Murders at Karlov Manor Promos

PMKM · 180 cards · Released

Connecting the Dots
Enchantment

Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.)

, Discard your hand, Sacrifice this enchantment: Put all cards exiled with this enchantment into their owners' hands.

"How could I have missed it? The answer was right in front of me all along!"

Connecting the Dots
Enchantment

Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.)

, Discard your hand, Sacrifice this enchantment: Put all cards exiled with this enchantment into their owners' hands.

"How could I have missed it? The answer was right in front of me all along!"

Expedited Inheritance
Enchantment

Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.

Astronomical wealth hinders peaceful succession.

Expedited Inheritance
Enchantment

Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.

Astronomical wealth hinders peaceful succession.

Fugitive Codebreaker
Creature — Goblin Rogue

Prowess, haste

Disguise . This cost is reduced by for each instant and sorcery card in your graveyard. (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

When this creature is turned face up, discard your hand, then draw three cards.

2/1
Fugitive Codebreaker
Creature — Goblin Rogue

Prowess, haste

Disguise . This cost is reduced by for each instant and sorcery card in your graveyard. (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

When this creature is turned face up, discard your hand, then draw three cards.

2/1
Incinerator of the Guilty
Creature — Dragon

Flying, trample

Whenever this creature deals combat damage to a player, you may collect evidence X. When you do, this creature deals X damage to each creature and planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.)

6/6
Incinerator of the Guilty
Creature — Dragon

Flying, trample

Whenever this creature deals combat damage to a player, you may collect evidence X. When you do, this creature deals X damage to each creature and planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.)

6/6
Krenko, Baron of Tin Street
Legendary Creature — Goblin

Haste

, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.

Whenever an artifact is put into a graveyard from the battlefield, you may pay . If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.

3/3
Krenko, Baron of Tin Street
Legendary Creature — Goblin

Haste

, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control.

Whenever an artifact is put into a graveyard from the battlefield, you may pay . If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.

3/3
Krenko's Buzzcrusher
Artifact Creature — Insect Thopter

Flying, trample

When this creature enters, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

4/4
Krenko's Buzzcrusher
Artifact Creature — Insect Thopter

Flying, trample

When this creature enters, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.

4/4
Lamplight Phoenix
Creature — Phoenix

Flying

When this creature dies, you may exile it and collect evidence 4. If you do, return this card to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)

The only warning was the faint smell of burning plasma.

3/3
Lamplight Phoenix
Creature — Phoenix

Flying

When this creature dies, you may exile it and collect evidence 4. If you do, return this card to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)

The only warning was the faint smell of burning plasma.

3/3
Pyrotechnic Performer
Creature — Lizard Assassin

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

Whenever this creature or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.

"Let's get this party started."

3/2
Pyrotechnic Performer
Creature — Lizard Assassin

Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)

Whenever this creature or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.

"Let's get this party started."

3/2
Analyze the Pollen
Sorcery

As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)

Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.

Analyze the Pollen
Sorcery

As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.)

Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.

Archdruid's Charm
Instant

Choose one —

• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.

• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.

• Exile target artifact or enchantment.

Archdruid's Charm
Instant

Choose one —

• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.

• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.

• Exile target artifact or enchantment.

Audience with Trostani
Sorcery

Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control.

Trostani was as regal and vibrant as ever, but Kaya couldn't shake the sense that there was something off, some discordant note lurking deep within the chorus.

Audience with Trostani
Sorcery

Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control.

Trostani was as regal and vibrant as ever, but Kaya couldn't shake the sense that there was something off, some discordant note lurking deep within the chorus.

Axebane Ferox
Creature — Beast

Deathtouch, haste

Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)

4/4
Axebane Ferox
Creature — Beast

Deathtouch, haste

Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)

4/4
Case of the Locked Hothouse
Enchantment — Case

You may play an additional land on each of your turns.

To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)

Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

Case of the Locked Hothouse
Enchantment — Case

You may play an additional land on each of your turns.

To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)

Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

Hide in Plain Sight
Sorcery

Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)

The trees look beautiful... until they look back.

Hide in Plain Sight
Sorcery

Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)

The trees look beautiful... until they look back.

The Pride of Hull Clade
Legendary Creature — Crocodile Elk Turtle

This spell costs less to cast, where X is the total toughness of creatures you control.

Defender

: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.

2/15
The Pride of Hull Clade
Legendary Creature — Crocodile Elk Turtle

This spell costs less to cast, where X is the total toughness of creatures you control.

Defender

: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.

2/15
Sharp-Eyed Rookie
Creature — Human Detective

Vigilance

Whenever a creature you control enters, if its power is greater than this creature's power or its toughness is greater than this creature's toughness, put a +1/+1 counter on this creature and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

2/2
Sharp-Eyed Rookie
Creature — Human Detective

Vigilance

Whenever a creature you control enters, if its power is greater than this creature's power or its toughness is greater than this creature's toughness, put a +1/+1 counter on this creature and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

2/2
Undergrowth Recon
Enchantment

At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.

"I want eyes on the scene of the crime, day and night. I have a feeling our killer won't be able to resist coming back."

