Innistrad: Midnight Hunt Promos

PMID · 155 cards · Released

Bloodthirsty Adversary
Creature — Vampire

Haste

When this creature enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.

2/2
Burn Down the House
Sorcery

Choose one —

• Burn Down the House deals 5 damage to each creature and each planeswalker.

• Create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." They gain haste until end of turn.

Burn Down the House
Sorcery

Choose one —

• Burn Down the House deals 5 damage to each creature and each planeswalker.

• Create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." They gain haste until end of turn.

Curse of Shaken Faith
Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, this Aura deals 2 damage to them.

Even within the chapel's hallowed halls, the devils' laughter pierced his prayers.

Curse of Shaken Faith
Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, this Aura deals 2 damage to them.

Even within the chapel's hallowed halls, the devils' laughter pierced his prayers.

Falkenrath Pit Fighter
Creature — Vampire Warrior

, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.

In the arena, vampires set aside all pretense of honor or civilization and fight like the predators they know themselves to be.

2/1
Falkenrath Pit Fighter
Creature — Vampire Warrior

, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.

In the arena, vampires set aside all pretense of honor or civilization and fight like the predators they know themselves to be.

2/1
Geistflame Reservoir
Artifact

Whenever you cast an instant or sorcery spell, put a charge counter on this artifact.

, , Remove any number of charge counters from this artifact: It deals that much damage to any target.

, : Exile the top card of your library. You may play that card this turn.

Geistflame Reservoir
Artifact

Whenever you cast an instant or sorcery spell, put a charge counter on this artifact.

, , Remove any number of charge counters from this artifact: It deals that much damage to any target.

, : Exile the top card of your library. You may play that card this turn.

Light Up the Night
Sorcery

Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.

Flashback, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Light Up the Night
Sorcery

Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.

Flashback, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Moonveil Regent
Creature — Dragon

Flying

Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.

When this creature dies, it deals X damage to any target, where X is the number of colors among permanents you control.

4/4
Moonveil Regent
Creature — Dragon

Flying

Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.

When this creature dies, it deals X damage to any target, where X is the number of colors among permanents you control.

4/4
Reckless Stormseeker
Creature — Human Werewolf

At the beginning of combat on your turn, target creature you control gets +1/+0 and gains haste until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

2/3
Storm-Charged Slasher
Creature — Werewolf

At the beginning of combat on your turn, target creature you control gets +2/+0 and gains trample and haste until end of turn.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

3/4
Smoldering Egg
Creature — Dragon Egg

Defender

Whenever you cast an instant or sorcery spell, put a number of ember counters on this creature equal to the amount of mana spent to cast that spell. Then if this creature has seven or more ember counters on it, remove them and transform this creature.

0/4
Ashmouth Dragon
Creature — Dragon

Flying

Whenever you cast an instant or sorcery spell, this creature deals 2 damage to any target.

A dragon is born. A province burns.

4/4
Sunstreak Phoenix
Creature — Phoenix

Flying

If it's neither day nor night, it becomes day as this creature enters.

Whenever day becomes night or night becomes day, you may pay . If you do, return this card from your graveyard to the battlefield tapped.

4/2
Sunstreak Phoenix
Creature — Phoenix

Flying

If it's neither day nor night, it becomes day as this creature enters.

Whenever day becomes night or night becomes day, you may pay . If you do, return this card from your graveyard to the battlefield tapped.

4/2
Augur of Autumn
Creature — Human Druid

You may look at the top card of your library any time.

You may play lands from the top of your library.

Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.

2/3
Augur of Autumn
Creature — Human Druid

You may look at the top card of your library any time.

You may play lands from the top of your library.

Coven — As long as you control three or more creatures with different powers, you may cast creature spells from the top of your library.

2/3
Briarbridge Tracker
Creature — Human Scout

Vigilance (Attacking doesn't cause this creature to tap.)

When this creature enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

As long as you control a token, this creature gets +2/+0.

2/3
Briarbridge Tracker
Creature — Human Scout

Vigilance (Attacking doesn't cause this creature to tap.)

When this creature enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

As long as you control a token, this creature gets +2/+0.

2/3
Consuming Blob
Creature — Ooze

Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.

At the beginning of your end step, create a green Ooze creature token with "This token's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1."

*/*+1
Consuming Blob
Creature — Ooze

Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.

At the beginning of your end step, create a green Ooze creature token with "This token's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1."

*/*+1
Primal Adversary
Creature — Wolf

Trample

When this creature enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.

4/3
Primal Adversary
Creature — Wolf

Trample

When this creature enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.

4/3
Saryth, the Viper's Fang
Legendary Creature — Human Warlock

Other tapped creatures you control have deathtouch.

Other untapped creatures you control have hexproof.

, : Untap another target creature or land you control.

3/4
Saryth, the Viper's Fang
Legendary Creature — Human Warlock

Other tapped creatures you control have deathtouch.

