Haste
Whenever a creature you control with haste attacks, create a tapped Treasure token.
Ziatora's second-in-command has a habit of appearing when and where her enemies least expect her.
Haste
Whenever a creature you control with haste attacks, create a tapped Treasure token.
Ziatora's second-in-command has a habit of appearing when and where her enemies least expect her.
Flying, trample
Whenever this creature deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn.
The burglar turned, bowed, and dropped from the ledge onto her waiting mount.
Flying, trample
Whenever this creature deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn.
The burglar turned, bowed, and dropped from the ledge onto her waiting mount.
Flying, trample
Whenever this creature deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn.
The burglar turned, bowed, and dropped from the ledge onto her waiting mount.
Flying, ward
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Flying, ward
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Rigo enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card.
Rigo enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card.
Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.
"We are this city, down to its bones."
Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.
"We are this city, down to its bones."
As this creature enters, you may choose a nonland permanent.
Activated abilities of the chosen permanent can't be activated.
This creature has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.
As this creature enters, you may choose a nonland permanent.
Activated abilities of the chosen permanent can't be activated.
This creature has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.
When this creature enters, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.
Light poured from every crack as the sleepers awoke from their long stone slumber.
When this creature enters, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.
Light poured from every crack as the sleepers awoke from their long stone slumber.
When Toluz enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you discard one or more cards, exile them from your graveyard.
When Toluz dies, put the cards exiled with it into their owner's hand.
When Toluz enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Whenever you discard one or more cards, exile them from your graveyard.
When Toluz dies, put the cards exiled with it into their owner's hand.
Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage.
Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage.
This spell can't be countered.
Destroy target nonland permanent.
Bits of the missing agent were discovered in various alleys across all three boroughs.
This spell can't be countered.
Destroy target nonland permanent.
Bits of the missing agent were discovered in various alleys across all three boroughs.
Flying
At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora deals damage equal to that creature's power to any target and you create three Treasure tokens.
Flying
At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora deals damage equal to that creature's power to any target and you create three Treasure tokens.
Trample
Whenever this creature deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand.
Blitz
Trample
Whenever this creature deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand.
Blitz
Haste
Whenever this Vehicle attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand.
Crew 1
For those who need to make a quick departure without attracting undue attention.
Haste
Whenever this Vehicle attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand.
Crew 1
For those who need to make a quick departure without attracting undue attention.
Equipped creature gets +1/+1 for each counter on it.
Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.)
Equip planeswalker
Equip
Equipped creature gets +1/+1 for each counter on it.
Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.)
Equip planeswalker
Equip
: Exile up to two target cards from a single graveyard.
Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it.
Crew 2
: Exile up to two target cards from a single graveyard.
Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it.
Crew 2
(: Add , , or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
The parklike Cabaretti grounds offer rest, food, and the perfect place to shake off a tail.
(: Add , , or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
The parklike Cabaretti grounds offer rest, food, and the perfect place to shake off a tail.
(: Add , , or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
The Obscura's Cloud Spire dominates the skyline, its eye a beacon of progress that sees all.
(: Add , , or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
The Obscura's Cloud Spire dominates the skyline, its eye a beacon of progress that sees all.
(: Add , , or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
To most, the Nido Sanctuary is an office complex. To the Brokers, it's a vault of secrets.
(: Add , , or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
To most, the Nido Sanctuary is an office complex. To the Brokers, it's a vault of secrets.
(: Add , , or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
Maestros agents can lie low in high style at the opulent Shadow Hostel.
(: Add , , or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
Maestros agents can lie low in high style at the opulent Shadow Hostel.
(: Add , , or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
Restless Riveteers can always find a sparring partner in the sprawling Treza warehouse.
(: Add , , or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
Restless Riveteers can always find a sparring partner in the sprawling Treza warehouse.