The List

PLST · 5588 cards · Released

Pyretic Ritual
Instant

Add .

The Multiverse is filled with limitless power just waiting for someone to reach out and seize it.

Garruk's Packleader
Creature — Beast

Whenever another creature you control with power 3 or greater enters, you may draw a card.

"He has learned much in his long years. And unlike selfish humans, he's willing to share."

—Garruk Wildspeaker

4/4
Hornet Sting
Instant

Hornet Sting deals 1 damage to any target.

It was only then—to his infinite sorrow—that Gork realized hornets don't make honey.

Primal Cocoon
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.

When enchanted creature attacks or blocks, sacrifice this Aura.

Knight Exemplar
Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)

2/2
Elixir of Immortality
Artifact

, : You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.

"Bottled life. Not as tasty as I'm used to, rather stale, but it has the same effect."

—Baron Sengir

Sword of Vengeance
Artifact — Equipment

Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste.

Equip

When wielded by a true believer, it matters little whether the sword is a relic or a replica.

Triskelion
Artifact Creature — Construct

This creature enters with three +1/+1 counters on it.

Remove a +1/+1 counter from this creature: It deals 1 damage to any target.

"Why do bad things always come in threes?"

—Gisulf, expedition survivor

1/1
Whispersilk Cloak
Artifact — Equipment

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip

Serra Ascendant
Creature — Human Monk

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As long as you have 30 or more life, this creature gets +5/+5 and has flying.

1/1
War Priest of Thune
Creature — Human Cleric

When this creature enters, you may destroy target enchantment.

"Let nothing take away from the purity of swords clashing or of arrows taking flight toward the breast of evil."

2/2
Frost Titan
Creature — Giant

Whenever this creature becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .

Whenever this creature enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.

6/6
Mass Polymorph
Sorcery

Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.

Captivating Vampire
Creature — Vampire

Other Vampire creatures you control get +1/+1.

Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

2/2
Demon of Death's Gate
Creature — Demon

You may pay 6 life and sacrifice three black creatures rather than pay this spell's mana cost.

Flying, trample

The locks on the cages of the damned are opened with keys of marrow, sinew, and blood.

9/9
Sorin Markov
Legendary Planeswalker — Sorin

[+2]: Sorin Markov deals 2 damage to any target and you gain 2 life.

[−3]: Target opponent's life total becomes 10.

[−7]: You control target player during that player's next turn.

Loyalty: 4
Sorin's Vengeance
Sorcery

Sorin's Vengeance deals 10 damage to target player or planeswalker and you gain 10 life.

"Cherish these last moments. Though your miserable life has come to nothing, I have given it a magnificent end."

Goblin Grenade
Sorcery

As an additional cost to cast this spell, sacrifice a Goblin.

Goblin Grenade deals 5 damage to any target.

Don't underestimate the aerodynamic qualities of the common goblin.

Dungrove Elder
Creature — Treefolk

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dungrove Elder's power and toughness are each equal to the number of Forests you control.

All the trees of the forest are his army, and every leaf his shield.

*/*
Jade Mage
Creature — Human Shaman

: Create a 1/1 green Saproling creature token.

"We are one with the wild things. Life blooms from our fingertips and nature responds to our summons."

—Jade creed

2/1
Stingerfling Spider
Creature — Spider

Reach

When this creature enters, you may destroy target creature with flying.

The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger.

2/5
Trollhide
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has ": Regenerate this creature." (The next time the creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Crown of Empires
Artifact

, : Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.

"With this crown, assert your authority."

—Crown inscription

Crumbling Colossus
Artifact Creature — Golem

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

When this creature attacks, sacrifice it at end of combat.

7/4
Kite Shield
Artifact — Equipment

Equipped creature gets +0/+3.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"To my sword I owe my glory, but to my shield I owe my life."

—Sarlena, paladin of the Northern Verge

Sundial of the Infinite
Artifact

, : End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Swiftfoot Boots
Artifact — Equipment

Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Angelic Destiny
Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.

When enchanted creature dies, return this card to its owner's hand.

Spirit Mantle
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has protection from creatures.

The shield of unimpeachable purity is as strong as any wrought on the anvil.

Stonehorn Dignitary
Creature — Rhino Soldier

When this creature enters, target opponent skips their next combat phase.

It did not escape the ambassador's notice that the sound of war drums could also marshal the city to attention.

1/4
Timely Reinforcements
Sorcery

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.

