Core Set 2021 Promos

PM21 · 137 cards · Released

Ugin, the Spirit Dragon
Legendary Planeswalker — Ugin

[+2]: Ugin deals 3 damage to any target.

[−X]: Exile each permanent with mana value X or less that's one or more colors.

[−10]: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

Loyalty: 7
Ugin, the Spirit Dragon
Legendary Planeswalker — Ugin

[+2]: Ugin deals 3 damage to any target.

[−X]: Exile each permanent with mana value X or less that's one or more colors.

[−10]: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

Loyalty: 7
Baneslayer Angel
Creature — Angel

Flying, first strike, lifelink, protection from Demons and from Dragons

Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.

5/5
Baneslayer Angel
Creature — Angel

Flying, first strike, lifelink, protection from Demons and from Dragons

Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks.

5/5
Basri Ket
Legendary Planeswalker — Basri

[+1]: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.

[−2]: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.

[−6]: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."

Loyalty: 3
Basri Ket
Legendary Planeswalker — Basri

[+1]: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.

[−2]: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.

[−6]: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."

Loyalty: 3
Basri's Lieutenant
Creature — Human Knight

Vigilance, protection from multicolored

When this creature enters, put a +1/+1 counter on target creature you control.

Whenever this creature or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

3/4
Basri's Lieutenant
Creature — Human Knight

Vigilance, protection from multicolored

When this creature enters, put a +1/+1 counter on target creature you control.

Whenever this creature or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.

3/4
Containment Priest
Creature — Human Cleric

Flash

If a nontoken creature would enter and it wasn't cast, exile it instead.

Some protection requires a bit of finesse.

2/2
Containment Priest
Creature — Human Cleric

Flash

If a nontoken creature would enter and it wasn't cast, exile it instead.

Some protection requires a bit of finesse.

2/2
Glorious Anthem
Enchantment

Creatures you control get +1/+1.

The songs of angels are perceived not as words in the ears but as stirrings in the soul.

Glorious Anthem
Enchantment

Creatures you control get +1/+1.

The songs of angels are perceived not as words in the ears but as stirrings in the soul.

Idol of Endurance
Artifact

When this artifact enters, exile all creature cards with mana value 3 or less from your graveyard until this artifact leaves the battlefield.

, : Until end of turn, you may cast a creature spell from among cards exiled with this artifact without paying its mana cost.

Idol of Endurance
Artifact

When this artifact enters, exile all creature cards with mana value 3 or less from your graveyard until this artifact leaves the battlefield.

, : Until end of turn, you may cast a creature spell from among cards exiled with this artifact without paying its mana cost.

Mangara, the Diplomat
Legendary Creature — Human Cleric

Lifelink

Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.

Whenever an opponent casts their second spell each turn, draw a card.

2/4
Mangara, the Diplomat
Legendary Creature — Human Cleric

Lifelink

Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.

Whenever an opponent casts their second spell each turn, draw a card.

2/4
Nine Lives
Enchantment

Hexproof

If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.

When there are nine or more incarnation counters on this enchantment, exile it.

When this enchantment leaves the battlefield, you lose the game.

Nine Lives
Enchantment

Hexproof

If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.

When there are nine or more incarnation counters on this enchantment, exile it.

When this enchantment leaves the battlefield, you lose the game.

Pack Leader
Creature — Dog

Other Dogs you control get +1/+1.

Whenever this creature attacks, prevent all combat damage that would be dealt this turn to Dogs you control.

He will be your loyal champion, and his pack your protectors. All he asks for is a full belly, a spot by the fire, and all the love in your heart.

2/2
Pack Leader
Creature — Dog

Other Dogs you control get +1/+1.

Whenever this creature attacks, prevent all combat damage that would be dealt this turn to Dogs you control.

He will be your loyal champion, and his pack your protectors. All he asks for is a full belly, a spot by the fire, and all the love in your heart.

2/2
Runed Halo
Enchantment

As this enchantment enters, choose a card name.

You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

Runed Halo
Enchantment

As this enchantment enters, choose a card name.

You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

Speaker of the Heavens
Creature — Human Cleric

Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.)

: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.

"All are welcome in the angels' light."

1/1
Speaker of the Heavens
Creature — Human Cleric

Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.)

: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.

"All are welcome in the angels' light."

1/1
Barrin, Tolarian Archmage
Legendary Creature — Human Wizard

When Barrin enters, return up to one other target creature or planeswalker to its owner's hand.

At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.

"There is no age at which you stop learning."

2/2
Barrin, Tolarian Archmage
Legendary Creature — Human Wizard

When Barrin enters, return up to one other target creature or planeswalker to its owner's hand.

At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.

"There is no age at which you stop learning."

2/2
Discontinuity
Instant

During your turn, this spell costs less to cast.

End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Discontinuity
Instant

During your turn, this spell costs less to cast.

End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

Ghostly Pilferer
Creature — Spirit Rogue

Whenever this creature becomes untapped, you may pay . If you do, draw a card.

Whenever an opponent casts a spell from anywhere other than their hand, draw a card.

Discard a card: This creature can't be blocked this turn.

2/1
Ghostly Pilferer
Creature — Spirit Rogue

Whenever this creature becomes untapped, you may pay . If you do, draw a card.