Other untapped creatures you control have hexproof.

, : Untap another target creature or land you control.

3/4
Saryth, the Viper's Fang
Legendary Creature — Human Warlock

Other tapped creatures you control have deathtouch.

Other untapped creatures you control have hexproof.

, : Untap another target creature or land you control.

3/4
Storm the Festival
Sorcery

Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Storm the Festival
Sorcery

Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Tovolar's Huntmaster
Creature — Human Werewolf

When this creature enters, create two 2/2 green Wolf creature tokens.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

"Do you smell that, friends? Fear and despair."

6/6
Tovolar's Packleader
Creature — Werewolf

Whenever this creature enters or attacks, create two 2/2 green Wolf creature tokens.

: Another target Wolf or Werewolf you control fights target creature you don't control.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

7/7
Unnatural Growth
Enchantment

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

With the cycles of day and night unspooled, the twisted sway of the moon only grew. And grew.

Unnatural Growth
Enchantment

At the beginning of each combat, double the power and toughness of each creature you control until end of turn.

With the cycles of day and night unspooled, the twisted sway of the moon only grew. And grew.

Willow Geist
Creature — Treefolk Spirit

Trample

Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature.

When this creature dies, you gain life equal to its power.

Die beneath a tree, wake up a part of it.

1/1
Willow Geist
Creature — Treefolk Spirit

Trample

Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature.

When this creature dies, you gain life equal to its power.

Die beneath a tree, wake up a part of it.

1/1
Wrenn and Seven
Legendary Planeswalker — Wrenn

[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

[0]: Put any number of land cards from your hand onto the battlefield tapped.

[−3]: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."

[−8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."

Loyalty: 5
Wrenn and Seven
Legendary Planeswalker — Wrenn

[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

[0]: Put any number of land cards from your hand onto the battlefield tapped.

[−3]: Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."

[−8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."

Loyalty: 5
Angelfire Ignition
Sorcery

Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"My angel is the flint, and I am her steel."

Angelfire Ignition
Sorcery

Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"My angel is the flint, and I am her steel."

Arlinn, the Pack's Hope
Legendary Planeswalker — Arlinn

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

[+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.

[−3]: Create two 2/2 green Wolf creature tokens.

Loyalty: 4
Arlinn, the Moon's Fury
Legendary Planeswalker — Arlinn

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

[+2]: Add .

[0]: Until end of turn, Arlinn becomes a 5/5 Werewolf creature with trample, indestructible, and haste.

Loyalty: 4
Can't Stay Away
Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Death is no impediment to dinner.

Can't Stay Away
Sorcery

Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Death is no impediment to dinner.

Croaking Counterpart
Sorcery

Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Frog is the sincerest form of flattery.

Croaking Counterpart
Sorcery

Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Frog is the sincerest form of flattery.

Dennick, Pious Apprentice
Legendary Creature — Human Soldier

Lifelink

Cards in graveyards can't be the targets of spells or abilities.

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

2/3
Dennick, Pious Apparition
Legendary Creature — Spirit Soldier

Flying

Whenever one or more creature cards are put into graveyards from anywhere, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

If Dennick would be put into a graveyard from anywhere, exile it instead.

3/2
Dire-Strain Rampage
Sorcery

Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

Flashback

Dire-Strain Rampage
Sorcery

Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

Flashback

Florian, Voldaren Scion
Legendary Creature — Vampire Noble

First strike

At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.

3/3
Florian, Voldaren Scion
Legendary Creature — Vampire Noble

First strike

At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.

3/3
Galvanic Iteration
Instant

When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Better potent than predictable.

Galvanic Iteration
Instant

When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Better potent than predictable.

Ghoulcaller's Harvest
Sorcery

Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ghoulcaller's Harvest
Sorcery

Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Hallowed Respite
Sorcery

Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Hallowed Respite
Sorcery

Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Katilda, Dawnhart Prime
Legendary Creature — Human Warlock

Protection from Werewolves

Human creatures you control have ": Add one mana of any of this creature's colors."

, : Put a +1/+1 counter on each creature you control.

"The angels may have abandoned us, but Ghrin-Danu has not."

1/1
Katilda, Dawnhart Prime
Legendary Creature — Human Warlock

Protection from Werewolves

Human creatures you control have ": Add one mana of any of this creature's colors."

, : Put a +1/+1 counter on each creature you control.

"The angels may have abandoned us, but Ghrin-Danu has not."

1/1
Liesa, Forgotten Archangel
Legendary Creature — Angel

Flying, lifelink

Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.

If a creature an opponent controls would die, exile it instead.

4/5
Liesa, Forgotten Archangel
Legendary Creature — Angel

Flying, lifelink

Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.

If a creature an opponent controls would die, exile it instead.

4/5
Liesa, Forgotten Archangel
Legendary Creature — Angel

Flying, lifelink

Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step.

If a creature an opponent controls would die, exile it instead.

4/5