Core Set 2021 Promos

PM21 · 137 cards · Released

Peer into the Abyss
Sorcery

Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.

"Oh, don't be so dramatic. When your eyes bleed, and your brain leaks out your ears, then we'll talk about lost sanity."

—Braids, dementia summoner

Peer into the Abyss
Sorcery

Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.

"Oh, don't be so dramatic. When your eyes bleed, and your brain leaks out your ears, then we'll talk about lost sanity."

—Braids, dementia summoner

Thieves' Guild Enforcer
Creature — Human Rogue

Flash

Whenever this creature or another Rogue you control enters, each opponent mills two cards.

As long as an opponent has eight or more cards in their graveyard, this creature gets +2/+1 and has deathtouch.

1/1
Thieves' Guild Enforcer
Creature — Human Rogue

Flash

Whenever this creature or another Rogue you control enters, each opponent mills two cards.

As long as an opponent has eight or more cards in their graveyard, this creature gets +2/+1 and has deathtouch.

1/1
Vito, Thorn of the Dusk Rose
Legendary Creature — Vampire Cleric

Whenever you gain life, target opponent loses that much life.

: Creatures you control gain lifelink until end of turn.

"Through the blood of the wicked, we shall be redeemed. Let us pray."

1/3
Vito, Thorn of the Dusk Rose
Legendary Creature — Vampire Cleric

Whenever you gain life, target opponent loses that much life.

: Creatures you control gain lifelink until end of turn.

"Through the blood of the wicked, we shall be redeemed. Let us pray."

1/3
Vito, Thorn of the Dusk Rose
Legendary Creature — Vampire Cleric

Whenever you gain life, target opponent loses that much life.

: Creatures you control gain lifelink until end of turn.

"Through the blood of the wicked, we shall be redeemed. Let us pray."

1/3
Brash Taunter
Creature — Goblin

Indestructible

Whenever this creature is dealt damage, it deals that much damage to target opponent.

, : This creature fights another target creature.

"You hit like a kobold!"

1/1
Brash Taunter
Creature — Goblin

Indestructible

Whenever this creature is dealt damage, it deals that much damage to target opponent.

, : This creature fights another target creature.

"You hit like a kobold!"

1/1
Chandra, Heart of Fire
Legendary Planeswalker — Chandra

[+1]: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.

[+1]: Chandra deals 2 damage to any target.

[−9]: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six .

Loyalty: 5
Chandra, Heart of Fire
Legendary Planeswalker — Chandra

[+1]: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.

[+1]: Chandra deals 2 damage to any target.

[−9]: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six .

Loyalty: 5
Chandra's Incinerator
Creature — Elemental

This spell costs less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.

Trample

Whenever a source you control deals noncombat damage to an opponent, this creature deals that much damage to target creature or planeswalker that player controls.

6/6
Chandra's Incinerator
Creature — Elemental

This spell costs less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn.

Trample

Whenever a source you control deals noncombat damage to an opponent, this creature deals that much damage to target creature or planeswalker that player controls.

6/6
Conspicuous Snoop
Creature — Goblin Rogue

Play with the top card of your library revealed.

You may cast Goblin spells from the top of your library.

As long as the top card of your library is a Goblin card, this creature has all activated abilities of that card.

2/2
Conspicuous Snoop
Creature — Goblin Rogue

Play with the top card of your library revealed.

You may cast Goblin spells from the top of your library.

As long as the top card of your library is a Goblin card, this creature has all activated abilities of that card.

2/2
Double Vision
Enchantment

Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.

"Your eyes aren't playing tricks on you. I am."

Double Vision
Enchantment

Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.

"Your eyes aren't playing tricks on you. I am."

Fiery Emancipation
Enchantment

If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.

"One day the mountain's fire will rise up to burn away our chains and end this age of oppression."

The Molten Prophecy

Fiery Emancipation
Enchantment

If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.

"One day the mountain's fire will rise up to burn away our chains and end this age of oppression."

The Molten Prophecy

Gadrak, the Crown-Scourge
Legendary Creature — Dragon

Flying

Gadrak can't attack unless you control four or more artifacts.

At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

5/4
Gadrak, the Crown-Scourge
Legendary Creature — Dragon

Flying

Gadrak can't attack unless you control four or more artifacts.

At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")

5/4
Subira, Tulzidi Caravanner
Legendary Creature — Human Shaman

Haste

: Another target creature with power 2 or less can't be blocked this turn.

, , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

2/3
Subira, Tulzidi Caravanner
Legendary Creature — Human Shaman

Haste

: Another target creature with power 2 or less can't be blocked this turn.

, , Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.

2/3
Terror of the Peaks
Creature — Dragon

Flying

Spells your opponents cast that target this creature cost an additional 3 life to cast.

Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.

5/4
Terror of the Peaks
Creature — Dragon

Flying

Spells your opponents cast that target this creature cost an additional 3 life to cast.

Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.

5/4
Transmogrify
Sorcery

Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.

"I'd like to introduce you to the new and improved me."

Transmogrify
Sorcery

Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.

"I'd like to introduce you to the new and improved me."

Volcanic Salvo
Sorcery

This spell costs less to cast, where X is the total power of creatures you control.

Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.

Seeing it coming a mile away is little comfort if you can't get out of range in time.

Volcanic Salvo
Sorcery

This spell costs less to cast, where X is the total power of creatures you control.

Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.

Seeing it coming a mile away is little comfort if you can't get out of range in time.

Azusa, Lost but Seeking
Legendary Creature — Human Monk

You may play two additional lands on each of your turns.

