Murders at Karlov Manor Promos

PMKM · 180 cards · Released

Kaya, Spirits' Justice
Legendary Planeswalker — Kaya

Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying.

[+2]: Surveil 2, then exile a card from a graveyard.

[+1]: Create a 1/1 white and black Spirit creature token with flying.

[−2]: Exile target creature you control. For each other player, exile up to one target creature that player controls.

Loyalty: 3
Kaya, Spirits' Justice
Legendary Planeswalker — Kaya

Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying.

[+2]: Surveil 2, then exile a card from a graveyard.

[+1]: Create a 1/1 white and black Spirit creature token with flying.

[−2]: Exile target creature you control. For each other player, exile up to one target creature that player controls.

Loyalty: 3
Kellan, Inquisitive Prodigy
Legendary Creature — Human Faerie Detective

Flying, vigilance

Whenever Kellan attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.

3/4
Tail the Suspect
Sorcery — Adventure

Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)

Kellan, Inquisitive Prodigy
Legendary Creature — Human Faerie Detective

Flying, vigilance

Whenever Kellan attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.

3/4
Tail the Suspect
Sorcery — Adventure

Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)

Kylox, Visionary Inventor
Legendary Creature — Lizard Artificer

Menace, ward , haste

Whenever Kylox attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs.

4/4
Kylox, Visionary Inventor
Legendary Creature — Lizard Artificer

Menace, ward , haste

Whenever Kylox attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs.

4/4
Kylox's Voltstrider
Artifact — Vehicle

Collect evidence 6: This Vehicle becomes an artifact creature until end of turn.

Whenever this Vehicle attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.

Crew 2

4/4
Kylox's Voltstrider
Artifact — Vehicle

Collect evidence 6: This Vehicle becomes an artifact creature until end of turn.

Whenever this Vehicle attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.

Crew 2

4/4
Lazav, Wearer of Faces
Legendary Creature — Shapeshifter Detective

Whenever Lazav attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.

2/3
Lazav, Wearer of Faces
Legendary Creature — Shapeshifter Detective

Whenever Lazav attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.

2/3
Leyline of the Guildpact
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

Each nonland permanent you control is all colors.

Lands you control are every basic land type in addition to their other types.

Leyline of the Guildpact
Enchantment

If this card is in your opening hand, you may begin the game with it on the battlefield.

Each nonland permanent you control is all colors.

Lands you control are every basic land type in addition to their other types.

Niv-Mizzet, Guildpact
Legendary Creature — Dragon Avatar

Flying, hexproof from multicolored

Whenever Niv-Mizzet deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.

6/6
Niv-Mizzet, Guildpact
Legendary Creature — Dragon Avatar

Flying, hexproof from multicolored

Whenever Niv-Mizzet deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.

6/6
Officious Interrogation
Instant

This spell costs more to cast for each target beyond the first.

Choose any number of target players. Investigate X times, where X is the total number of creatures those players control.

No guest was permitted to leave before being questioned in an Azorius verity circle.

Officious Interrogation
Instant

This spell costs more to cast for each target beyond the first.

Choose any number of target players. Investigate X times, where X is the total number of creatures those players control.

No guest was permitted to leave before being questioned in an Azorius verity circle.

Rakdos, Patron of Chaos
Legendary Creature — Demon

Flying, trample

At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.

"Finally, a performance worthy of my applause!"

6/6
Rakdos, Patron of Chaos
Legendary Creature — Demon

Flying, trample

At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.

"Finally, a performance worthy of my applause!"

6/6
Relive the Past
Sorcery

Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types.

"Many have tried to subjugate Ravnica. All have failed. All will fail."

—Museum of Ravnican History

Relive the Past
Sorcery

Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types.

"Many have tried to subjugate Ravnica. All have failed. All will fail."

—Museum of Ravnican History

Teysa, Opulent Oligarch
Legendary Creature — Human Advisor

Deathtouch

At the beginning of your end step, investigate for each opponent who lost life this turn.

Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.

2/3
Teysa, Opulent Oligarch
Legendary Creature — Human Advisor

Deathtouch

At the beginning of your end step, investigate for each opponent who lost life this turn.

Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.

2/3
Tolsimir, Midnight's Light
Legendary Creature — Elf Scout

Lifelink

When Tolsimir enters, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample.

Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.

3/2
Tolsimir, Midnight's Light
Legendary Creature — Elf Scout

Lifelink

When Tolsimir enters, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample.

Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.

3/2
Treacherous Greed
Instant

As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn.

Draw three cards. Each opponent loses 3 life and you gain 3 life.

Loot's easy to divide by one.

Treacherous Greed
Instant

As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn.

