Trample
Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on this creature.
Being engulfed is just the beginning of the nightmare.
Trample
Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on this creature.
Being engulfed is just the beginning of the nightmare.
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Reach
Ulvenwald Hydra's power and toughness are each equal to the number of lands you control.
When this creature enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
This spell can't be countered.
You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
Exile target nonland permanent. You lose 3 life.
Exile target nonland permanent. You lose 3 life.
Sorin had created Avacyn, so it was a cruelty beyond imagining, a pain beyond description, that it fell upon him to end her forever.
Exile target nonland permanent. You lose 3 life.
Sorin had created Avacyn, so it was a cruelty beyond imagining, a pain beyond description, that it fell upon him to end her forever.
[+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
[0]: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.
[+1]: Creatures you control get +1/+1 and gain trample until end of turn.
[−1]: Arlinn deals 3 damage to any target. Transform Arlinn.
[−6]: You get an emblem with "Creatures you control have haste and ': This creature deals damage equal to its power to any target.'"
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, this enchantment deals 2 damage to that player.
The mind can only expand so far before it flies apart.
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat."
[+2]: You may discard a card. If you do, draw a card.
[−2]: Exile target enchantment, tapped artifact, or tapped creature.
[−8]: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle. It gains haste. Return it to your hand at the beginning of the next end step.
Flying
Whenever another creature you control enters, you may discard a card. If you do, put a +1/+1 counter on that creature, it gains haste until end of turn, and it becomes a Vampire in addition to its other types.
Whenever a creature enters, if it entered from your graveyard or you cast it from your graveyard, return this card from your graveyard to the battlefield tapped at the beginning of the next end step.
"Ludevic's laboratory is a veritable wonderland. I have never felt so inspired."
—Stitcher Geralf
Flying
You and Humans you control have hexproof.
, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
[+1]: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value.
[−X]: Sorin deals X damage to target creature or planeswalker and you gain X life.
[−9]: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.
, : Put a charge counter on this artifact, then you may cast an instant or sorcery spell with mana value equal to the number of charge counters on this artifact from your hand without paying its mana cost.
, , Remove X charge counters from this artifact: Scry X.
This artifact enters tapped.
: Choose a color of a card in your graveyard. Add one mana of that color.
It is all too easy to disturb the Blessed Sleep.
Equipped creature gets +4/+2.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
Entry 855: There's more to Avacyn's madness . . .
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")
, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
Entry 653: There's more to Avacyn's madness . . .
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped.
: Add or .
: Add .
: Return this card from your graveyard to the battlefield tapped.
"This is it! All the cryptoliths point here!"
—Jace Beleren
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped.
: Add or .
Sent to find Sorin, Jace ventured to the vampire's ancestral home, only to find evidence of a deeper mystery.
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped.
: Add or .
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped.
: Add or .
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped.
: Add or .
A haunted fog known as the Nebelgast shrouds the cities along Nephalia's coast.
: Add .
, , Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
, , Sacrifice five creatures: Transform this land, then untap it.
Flying, lifelink, indestructible, haste
With Griselbrand gone, the Skirsdag eagerly awaited another demon to claim their devotion. Ormendahl did not make them wait long.