The List

PLST · 4985 cards · Released

Windcaller Aven
Creature — Bird Wizard

Flying

Cycling (, Discard this card: Draw a card.)

When you cycle this card, target creature gains flying until end of turn.

Every cry lifts her allies toward the thunder.

4/3
Carrion Feeder
Creature — Zombie

This creature can't block.

Sacrifice a creature: Put a +1/+1 counter on this creature.

It has no respect for the deeds of martyrs, reducing their legacy to a mouthful of flesh.

1/1
Endling
Creature — Zombie Shapeshifter

: This creature gains menace until end of turn.

: This creature gains deathtouch until end of turn.

: This creature gains undying until end of turn. (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

: This creature gets +1/-1 or -1/+1 until end of turn.

3/3
First-Sphere Gargantua
Creature — Phyrexian Horror

When this creature enters, you draw a card and you lose 1 life.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

5/4
Graveshifter
Creature — Shapeshifter

Changeling (This card is every creature type.)

When this creature enters, you may return target creature card from your graveyard to your hand.

"Why throw away a perfectly good identity?"

2/2
Mind Rake
Sorcery

Target player discards two cards.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Spells of madness often require a sacrifice of sanity.

Tourach, Dread Cantor
Legendary Creature — Human Cleric

Kicker (You may pay an additional as you cast this spell.)

Protection from white

Whenever an opponent discards a card, put a +1/+1 counter on Tourach.

When Tourach enters, if it was kicked, target opponent discards two cards at random.

2/1
Underworld Hermit
Creature — Human Peasant

When this creature enters, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)

Some souls yearn to escape death. Others are content to feed the wildlife.

3/3
Young Necromancer
Creature — Human Warlock

When this creature enters, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.

"Who needs imaginary friends when you've got dead ones?"

2/3
Esper Sentinel
Artifact Creature — Human Soldier

Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays , where X is this creature's power.

The more Esper changes, the more he refuses to.

1/1
Dragon's Rage Channeler
Creature — Human Shaman

Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.

1/1
Faithless Salvaging
Instant

Discard a card, then draw a card.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

All that's left are broken beliefs.

Tavern Scoundrel
Creature — Human Rogue

Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")

, , Sacrifice another permanent: Flip a coin.

"No refunds. I cheated you fair and square."

1/3
Fae Offering
Enchantment

At the beginning of each end step, if you've cast both a creature spell and a noncreature spell this turn, create a Clue token, a Food token, and a Treasure token.

"Beware the gift when you do not know the giver."

—Chulane, Teller of Tales

Ignoble Hierarch
Creature — Goblin Shaman

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

: Add , , or .

He protects the fetid bog from light, life, and the hideous sound of laughter.

0/1
Jade Avenger
Creature — Frog Samurai

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

"Froggy fighter at the gate.

Draw your sword and meet your fate."

—Traditional children's rhyme

2/2
Sanctum Weaver
Enchantment Creature — Dryad

: Add X mana of any one color, where X is the number of enchantments you control.

The arrival of spring's first flowers is a sacred occasion to Karametra's acolytes, who fill the Setessan woods with song in celebration.

0/2
Scurry Oak
Creature — Treefolk

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever one or more +1/+1 counters are put on this creature, you may create a 1/1 green Squirrel creature token.

1/2
Tireless Provisioner
Creature — Elf Scout

Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with ", , Sacrifice this token: You gain 3 life." Treasure is an artifact with ", Sacrifice this token: Add one mana of any color.")

3/2
Asmoranomardicadaistinaculdacar
Legendary Creature — Human Wizard

As long as you've discarded a card this turn, you may pay to cast this spell.

When Asmoranomardicadaistinaculdacar enters, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle.

Sacrifice two Foods: Target creature deals 6 damage to itself.

3/3
Combine Chrysalis
Artifact

Creature tokens you control have flying.

, , Sacrifice a token: Create a 4/4 green Beast creature token. Activate only as a sorcery.

"What do you want to be, now that you're grown up?"

—Yolov, Simic bioengineer

Garth One-Eye
Legendary Creature — Human Wizard

: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)

A humble appearance belies a master's skill.

5/5
Grist, the Hunger Tide
Legendary Planeswalker — Grist

As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types.

[+1]: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process.

[−2]: You may sacrifice a creature. When you do, destroy target creature or planeswalker.

[−5]: Each opponent loses life equal to the number of creature cards in your graveyard.

Loyalty: 3
Lonis, Cryptozoologist
Legendary Creature — Snake Elf Scout

Whenever another nontoken creature you control enters, investigate.

, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.

1/2
Sythis, Harvest's Hand
Legendary Enchantment Creature — Nymph

Whenever you cast an enchantment spell, you gain 1 life and draw a card.

"Through every verdant field, every bough that hangs heavy with fruit, Karametra shows her love."

1/2
Yusri, Fortune's Flame
Legendary Creature — Efreet

Flying

Whenever Yusri attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.

2/3
Academy Manufactor
Artifact Creature — Assembly-Worker

If you would create a Clue, Food, or Treasure token, instead create one of each.

Automated systems at the Tolarian Academy sort new acquisitions for optimal use, determining which should be studied, eaten, or sold.

1/3
Nykthos Paragon
Enchantment Creature — Human Soldier

Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.

Though Heliod turned against humanity in his hunger for power, the ideals he once championed still stand strong.

