

Charcoal Diamond
Artifact

This artifact enters tapped.

: Add .

Ersatz Gnomes
Artifact Creature — Gnome

: Target spell becomes colorless.

: Target permanent becomes colorless until end of turn.

From jungle to sea, from sea to stone, from stone to field, from field to bone. What am I?

—Zhalfirin riddle

1/1
Marble Diamond
Artifact

This artifact enters tapped.

: Add .

Phyrexian Vault
Artifact

, , Sacrifice a creature: Draw a card.

"The secrets of Phyrexia are expensive. You will pay in brass and bone, steel and sinew."

—Kaervek

Crystal Vein
Land

: Add .

, Sacrifice this land: Add .

Mountain Valley
Land

This land enters tapped.

, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.

Sacred Mesa
Enchantment

At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a Pegasus.

: Create a 1/1 white Pegasus creature token with flying.

"Do not go there, do not go / unless you rise on wings, unless you walk on hooves."

—"Song to the Sun," Femeref song

Teremko Griffin
Creature — Griffin

Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

"When we're aloft, I love to lean over the Weatherlight's railing and watch the patterns the griffins' shadows make on the clouds below."

—Sisay, Captain of the Weatherlight

2/2
Boomerang
Instant

Return target permanent to its owner's hand.

A lie always returns; be careful how you catch it.

Cerulean Wyvern
Creature — Drake

Flying, protection from green

"Once, a Quirion asked why I was so cautious when the day was clear. I told him of the sky-blue hide of the cerulean wyvern, and he offered me double if I could conjure a strong tailwind!"

—Sisay, Captain of the Weatherlight

3/3
Dissipate
Instant

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"If you weren't born with it, you don't need it."

—Grahilah, former trader of Amiqat

Floodgate
Creature — Wall

Defender

When this creature has flying, sacrifice it.

When this creature leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.

"Quick, Rhirhok—teach me to swim!"

—Makht, goblin casualty

0/5
Mind Bend
Instant

Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)

Power Sink
Instant

Counter target spell unless its controller pays . If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

Sapphire Charm
Instant

Choose one —

• Target player draws a card at the beginning of the next turn's upkeep.

• Target creature gains flying until end of turn.

• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

Sea Scryer
Creature — Merfolk Wizard

: Add .

, : Add .

1/1
Suq'Ata Firewalker
Creature — Human Wizard

This creature can't be the target of red spells or abilities from red sources.

: This creature deals 1 damage to any target.

"Comfortable even in a furnace? I've never met one who'd accept my wager."

—Talibah, embermage

0/1
Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

It started as a mere drop of water. The Magic Mirror crystallized it into much more.

Mossfire Valley
Land

, : Add .

Lush growth spreads like a ferocious blaze across the Otarian hillsides.

Seaside Citadel
Land

This land enters tapped.

: Add , , or .

For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks.

Sungrass Prairie
Land

, : Add .

On Otaria, peace and harmony are rare. Places that provide both are cherished.

Austere Command
Sorcery

Choose two —

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.