Shadows over Innistrad Promos

PSOI · 90 cards · Released

Always Watching
Enchantment

Nontoken creatures you control get +1/+1 and have vigilance.

"We pray to Avacyn on high. On snow-white wings fearless you fly. Keep safe our souls. Keep safe our lives. May angels watch us from the skies."

—Children's prayer

Angel of Deliverance
Creature — Angel

Flying

Delirium — Whenever this creature deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.

6/6
Angel of Deliverance
Creature — Angel

Flying

Delirium — Whenever this creature deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.

6/6
Archangel Avacyn
Legendary Creature — Angel

Flash

Flying, vigilance

When Archangel Avacyn enters, creatures you control gain indestructible until end of turn.

When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

4/4
Avacyn, the Purifier
Legendary Creature — Angel

Flying

When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

"Wings that once bore hope are now stained with blood. She is our guardian no longer."

—Grete, cathar apostate

6/5
Bygone Bishop
Creature — Spirit Cleric

Flying

Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

2/3
Declaration in Stone
Sorcery

Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

The message was clear to Sorin—Nahiri had paid Markov Manor a visit.

Descend upon the Sinful
Sorcery

Exile all creatures.

Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.

Above the cries, a phrase rang out: "You will all be saved."

Drogskol Cavalry
Creature — Spirit Knight

Flying

Whenever another Spirit you control enters, you gain 2 life.

: Create a 1/1 white Spirit creature token with flying.

4/4
Drogskol Cavalry
Creature — Spirit Knight

Flying

Whenever another Spirit you control enters, you gain 2 life.

: Create a 1/1 white Spirit creature token with flying.

4/4
Eerie Interlude
Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

The barrier between existence and oblivion is thinner than you know.

Eerie Interlude
Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

The barrier between existence and oblivion is thinner than you know.

Hanweir Militia Captain
Creature — Human Soldier

At the beginning of your upkeep, if you control four or more creatures, transform this creature.

Her reputation inspires both loyalty and adoration.

2/2
Westvale Cult Leader
Creature — Human Cleric

Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.

At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

*/*
Odric, Lunarch Marshal
Legendary Creature — Human Soldier

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

3/3
Thalia's Lieutenant
Creature — Human Soldier

When this creature enters, put a +1/+1 counter on each other Human you control.

Whenever another Human you control enters, put a +1/+1 counter on this creature.

1/1
Confirm Suspicions
Instant

Counter target spell.

Investigate three times. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this token: Draw a card.")

Everyone has something to hide.

Engulf the Shore
Instant

Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.

"The tides have begun to ignore the moon."

—Tamiyo's journal

Epiphany at the Drownyard
Instant

Reveal the top X plus one cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.

"Is this what you found, Tamiyo?"

—Jace Beleren

Forgotten Creation
Creature — Zombie Horror

Skulk (This creature can't be blocked by creatures with greater power.)

At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.

"My earliest work escapes me."

—Stitcher Geralf

3/3
Geralf's Masterpiece
Creature — Zombie Horror

Flying

This creature gets -1/-1 for each card in your hand.

, Discard three cards: Return this card from your graveyard to the battlefield tapped.

7/7
Jace, Unraveler of Secrets
Legendary Planeswalker — Jace

[+1]: Scry 1, then draw a card.

[−2]: Return target creature to its owner's hand.

[−8]: You get an emblem with "Whenever an opponent casts their first spell each turn, counter that spell."

Loyalty: 5
Nephalia Moondrakes
Creature — Drake

Flying

When this creature enters, target creature gains flying until end of turn.

, Exile this card from your graveyard: Creatures you control gain flying until end of turn.

5/5
Nephalia Moondrakes
Creature — Drake

Flying

When this creature enters, target creature gains flying until end of turn.

, Exile this card from your graveyard: Creatures you control gain flying until end of turn.

5/5
Rattlechains
Creature — Spirit

Flash

Flying

When this creature enters, target Spirit gains hexproof until end of turn.