4/6
Kaldra Compleat
Legendary Artifact — Equipment

Living weapon

Indestructible

Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature."

Equip

Ornithopter of Paradise
Artifact Creature — Thopter

Flying

: Add one mana of any color.

"Through even our darkest days, we must never cease creating. Each new invention brings value to the world, be it beauty, utility, or both."

—Rashmi, aether-seer

0/2
Scion of Draco
Artifact Creature — Dragon

Domain — This spell costs less to cast for each basic land type among lands you control.

Flying

Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.

4/4
Rustvale Bridge
Artifact Land

This land enters tapped.

Indestructible

: Add or .

The path to strength is forged in stability.

Thornglint Bridge
Artifact Land

This land enters tapped.

Indestructible

: Add or .

The path to growth is forged in balance.

Urza's Saga
Enchantment Land — Urza's Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — This Saga gains ": Add ."

II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"

III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.

Gorilla Shaman
Creature — Ape Shaman

: Destroy target noncreature artifact with mana value X.

"Frankly, destruction is best left to professionals."

—Jaya Ballard, task mage

1/1
Titania, Protector of Argoth
Legendary Creature — Elemental

When Titania enters, return target land card from your graveyard to the battlefield.

Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.

5/3
Chainer, Nightmare Adept
Legendary Creature — Human Minion

Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.

Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.

3/2
Arcbound Mouser
Artifact Creature — Cat

Lifelink

Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

It doesn't purr. It hums.

0/0
Mishra's Factory
Land

: Add .

: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

: Target Assembly-Worker creature gets +1/+1 until end of turn.

Late to Dinner
Sorcery

Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")

Mood: A friendship that can outlast death.

Thraben Watcher
Creature — Angel

Flying, vigilance

Other nontoken creatures you control get +1/+1 and have vigilance.

"Fear not the angels' constant eyes,

E'er on watch from lightless skies;

Eternal vigil will we keep,

Protectors of the Blessed Sleep."

2/2
Timeless Dragon
Creature — Dragon

Flying

Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Eternalize (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)

5/5
Unbounded Potential
Instant

Choose one —

• Put a +1/+1 counter on each of up to two target creatures.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Entwine (Choose both if you pay the entwine cost.)

Dress Down
Enchantment

Flash

When this enchantment enters, draw a card.

Creatures lose all abilities.

At the beginning of the end step, sacrifice this enchantment.

Tourach, Dread Cantor
Legendary Creature — Human Cleric

Kicker (You may pay an additional as you cast this spell.)

Protection from white

Whenever an opponent discards a card, put a +1/+1 counter on Tourach.

When Tourach enters, if it was kicked, target opponent discards two cards at random.

2/1
Gaea's Will
Sorcery

Suspend 4

Until end of turn, you may play lands and cast spells from your graveyard.

If a card would be put into your graveyard from anywhere this turn, exile that card instead.

With every end, a new beginning.

Floodhound
Creature — Elemental Dog

, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

The thief doubled back twice, doused herself with perfume, crossed the ocean, and still woke up with her pursuer close on her heels.

1/2
Hard Evidence
Sorcery

Create a 0/3 blue Crab creature token.

Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

The investigator felt a pinch on his ankle. When he looked down, something glittered in the sand.

Barbed Spike
Artifact — Equipment

When this Equipment enters, create a 1/1 colorless Thopter artifact creature token with flying, then attach this Equipment to it.

Equipped creature gets +1/+0.

Equip

Murktide Regent
Creature — Dragon

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Flying

This creature enters with a +1/+1 counter on it for each instant and sorcery card exiled with it.

Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this creature.

3/3
Specimen Collector
Creature — Vedalken Wizard

When this creature enters, create a 1/1 green Squirrel creature token and a 0/3 blue Crab creature token.

When this creature dies, create a token that's a copy of target token you control.

2/1
Archfiend of Sorrows
Creature — Demon

Flying

When this creature enters, creatures your opponents control get -2/-2 until end of turn.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4/5
Bone Shards
Sorcery

As an additional cost to cast this spell, sacrifice a creature or discard a card.

Destroy target creature or planeswalker.

In the Kathari dumping grounds known as the Boneheaps, its not hard to improvise an offense.

Dauthi Voidwalker
Creature — Dauthi Rogue

Shadow (This creature can block or be blocked by only creatures with shadow.)

If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it.

, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.

3/2
Drown in Dreams
Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Target player draws X cards.

• Target player mills twice X cards.

"Within our minds are limitless depths. Dive down, but don't forget to surface."

—Teferi

Zombie Apocalypse
Sorcery

Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.

"There will come a day so dark you will pray for death. On that day your prayers will be answered."

—Minaldra, the Vizag Atum

Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

It started as a mere drop of water. The Magic Mirror crystallized it into much more.

Command Tower
Land

: Add one mana of any color in your commander's color identity.

"Approach my tower on bended knee or depart from it as ash upon the wind."

—Gadwick, the Wizened

The Meathook Massacre
Legendary Enchantment

When The Meathook Massacre enters, each creature gets -X/-X until end of turn.

Whenever a creature you control dies, each opponent loses 1 life.

Whenever a creature an opponent controls dies, you gain 1 life.

Morbid Opportunist
Creature — Human Rogue

Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.

On Innistrad, one person's windfall usually starts with another person lying face down in the mud.

1/3