Whenever an opponent casts a spell from anywhere other than their hand, draw a card.

Discard a card: This creature can't be blocked this turn.

2/1
Pursued Whale
Creature — Whale

When this creature enters, each opponent creates a 1/1 red Pirate creature token with "This token can't block" and "Creatures you control attack each combat if able."

Spells your opponents cast that target this creature cost more to cast.

8/8
Pursued Whale
Creature — Whale

When this creature enters, each opponent creates a 1/1 red Pirate creature token with "This token can't block" and "Creatures you control attack each combat if able."

Spells your opponents cast that target this creature cost more to cast.

8/8
See the Truth
Sorcery

Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.

"What is this that is neither future nor past?"

See the Truth
Sorcery

Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.

"What is this that is neither future nor past?"

Shacklegeist
Creature — Spirit

Flying

This creature can block only creatures with flying.

Tap two untapped Spirits you control: Tap target creature you don't control.

The Blessed Sleep doesn't come easily to a mind chained by regrets.

2/2
Shacklegeist
Creature — Spirit

Flying

This creature can block only creatures with flying.

Tap two untapped Spirits you control: Tap target creature you don't control.

The Blessed Sleep doesn't come easily to a mind chained by regrets.

2/2
Stormwing Entity
Creature — Elemental

This spell costs less to cast if you've cast an instant or sorcery spell this turn.

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When this creature enters, scry 2.

3/3
Stormwing Entity
Creature — Elemental

This spell costs less to cast if you've cast an instant or sorcery spell this turn.

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When this creature enters, scry 2.

3/3
Sublime Epiphany
Instant

Choose one or more —

• Counter target spell.

• Counter target activated or triggered ability.

• Return target nonland permanent to its owner's hand.

• Create a token that's a copy of target creature you control.

• Target player draws a card.

Sublime Epiphany
Instant

Choose one or more —

• Counter target spell.

• Counter target activated or triggered ability.

• Return target nonland permanent to its owner's hand.

• Create a token that's a copy of target creature you control.

• Target player draws a card.

Teferi, Master of Time
Legendary Planeswalker — Teferi

You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.

[+1]: Draw a card, then discard a card.

[−3]: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

[−10]: Take two extra turns after this one.

Loyalty: 3
Teferi, Master of Time
Legendary Planeswalker — Teferi

You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant.

[+1]: Draw a card, then discard a card.

[−3]: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)

[−10]: Take two extra turns after this one.

Loyalty: 3
Teferi's Ageless Insight
Legendary Enchantment

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

"Fine, you know more than me. But do you have to be such a show-off about it?"

—Chandra Nalaar, to Teferi

Teferi's Ageless Insight
Legendary Enchantment

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

"Fine, you know more than me. But do you have to be such a show-off about it?"

—Chandra Nalaar, to Teferi

Demonic Embrace
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.

You may cast this card from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.

Demonic Embrace
Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types.

You may cast this card from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.

Grim Tutor
Sorcery

Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

As blood touched the empty page, it formed words that seared themselves into the wizard's mind.

Grim Tutor
Sorcery

Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

As blood touched the empty page, it formed words that seared themselves into the wizard's mind.

Hooded Blightfang
Creature — Snake

Deathtouch

Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life.

Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.

1/4
Hooded Blightfang
Creature — Snake

Deathtouch

Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life.

Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.

1/4
Kaervek, the Spiteful
Legendary Creature — Human Warlock

Other creatures get -1/-1.

"Defy me and I will burn the flesh from your bones. Betray me and I will steal the breath from your lungs."

3/2
Kaervek, the Spiteful
Legendary Creature — Human Warlock

Other creatures get -1/-1.

"Defy me and I will burn the flesh from your bones. Betray me and I will steal the breath from your lungs."

3/2
Liliana, Waker of the Dead
Legendary Planeswalker — Liliana

[+1]: Each player discards a card. Each opponent who can't loses 3 life.

[−3]: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.

[−7]: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."

Loyalty: 4
Liliana, Waker of the Dead
Legendary Planeswalker — Liliana

[+1]: Each player discards a card. Each opponent who can't loses 3 life.

[−3]: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.

[−7]: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."

Loyalty: 4
Liliana's Standard Bearer
Creature — Zombie Knight

Flash

When this creature enters, draw X cards, where X is the number of creatures that died under your control this turn.

The purple banner of the House of Vess is a symbol of death wherever it's flown.

3/1
Liliana's Standard Bearer
Creature — Zombie Knight

Flash

When this creature enters, draw X cards, where X is the number of creatures that died under your control this turn.

The purple banner of the House of Vess is a symbol of death wherever it's flown.

3/1
Massacre Wurm
Creature — Phyrexian Wurm

When this creature enters, creatures your opponents control get -2/-2 until end of turn.

Whenever a creature an opponent controls dies, that player loses 2 life.

6/5
Massacre Wurm
Creature — Phyrexian Wurm

When this creature enters, creatures your opponents control get -2/-2 until end of turn.

Whenever a creature an opponent controls dies, that player loses 2 life.

6/5
Necromentia
Sorcery

Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.

Necromentia
Sorcery

Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.