You may cast Spirit spells as though they had flash.

2/1
Startled Awake
Sorcery

Target opponent mills thirteen cards.

: Put this card from your graveyard onto the battlefield transformed. Activate only as a sorcery.

Persistent Nightmare
Creature — Nightmare

Skulk (This creature can't be blocked by creatures with greater power.)

When this creature deals combat damage to a player, return it to its owner's hand.

"It seemed so real!"

1/1
Thing in the Ice
Creature — Horror

Defender

This creature enters with four ice counters on it.

Whenever you cast an instant or sorcery spell, remove an ice counter from this creature. Then if it has no ice counters on it, transform it.

0/4
Awoken Horror
Creature — Kraken Horror

When this creature transforms into Awoken Horror, return all non-Horror creatures to their owners' hands.

"It serves as evidence of the ancient power of the deep, a reminder that the sea is the only thing worthy of reverence."

—Runo Stromkirk

7/8
Welcome to the Fold
Sorcery

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Gain control of target creature if its toughness is 2 or less. If this spell's madness cost was paid, instead gain control of that creature if its toughness is X or less.

Asylum Visitor
Creature — Vampire Wizard

At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

"The ravings of the mad are laced with eldritch knowledge."

3/1
Behold the Beyond
Sorcery

Discard your hand. Search your library for three cards, put them into your hand, then shuffle.

There is power in the abyss, in blackness more profound than the darkest dreams.

Diregraf Colossus
Creature — Zombie Giant

This creature enters with a +1/+1 counter on it for each Zombie card in your graveyard.

Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.

2/2
Elusive Tormentor
Creature — Vampire Wizard

, Discard a card: Transform this creature.

Older vampires are usually more cautious than the newly-sired, calling upon ancient magic for which neonates lack patience.

4/4
Insidious Mist
Creature — Elemental

Hexproof, indestructible

This creature can't block and can't be blocked.

Whenever this creature attacks and isn't blocked, you may pay . If you do, transform it.

0/1
Elusive Tormentor
Creature — Vampire Wizard

, Discard a card: Transform this creature.

Older vampires are usually more cautious than the newly-sired, calling upon ancient magic for which neonates lack patience.

4/4
Insidious Mist
Creature — Elemental

Hexproof, indestructible

This creature can't block and can't be blocked.

Whenever this creature attacks and isn't blocked, you may pay . If you do, transform it.

0/1
Ever After
Sorcery

Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.

From Under the Floorboards
Sorcery

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.

Markov Dreadknight
Creature — Vampire Knight

Flying

, Discard a card: Put two +1/+1 counters on this creature.

The destruction of Markov Manor made the surviving members of the bloodline more dangerous.

3/3
Markov Dreadknight
Creature — Vampire Knight

Flying

, Discard a card: Put two +1/+1 counters on this creature.

The destruction of Markov Manor made the surviving members of the bloodline more dangerous.

3/3
Mindwrack Demon
Creature — Demon

Flying, trample

When this creature enters, mill four cards.

Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.

4/5
Relentless Dead
Creature — Zombie

Menace (This creature can't be blocked except by two or more creatures.)

When this creature dies, you may pay . If you do, return it to its owner's hand.

When this creature dies, you may pay . If you do, return another target Zombie creature card with mana value X from your graveyard to the battlefield.

2/2
To the Slaughter
Instant

Target player sacrifices a creature or planeswalker of their choice.

Delirium — If there are four or more card types among cards in your graveyard, instead that player sacrifices a creature and a planeswalker of their choice.

"Where has little Gossamer gone?"

—Thaniel, Gatstaf shepherd

Triskaidekaphobia
Enchantment

At the beginning of your upkeep, choose one —

• Each player with exactly 13 life loses the game, then each player gains 1 life.

• Each player with exactly 13 life loses the game, then each player loses 1 life.

