Innistrad: Midnight Hunt Promos

PMID · 155 cards · Released

Adeline, Resplendent Cathar
Legendary Creature — Human Knight

Vigilance

Adeline's power is equal to the number of creatures you control.

Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.

*/4
Adeline, Resplendent Cathar
Legendary Creature — Human Knight

Vigilance

Adeline's power is equal to the number of creatures you control.

Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.

*/4
Brutal Cathar
Creature — Human Soldier Werewolf

Whenever this creature enters or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

2/2
Moonrage Brute
Creature — Werewolf

First strike

Ward—Pay 3 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

3/3
Curse of Silence
Enchantment — Aura Curse

Enchant player

As this Aura enters, choose a card name.

Spells with the chosen name enchanted player casts cost more to cast.

Whenever enchanted player casts a spell with the chosen name, you may sacrifice this Aura. If you do, draw a card.

Curse of Silence
Enchantment — Aura Curse

Enchant player

As this Aura enters, choose a card name.

Spells with the chosen name enchanted player casts cost more to cast.

Whenever enchanted player casts a spell with the chosen name, you may sacrifice this Aura. If you do, draw a card.

Enduring Angel
Creature — Angel

Flying, double strike

You have hexproof.

If your life total would be reduced to 0 or less, instead transform this creature and your life total becomes 3. Then if this creature didn't transform this way, you lose the game.

3/3
Angelic Enforcer
Creature — Angel

Flying

You have hexproof.

Angelic Enforcer's power and toughness are each equal to your life total.

Whenever this creature attacks, double your life total.

*/*
Fateful Absence
Instant

Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Sensing a plot, Sorin raced to his grandfather's resting-crypt. But someone else had gotten there first.

Fateful Absence
Instant

Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Sensing a plot, Sorin raced to his grandfather's resting-crypt. But someone else had gotten there first.

Intrepid Adversary
Creature — Human Scout

Lifelink

When this creature enters, you may pay any number of times. When you pay this cost one or more times, put that many valor counters on this creature.

Creatures you control get +1/+1 for each valor counter on this creature.

3/1
Intrepid Adversary
Creature — Human Scout

Lifelink

When this creature enters, you may pay any number of times. When you pay this cost one or more times, put that many valor counters on this creature.

Creatures you control get +1/+1 for each valor counter on this creature.

3/1
Sigarda's Splendor
Enchantment

As this enchantment enters, note your life total.

At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for this enchantment. Then note your life total.

Whenever you cast a white spell, you gain 1 life.

Sigarda's Splendor
Enchantment

As this enchantment enters, note your life total.

At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for this enchantment. Then note your life total.

Whenever you cast a white spell, you gain 1 life.

Sigardian Savior
Creature — Angel

Flying

When this creature enters, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.

"Begone, moon-cursed! These folk are no prey of yours."

3/3
Sigardian Savior
Creature — Angel

Flying

When this creature enters, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.

"Begone, moon-cursed! These folk are no prey of yours."

3/3
Sungold Sentinel
Creature — Human Soldier

Whenever this creature enters or attacks, exile up to one target card from a graveyard.

Coven : Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.

3/2
Sungold Sentinel
Creature — Human Soldier

Whenever this creature enters or attacks, exile up to one target card from a graveyard.

Coven : Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.

3/2
Vanquish the Horde
Sorcery

This spell costs less to cast for each creature on the battlefield.

Destroy all creatures.

Odric took no joy in violence but neither did he mourn for the twisted things he dispatched. All that mattered were the lives he had saved.

Vanquish the Horde
Sorcery

This spell costs less to cast for each creature on the battlefield.

Destroy all creatures.

Odric took no joy in violence but neither did he mourn for the twisted things he dispatched. All that mattered were the lives he had saved.

Curse of Surveillance
Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.

For every eye gouged out, two blinked open.

Curse of Surveillance
Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.

For every eye gouged out, two blinked open.

Grafted Identity
Enchantment — Aura

As an additional cost to cast this spell, sacrifice a creature.