The gods are not always kind, but they do have a soft spot for plucky underdogs.

Jace's Archivist
Creature — Vedalken Wizard

, : Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

"This is a sacred duty. Master Beleren's trust has bought an eternity of my loyalty."

2/2
Bloodlord of Vaasgoth
Creature — Vampire Warrior

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)

Flying

Whenever you cast a Vampire creature spell, it gains bloodthirst 3.

3/3
Public Execution
Instant

Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.

Though the executioner did not speak, the villagers got the message.

Vampire Nighthawk
Creature — Vampire Shaman

Flying

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

2/3
Crimson Muckwader
Creature — Lizard

This creature gets +1/+1 as long as you control a Swamp.

: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

2/1
Mindclaw Shaman
Creature — Lizard Shaman

When this creature enters, target opponent reveals their hand. You may cast an instant or sorcery spell from among those cards without paying its mana cost.

Nicol Bolas gives power to those who will abuse it most.

2/2
Searing Spear
Instant

Searing Spear deals 3 damage to any target.

Sometimes you die a glorious death with your sword held high. Sometimes you're just target practice.

Boundless Realms
Sorcery

Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.

"Planeswalking cannot be taught. Either you see the doors or you do not."

—Nissa Revane

Sentinel Spider
Creature — Spider

Reach, vigilance

"Your first reaction may be to stand very still and hope she didn't see you. Trust me, she did."

—Endril, Kalonian naturalist

4/4
Healer of the Pride
Creature — Cat Cleric

Whenever another creature you control enters, you gain 2 life.

"No life is without meaning. No living thing is too small to be strong."

2/3
Clock of Omens
Artifact

Tap two untapped artifacts you control: Untap target artifact.

Most clocks measure time, but a few measure everything.

Cathedral of War
Land

This land enters tapped.

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

: Add .

Odric, Master Tactician
Legendary Creature — Human Soldier

First strike (This creature deals combat damage before creatures without first strike.)

Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

"Fear holds no place in faith's battle plan."

3/4
Battle of Wits
Enchantment

At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

There is no loftier ambition than the pursuit of knowledge.

Battleflight Eagle
Creature — Bird

Flying

When this creature enters, target creature gets +2/+2 and gains flying until end of turn.

Eagles make fine mounts, but they're too proud to carry anyone for long.

2/2
Talrand's Invocation
Sorcery

Create two 2/2 blue Drake creature tokens with flying.

After Talrand conquered the depths of Shandalar, his ambitions drove him skyward, joined by servants whose drive and curiosity equaled his own.

Molten Birth
Sorcery

Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.

"Few can coax the creatures within the magma to be cooled and take form."

—Koth of the Hammer

Regathan Firecat
Creature — Elemental Cat

It stalks the Regathan highlands, leaving behind melted snow, scorched earth, and the charred corpses of would-be temple robbers.

4/1
Young Pyromancer
Creature — Human Shaman

Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.

Immolation is the sincerest form of flattery.

2/1
Enlarge
Sorcery

Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Fiendslayer Paladin
Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

This creature can't be the target of black or red spells your opponents control.

2/2
Kalonian Hydra
Creature — Hydra

Trample

This creature enters with four +1/+1 counters on it.

Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.

Even baloths fear its feeding time.

0/0
Manaweft Sliver
Creature — Sliver

Sliver creatures you control have ": Add one mana of any color."

"I see in their interconnectedness a strange embodiment of the natural order."

—Dionus, elvish archdruid

1/1
Primeval Bounty
Enchantment

Whenever you cast a creature spell, create a 3/3 green Beast creature token.

Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.

Landfall — Whenever a land you control enters, you gain 3 life.

Sporemound
Creature — Fungus

Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.

"If you threaten its territory, it produces spores. Actually, no matter what you do, it produces spores."

—Hadi Kasten, Calla Dale naturalist

3/3
Witchstalker
Creature — Wolf

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on this creature.

3/3
Hive Stirrings
Sorcery

Create two 1/1 colorless Sliver creature tokens.

Sliver young are sorted into clutches according to their potential and their future role. Human scholars can only guess how those are determined.

Haunted Plate Mail
Artifact — Equipment

Equipped creature gets +4/+4.

: Until end of turn, this permanent becomes a 4/4 Spirit artifact creature that's no longer an Equipment. Activate only if you control no creatures.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Millstone
Artifact

, : Target player mills two cards.

Minds, like mountains, are never so grand and mighty that they can't be reduced to dust.