Avacyn's Judgment
Sorcery

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Avacyn's Judgment deals 2 damage divided as you choose among any number of targets. If this spell's madness cost was paid, it deals X damage divided as you choose among those permanents and/or players instead.

Burn from Within
Sorcery

Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.

Devils' Playground
Sorcery

Create four 1/1 red Devil creature tokens. They have "When this token dies, it deals 1 damage to any target."

"The city is overrun. I would say burn it to the ground, but that won't be necessary."

—Inquisitor Delmund

Falkenrath Gorger
Creature — Vampire Berserker

Each Vampire creature card you own that isn't on the battlefield has madness. The madness cost is equal to its mana cost. (If you discard a card with madness, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2/1
Flameblade Angel
Creature — Angel

Flying

Whenever a source an opponent controls deals damage to you or a permanent you control, you may have this creature deal 1 damage to that source's controller.

"You must pay for your sin in blood."

4/4
Flameblade Angel
Creature — Angel

Flying

Whenever a source an opponent controls deals damage to you or a permanent you control, you may have this creature deal 1 damage to that source's controller.

"You must pay for your sin in blood."

4/4
Geier Reach Bandit
Creature — Human Rogue Werewolf

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

The cathars realized they had not tracked her—she had led them here.

3/2
Vildin-Pack Alpha
Creature — Werewolf

Whenever a Werewolf you control enters, you may transform it.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

4/3
Goldnight Castigator
Creature — Angel

Flying, haste

If a source would deal damage to you, it deals double that damage to you instead.

If a source would deal damage to this creature, it deals double that damage to this creature instead.

4/9
Harness the Storm
Enchantment

Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard. (You still pay its costs.)

"There is no place like a rooftop laboratory in a lightning storm. It's where genius strikes."

—Renna, Selhoff alchemist

Incorrigible Youths
Creature — Vampire

Haste (This creature can attack and as soon as it comes under your control.)

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4/3
Ravenous Bloodseeker
Creature — Vampire Berserker

Discard a card: This creature gets +2/-2 until end of turn.

"Nothing will cool the fire in their blood. They are too far gone. We must keep them away from our towns at any cost."

—Cosper Lowe of the Silbern Guard

1/3
Scourge Wolf
Creature — Wolf Horror

First strike

Delirium — This creature has double strike as long as there are four or more card types among cards in your graveyard.

2/2
Sin Prodder
Creature — Devil

Menace

At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, this creature deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.

3/2
Wolf of Devil's Breach
Creature — Elemental Wolf

Whenever this creature attacks, you may pay and discard a card. If you do, this creature deals damage to target creature or planeswalker equal to the discarded card's mana value.

"How can werewolves be considered abominations next to such creatures?"

—Arlinn Kord

5/5
Cryptolith Rite
Enchantment

Creatures you control have ": Add one mana of any color."

The chant was incomprehensible, but its power was unmistakable.

Deathcap Cultivator
Creature — Human Druid

: Add or .

Delirium — This creature has deathtouch as long as there are four or more card types among cards in your graveyard.

The old hermit would never say what he fed his mushrooms, and people learned not to ask.

2/1
Inexorable Blob
Creature — Ooze

Delirium — Whenever this creature attacks, if there are four or more card types among cards in your graveyard, create a 3/3 green Ooze creature token that's tapped and attacking.

3/3
Sage of Ancient Lore
Creature — Human Shaman Werewolf

Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand.

When this creature enters, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform this creature.

*/*
Werewolf of Ancient Hunger
Creature — Werewolf

Vigilance, trample

Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform this creature.

*/*
Seasons Past
Sorcery

Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.

The seeds of new life take root in the soil of old.

Second Harvest
Instant

For each token you control, create a token that's a copy of that permanent.

"The cornfields promise a good yield this season."

—Radwick, farmer of Gatstaf

Silverfur Partisan
Creature — Wolf Warrior

Trample

Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.

Silverfurs are the last remaining wolfir.

2/2