Enchant creature

You control enchanted creature.

Enchanted creature gets +1/+1.

Autonomy is only skin deep.

Grafted Identity
Enchantment — Aura

As an additional cost to cast this spell, sacrifice a creature.

Enchant creature

You control enchanted creature.

Enchanted creature gets +1/+1.

Autonomy is only skin deep.

Lier, Disciple of the Drowned
Legendary Creature — Human Wizard

Spells can't be countered.

Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.

Beneath the waves, lost gods stir in their slumber.

3/4
Lier, Disciple of the Drowned
Legendary Creature — Human Wizard

Spells can't be countered.

Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.

Beneath the waves, lost gods stir in their slumber.

3/4
Malevolent Hermit
Creature — Human Wizard

, Sacrifice this creature: Counter target noncreature spell unless its controller pays .

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

2/1
Benevolent Geist
Creature — Spirit Wizard

Flying

Noncreature spells you control can't be countered.

If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.

All his old grudges suddenly seemed laughably petty. So he laughed.

2/2
Memory Deluge
Instant

Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Memory Deluge
Instant

Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Patrician Geist
Creature — Spirit Knight

Flying

Other Spirits you control get +1/+1.

Spells you cast from your graveyard cost less to cast.

He rides in agitated circles, snapping orders at servants who've long since found their peace.

2/2
Patrician Geist
Creature — Spirit Knight

Flying

Other Spirits you control get +1/+1.

Spells you cast from your graveyard cost less to cast.

He rides in agitated circles, snapping orders at servants who've long since found their peace.

2/2
Patrician Geist
Creature — Spirit Knight

Flying

Other Spirits you control get +1/+1.

Spells you cast from your graveyard cost less to cast.

He rides in agitated circles, snapping orders at servants who've long since found their peace.

2/2
Poppet Stitcher
Creature — Human Wizard

Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

At the beginning of your upkeep, if you control three or more creature tokens, you may transform this creature.

2/3
Poppet Factory
Artifact

Creature tokens you control lose all abilities and have base power and toughness 3/3.

At the beginning of your upkeep, you may transform this artifact.

It may have been a mistake to give them minds of their own.

Sludge Monster
Creature — Horror

Whenever this creature enters or attacks, put a slime counter on up to one other target creature.

Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.

Tracking it isn't the hard part.

5/5
Sludge Monster
Creature — Horror

Whenever this creature enters or attacks, put a slime counter on up to one other target creature.

Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.

Tracking it isn't the hard part.

5/5
Spectral Adversary
Creature — Spirit

Flash

Flying

When this creature enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many other target artifacts, creatures, and/or enchantments phase out.

2/1
Spectral Adversary
Creature — Spirit

Flash

Flying

When this creature enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many other target artifacts, creatures, and/or enchantments phase out.

2/1
Suspicious Stowaway
Creature — Human Rogue Werewolf

This creature can't be blocked.

Whenever this creature deals combat damage to a player, draw a card, then discard a card.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

1/1
Seafaring Werewolf
Creature — Werewolf

This creature can't be blocked.

Whenever this creature deals combat damage to a player, draw a card.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

2/1
Triskaidekaphile
Creature — Human Wizard

You have no maximum hand size.

At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.

: Draw a card.

She's always willing to lend a hand. It just won't be her own.

1/3
Triskaidekaphile
Creature — Human Wizard

You have no maximum hand size.

At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.

: Draw a card.

She's always willing to lend a hand. It just won't be her own.

1/3
Bloodline Culling
Instant

Choose one —

• Target creature gets -5/-5 until end of turn.

• Creature tokens get -2/-2 until end of turn.

"Forget your human ancestors. You're part of my family now."

Bloodline Culling
Instant

Choose one —

• Target creature gets -5/-5 until end of turn.

• Creature tokens get -2/-2 until end of turn.

"Forget your human ancestors. You're part of my family now."