—Thare of the Foundway Associates

Undergrowth Recon
Enchantment

At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.

"I want eyes on the scene of the crime, day and night. I have a feeling our killer won't be able to resist coming back."

—Thare of the Foundway Associates

Agrus Kos, Spirit of Justice
Legendary Creature — Spirit Detective

Double strike, vigilance

Whenever Agrus Kos enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)

"Eventually I'll give retirement another shot. But not today."

2/4
Agrus Kos, Spirit of Justice
Legendary Creature — Spirit Detective

Double strike, vigilance

Whenever Agrus Kos enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)

"Eventually I'll give retirement another shot. But not today."

2/4
Alquist Proft, Master Sleuth
Legendary Creature — Human Detective

Vigilance

When Alquist Proft enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

, , Sacrifice a Clue: You draw X cards and gain X life.

3/3
Alquist Proft, Master Sleuth
Legendary Creature — Human Detective

Vigilance

When Alquist Proft enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

, , Sacrifice a Clue: You draw X cards and gain X life.

3/3
Anzrag, the Quake-Mole
Legendary Creature — Mole God

Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.

: Anzrag must be blocked each combat this turn if able.

His claws tear at the foundations of civilization.

8/4
Anzrag, the Quake-Mole
Legendary Creature — Mole God

Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.

: Anzrag must be blocked each combat this turn if able.

His claws tear at the foundations of civilization.

8/4
Assassin's Trophy
Instant

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

"Not just any floriculturist can grow this caliber of nightbloom. We're looking for a rooftop hothouse with quite particular conditions."

—Dr. A of the Foundway Associates

Assassin's Trophy
Instant

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

"Not just any floriculturist can grow this caliber of nightbloom. We're looking for a rooftop hothouse with quite particular conditions."

—Dr. A of the Foundway Associates

Aurelia, the Law Above
Legendary Creature — Angel

Flying, vigilance, haste

Whenever a player attacks with three or more creatures, you draw a card.

Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life.

4/4
Aurelia, the Law Above
Legendary Creature — Angel

Flying, vigilance, haste

Whenever a player attacks with three or more creatures, you draw a card.

Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life.

4/4
Blood Spatter Analysis
Enchantment

When this enchantment enters, it deals 3 damage to target creature an opponent controls.

Whenever one or more creatures die, mill a card and put a bloodstain counter on this enchantment. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.

Blood Spatter Analysis
Enchantment

When this enchantment enters, it deals 3 damage to target creature an opponent controls.

Whenever one or more creatures die, mill a card and put a bloodstain counter on this enchantment. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.

Doppelgang
Sorcery

For each of X target permanents, create X tokens that are copies of that permanent.

"Suspect spotted at the Tin Street Market, Yescu Street entrance. And the Oak Street entrance. And somehow also in Lobar Alley!"

—Avult of the Foundway Associates

Doppelgang
Sorcery

For each of X target permanents, create X tokens that are copies of that permanent.

"Suspect spotted at the Tin Street Market, Yescu Street entrance. And the Oak Street entrance. And somehow also in Lobar Alley!"

—Avult of the Foundway Associates

Drag the Canal
Instant

Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

"Let's gather what we can before the Golgari tidy up the scene."

Drag the Canal
Instant

Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

"Let's gather what we can before the Golgari tidy up the scene."

Etrata, Deadly Fugitive
Legendary Creature — Vampire Assassin

Deathtouch

Face-down creatures you control have ": Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost."

Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.

1/4
Etrata, Deadly Fugitive
Legendary Creature — Vampire Assassin

Deathtouch

Face-down creatures you control have ": Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost."

Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.

1/4
Ezrim, Agency Chief
Legendary Creature — Archon Detective

Flying

When Ezrim enters, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.

5/5
Ezrim, Agency Chief
Legendary Creature — Archon Detective

Flying

When Ezrim enters, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.

5/5
Ill-Timed Explosion
Sorcery

Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.

Only too late did the Agency custodians realize the device had not been inactive—it was just waiting for the right trigger.

Ill-Timed Explosion
Sorcery

Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.

Only too late did the Agency custodians realize the device had not been inactive—it was just waiting for the right trigger.

Izoni, Center of the Web
Legendary Creature — Elf Detective

Menace

Whenever Izoni enters or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach.

Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.

5/4
Izoni, Center of the Web
Legendary Creature — Elf Detective

Menace

Whenever Izoni enters or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach.

Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.

5/4
Judith, Carnage Connoisseur
Legendary Creature — Human Shaman

Whenever you cast an instant or sorcery spell, choose one —

• That spell gains deathtouch and lifelink.

• Create a 2/2 red Imp creature token with "When this token dies, it deals 2 damage to each opponent."

"I don't make my living hiding the truth, detective. I shout it from the stage."

3/4
Judith, Carnage Connoisseur
Legendary Creature — Human Shaman

Whenever you cast an instant or sorcery spell, choose one —

• That spell gains deathtouch and lifelink.

• Create a 2/2 red Imp creature token with "When this token dies, it deals 2 damage to each opponent."

"I don't make my living hiding the truth, detective. I shout it from the stage."

3/4