Each player who controls a multicolored creature draws a card. Then destroy all creatures.
No screams rang out. No blood stained the streets. In an instant, the bustling metropolis simply fell silent.
Each player who controls a multicolored creature draws a card. Then destroy all creatures.
No screams rang out. No blood stained the streets. In an instant, the bustling metropolis simply fell silent.
[+1]: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.
[−3]: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.
[−7]: Create five 3/3 white Angel creature tokens with flying.
[+1]: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.
[−3]: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.
[−7]: Create five 3/3 white Angel creature tokens with flying.
Lifelink
When this creature enters, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control this creature.
Lifelink
When this creature enters, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control this creature.
Flying, vigilance
Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
: Add . Spend this mana only to cast an Angel spell.
The source of the Cabaretti's Halo turned out to be a single teenage girl.
Flying, vigilance
Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
: Add . Spend this mana only to cast an Angel spell.
The source of the Cabaretti's Halo turned out to be a single teenage girl.
, , Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
, , Untap two tapped creatures you control: Draw a card.
, , Untap fifteen tapped creatures you control: You win the game.
, , Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
, , Untap two tapped creatures you control: Draw a card.
, , Untap fifteen tapped creatures you control: You win the game.
Whenever this Vehicle enters or attacks, exile up to one other target creature until this Vehicle leaves the battlefield. If a creature is put into exile this way, return each other card exiled with this Vehicle to the battlefield under its owner's control.
Crew 2
Whenever this Vehicle enters or attacks, exile up to one other target creature until this Vehicle leaves the battlefield. If a creature is put into exile this way, return each other card exiled with this Vehicle to the battlefield under its owner's control.
Crew 2
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
Flying
This creature enters with two shield counters on it.
Whenever this creature enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
Flying
This creature enters with two shield counters on it.
Whenever this creature enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
Flying
Whenever this creature enters or attacks, draw two cards, then discard a card.
Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
Flying
Whenever this creature enters or attacks, draw two cards, then discard a card.
Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Target player mills half their library, rounded down.
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)
Target player mills half their library, rounded down.
Flash
Defender, haste
, : Copy target spell you control that wasn't cast. You may choose new targets for the copy.
Few know her face, but everyone knows her work.
Flash
Defender, haste
, : Copy target spell you control that wasn't cast. You may choose new targets for the copy.
Few know her face, but everyone knows her work.
This spell costs less to cast if an opponent has drawn four or more cards this turn.
Draw X cards.
Those who try to rob the Obscura often leave behind more than they take away.
This spell costs less to cast if an opponent has drawn four or more cards this turn.
Draw X cards.
Those who try to rob the Obscura often leave behind more than they take away.
Flying
Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
No evidence, no crime.
Flying
Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
No evidence, no crime.
Trample, ward
At the beginning of each combat, if this creature is untapped, any opponent may tap an untapped creature they control. If they do, tap this creature and create a 1/1 blue Fish creature token with "This token can't be blocked."
Trample, ward
At the beginning of each combat, if this creature is untapped, any opponent may tap an untapped creature they control. If they do, tap this creature and create a 1/1 blue Fish creature token with "This token can't be blocked."
You may have this creature enter as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
You may have this creature enter as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
Flying
If damage would be dealt to you, prevent that damage and mill twice that many cards.
"If you wish for blessings, mortal, ask your demon masters. We've given enough to your kind."
Flying
If damage would be dealt to you, prevent that damage and mill twice that many cards.
"If you wish for blessings, mortal, ask your demon masters. We've given enough to your kind."
Deathtouch
Whenever another nontoken creature you control dies, this creature connives.
When this creature dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.
Deathtouch
Whenever another nontoken creature you control dies, this creature connives.
When this creature dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.)
You draw X cards and you lose X life.
Everybody is worth their weight in gold.
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.)
You draw X cards and you lose X life.
Everybody is worth their weight in gold.
Menace, lifelink
, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
Menace, lifelink
, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
If your life total is less than your starting life total, this spell costs less to cast, where X is the difference.
"Build your towers as tall as you want. The shadow always reaches higher."
—Message scrawled on an alley wall
If your life total is less than your starting life total, this spell costs less to cast, where X is the difference.
"Build your towers as tall as you want. The shadow always reaches higher."
—Message scrawled on an alley wall
Menace
Whenever this creature attacks, defending player may have you draw a card. If they do, untap this creature and remove it from combat.
"Look, we both get what we want. I get your Halo. You get to keep your kneecaps."
Menace
Whenever this creature attacks, defending player may have you draw a card. If they do, untap this creature and remove it from combat.
"Look, we both get what we want. I get your Halo. You get to keep your kneecaps."
Blitz—, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
You may cast this card from your graveyard using its blitz ability.
Blitz—, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
You may cast this card from your graveyard using its blitz ability.
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment. You may cast any number of the copies without paying their mana costs.
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment. You may cast any number of the copies without paying their mana costs.
Trample, haste
Alliance — Whenever another creature you control enters, double this creature's power until end of turn.
Nobody thought twice about checking their weapons at the door, until they were informed there was no weapon check at the door.
Trample, haste
Alliance — Whenever another creature you control enters, double this creature's power until end of turn.
Nobody thought twice about checking their weapons at the door, until they were informed there was no weapon check at the door.
Trample
Whenever this Vehicle deals combat damage to a player, create a Treasure token for each artifact they control.
Crew 3
Trample
Whenever this Vehicle deals combat damage to a player, create a Treasure token for each artifact they control.
Crew 3
, , Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
, , Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Menace
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.
After the attack on the Vantoleone, the fragile balance of power shattered completely, and the city descended into chaos.
Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.
After the attack on the Vantoleone, the fragile balance of power shattered completely, and the city descended into chaos.