"I do not miss Jukai Forest. It is not my home. My home is Kamigawa, its people my family. Wherever I set my pack and rest my head, I am home."

1/2
Azusa, Lost but Seeking
Legendary Creature — Human Monk

You may play two additional lands on each of your turns.

"I do not miss Jukai Forest. It is not my home. My home is Kamigawa, its people my family. Wherever I set my pack and rest my head, I am home."

1/2
Elder Gargaroth
Creature — Beast

Vigilance, reach, trample

Whenever this creature attacks or blocks, choose one —

• Create a 3/3 green Beast creature token.

• You gain 3 life.

• Draw a card.

6/6
Elder Gargaroth
Creature — Beast

Vigilance, reach, trample

Whenever this creature attacks or blocks, choose one —

• Create a 3/3 green Beast creature token.

• You gain 3 life.

• Draw a card.

6/6
Feline Sovereign
Creature — Cat

Other Cats you control get +1/+1 and have protection from Dogs.

Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.

Dogs beg. Cats lay claim.

2/3
Feline Sovereign
Creature — Cat

Other Cats you control get +1/+1 and have protection from Dogs.

Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.

Dogs beg. Cats lay claim.

2/3
Garruk, Unleashed
Legendary Planeswalker — Garruk

[+1]: Up to one target creature gets +3/+3 and gains trample until end of turn.

[−2]: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk.

[−7]: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."

Loyalty: 4
Garruk, Unleashed
Legendary Planeswalker — Garruk

[+1]: Up to one target creature gets +3/+3 and gains trample until end of turn.

[−2]: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk.

[−7]: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."

Loyalty: 4
Garruk's Harbinger
Creature — Beast

Hexproof from black

Whenever this creature deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

4/3
Garruk's Harbinger
Creature — Beast

Hexproof from black

Whenever this creature deals combat damage to a player or planeswalker, look at that many cards from the top of your library. You may reveal a creature card or Garruk planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

4/3
Heroic Intervention
Instant

Permanents you control gain hexproof and indestructible until end of turn.

"Wherever the strong would harm the weak, I will be there."

—Ajani Goldmane

Heroic Intervention
Instant

Permanents you control gain hexproof and indestructible until end of turn.

"Wherever the strong would harm the weak, I will be there."

—Ajani Goldmane

Jolrael, Mwonvuli Recluse
Legendary Creature — Human Druid

Whenever you draw your second card each turn, create a 2/2 green Cat creature token.

: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.

"Humans bring nothing but suffering and deceit. They are not welcome in my forest."

1/2
Jolrael, Mwonvuli Recluse
Legendary Creature — Human Druid

Whenever you draw your second card each turn, create a 2/2 green Cat creature token.

: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.

"Humans bring nothing but suffering and deceit. They are not welcome in my forest."

1/2
Primal Might
Sorcery

Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

The shaman looked at the world through Ghalta's eyes and understood that everything else was his prey.

Primal Might
Sorcery

Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

The shaman looked at the world through Ghalta's eyes and understood that everything else was his prey.

Scavenging Ooze
Creature — Ooze

: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.

In nature, not a single bone or scrap of flesh goes to waste.

2/2
Scavenging Ooze
Creature — Ooze

: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.

In nature, not a single bone or scrap of flesh goes to waste.

2/2
Sporeweb Weaver
Creature — Spider

Reach, hexproof from blue

Whenever this creature is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.

It spins its web throughout the undercity, strange growths sprouting in its wake.

1/4
Sporeweb Weaver
Creature — Spider

Reach, hexproof from blue

Whenever this creature is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.

It spins its web throughout the undercity, strange growths sprouting in its wake.

1/4
Niambi, Esteemed Speaker
Legendary Creature — Human Cleric

Flash

When Niambi enters, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's mana value.

, , Discard a legendary card: Draw two cards.

2/1
Niambi, Esteemed Speaker
Legendary Creature — Human Cleric

Flash

When Niambi enters, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's mana value.

, , Discard a legendary card: Draw two cards.

2/1
Radha, Heart of Keld
Legendary Creature — Elf Warrior

During your turn, Radha has first strike.

You may look at the top card of your library any time, and you may play lands from the top of your library.

: Radha gets +X/+X until end of turn, where X is the number of lands you control.

3/3
Radha, Heart of Keld
Legendary Creature — Elf Warrior

During your turn, Radha has first strike.

You may look at the top card of your library any time, and you may play lands from the top of your library.

: Radha gets +X/+X until end of turn, where X is the number of lands you control.

3/3
Sanctum of All
Legendary Enchantment — Shrine

At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.

If a triggered ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

Sanctum of All
Legendary Enchantment — Shrine

At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.

If a triggered ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

Chromatic Orrery
Legendary Artifact

You may spend mana as though it were mana of any color.

: Add .

, : Draw a card for each color among permanents you control.

Visitors marvel at its design, unaware of the other world that inspired it.

Chromatic Orrery
Legendary Artifact

You may spend mana as though it were mana of any color.

: Add .

, : Draw a card for each color among permanents you control.

Visitors marvel at its design, unaware of the other world that inspired it.

Mazemind Tome
Artifact — Book

, Put a page counter on this artifact: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

, , Put a page counter on this artifact: Draw a card.

When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.

Mazemind Tome
Artifact — Book

, Put a page counter on this artifact: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

, , Put a page counter on this artifact: Draw a card.

When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.

Solemn Simulacrum
Artifact Creature — Golem

When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

When this creature dies, you may draw a card.

2/2