Draw three cards. Each opponent loses 3 life and you gain 3 life.

Loot's easy to divide by one.

Trostani, Three Whispers
Legendary Creature — Dryad

: Target creature gains deathtouch until end of turn.

: Target creature gains vigilance until end of turn.

: Target creature gains double strike until end of turn.

Tangled in the heart of Vitu-Ghazi, they guard their secrets from eager ears.

4/4
Trostani, Three Whispers
Legendary Creature — Dryad

: Target creature gains deathtouch until end of turn.

: Target creature gains vigilance until end of turn.

: Target creature gains double strike until end of turn.

Tangled in the heart of Vitu-Ghazi, they guard their secrets from eager ears.

4/4
Urgent Necropsy
Instant

As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets.

Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker.

"The Golgari can read the dead like a newspaper."

—Taboro of the Foundway Associates

Urgent Necropsy
Instant

As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets.

Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker.

"The Golgari can read the dead like a newspaper."

—Taboro of the Foundway Associates

Vannifar, Evolved Enigma
Legendary Creature — Elf Ooze Wizard

At the beginning of combat on your turn, choose one —

• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)

• Put a +1/+1 counter on each colorless creature you control.

3/4
Vannifar, Evolved Enigma
Legendary Creature — Elf Ooze Wizard

At the beginning of combat on your turn, choose one —

• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)

• Put a +1/+1 counter on each colorless creature you control.

3/4
Warleader's Call
Enchantment

Creatures you control get +1/+1.

Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

While Aurelia mustered the Boros Legion, Kaya and Kellan raced against the clock, desperate to stave off a war the guilds might not survive.

Warleader's Call
Enchantment

Creatures you control get +1/+1.

Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.

While Aurelia mustered the Boros Legion, Kaya and Kellan raced against the clock, desperate to stave off a war the guilds might not survive.

Worldsoul's Rage
Sorcery

Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.

"Hoarding supplies, profiting from death and destruction, colluding with the invaders—every one of them betrayed Ravnica in its time of greatest need. They all deserved to die. And I'm not done yet!"

Worldsoul's Rage
Sorcery

Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.

"Hoarding supplies, profiting from death and destruction, colluding with the invaders—every one of them betrayed Ravnica in its time of greatest need. They all deserved to die. And I'm not done yet!"

Yarus, Roar of the Old Gods
Legendary Creature — Centaur Druid

Other creatures you control have haste.

Whenever one or more face-down creatures you control deal combat damage to a player, draw a card.

Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.

4/4
Yarus, Roar of the Old Gods
Legendary Creature — Centaur Druid

Other creatures you control have haste.

Whenever one or more face-down creatures you control deal combat damage to a player, draw a card.

Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.

4/4
Cryptex
Artifact

, Collect evidence 3: Add one mana of any color. Put an unlock counter on this artifact. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)

Sacrifice this artifact: Surveil 3, then draw three cards. Activate only if this artifact has five or more unlock counters on it.

Cryptex
Artifact

, Collect evidence 3: Add one mana of any color. Put an unlock counter on this artifact. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)

Sacrifice this artifact: Surveil 3, then draw three cards. Activate only if this artifact has five or more unlock counters on it.

Commercial District
Land — Mountain Forest

(: Add or .)

This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Commercial District
Land — Mountain Forest

(: Add or .)

This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Elegant Parlor
Land — Mountain Plains

(: Add or .)

This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Elegant Parlor
Land — Mountain Plains

(: Add or .)

This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Hedge Maze
Land — Forest Island

(: Add or .)

This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Hedge Maze
Land — Forest Island

(: Add or .)

This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Lush Portico
Land — Forest Plains

(: Add or .)

This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Lush Portico
Land — Forest Plains

(: Add or .)

This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Meticulous Archive
Land — Plains Island

(: Add or .)

This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Meticulous Archive
Land — Plains Island

(: Add or .)

This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Raucous Theater
Land — Swamp Mountain

(: Add or .)

This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Raucous Theater
Land — Swamp Mountain

(: Add or .)

This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Shadowy Backstreet
Land — Plains Swamp

(: Add or .)

This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Shadowy Backstreet
Land — Plains Swamp

(: Add or .)

This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Thundering Falls
Land — Island Mountain

(: Add or .)

This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Thundering Falls
Land — Island Mountain

(: Add or .)

This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Undercity Sewers
Land — Island Swamp

(: Add or .)

This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Undercity Sewers
Land — Island Swamp

(: Add or .)

This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Underground Mortuary
Land — Swamp Forest

(: Add or .)

This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Underground Mortuary
Land — Swamp Forest

(: Add or .)

This land enters tapped.

When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)