Champion of the Perished
Creature — Zombie

Whenever another Zombie you control enters, put a +1/+1 counter on this creature.

He rose from the graf for every cobbler, tanner, and fool who'd been slaughtered in the parish—and they rose and shambled after him.

1/1
Champion of the Perished
Creature — Zombie

Whenever another Zombie you control enters, put a +1/+1 counter on this creature.

He rose from the graf for every cobbler, tanner, and fool who'd been slaughtered in the parish—and they rose and shambled after him.

1/1
Curse of Leeches
Enchantment — Aura Curse

Enchant player

As this permanent transforms into Curse of Leeches, attach it to a player.

At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Leeching Lurker
Creature — Leech Horror

Lifelink

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

First darkness falls. Then it burrows in.

4/4
Gisa, Glorious Resurrector
Legendary Creature — Human Wizard

If a creature an opponent controls would die, exile it instead.

At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

4/4
Gisa, Glorious Resurrector
Legendary Creature — Human Wizard

If a creature an opponent controls would die, exile it instead.

At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

4/4
Graveyard Trespasser
Creature — Human Werewolf

Ward—Discard a card.

Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

3/3
Graveyard Glutton
Creature — Werewolf

Ward—Discard a card.

Whenever this creature enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

4/4
Jadar, Ghoulcaller of Nephalia
Legendary Creature — Human Wizard

At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

"Rise, my pretty thing. Why rot in the river when you can serve at my bidding?"

1/1
Jadar, Ghoulcaller of Nephalia
Legendary Creature — Human Wizard

At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

"Rise, my pretty thing. Why rot in the river when you can serve at my bidding?"

1/1
Jerren, Corrupted Bishop
Legendary Creature — Human Cleric

Whenever Jerren enters or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.

: Target Human you control gains lifelink until end of turn.

At the beginning of your end step, if you have exactly 13 life, you may pay . If you do, transform Jerren.

2/3
Ormendahl, the Corrupter
Legendary Creature — Demon

Flying, trample, lifelink

Sacrifice another creature: Draw a card.

"Ah. Jerren. You've been such a faithful, useful insect."

6/6
Lord of the Forsaken
Creature — Demon

Flying, trample

, Sacrifice another creature: Target player mills three cards.

Pay 1 life: Add . Spend this mana only to cast a spell from your graveyard.

6/6
Lord of the Forsaken
Creature — Demon

Flying, trample

, Sacrifice another creature: Target player mills three cards.

Pay 1 life: Add . Spend this mana only to cast a spell from your graveyard.

6/6
Mask of Griselbrand
Legendary Artifact — Equipment

Equipped creature has flying and lifelink.

Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.

Equip

The legacy of evil lives on.

Mask of Griselbrand
Legendary Artifact — Equipment

Equipped creature has flying and lifelink.

Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.

Equip

The legacy of evil lives on.

The Meathook Massacre
Legendary Enchantment

When The Meathook Massacre enters, each creature gets -X/-X until end of turn.

Whenever a creature you control dies, each opponent loses 1 life.

Whenever a creature an opponent controls dies, you gain 1 life.

The Meathook Massacre
Legendary Enchantment

When The Meathook Massacre enters, each creature gets -X/-X until end of turn.

Whenever a creature you control dies, each opponent loses 1 life.

Whenever a creature an opponent controls dies, you gain 1 life.

Slaughter Specialist
Creature — Vampire Warrior

When this creature enters, each opponent creates a 1/1 white Human creature token.

Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.

From every kill, a gruesome trophy.

3/3
Slaughter Specialist
Creature — Vampire Warrior

When this creature enters, each opponent creates a 1/1 white Human creature token.

Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.

From every kill, a gruesome trophy.

3/3
Tainted Adversary
Creature — Zombie

Deathtouch

When this creature enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

2/3
Tainted Adversary
Creature — Zombie

Deathtouch

When this creature enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

2/3
Bloodthirsty Adversary
Creature — Vampire

Haste

When this creature enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.

2/2