Pro Tour Collector Set

PTC · 307 cards · Released

Abbey Gargoyles
Creature — Gargoyle

Flying, protection from red

"Though Serra has not been seen for twenty years, her Gargoyles still watch over our city and punish the guilty."

—Gulsen, Abbey Matron

3/4
Abbey Gargoyles
Creature — Gargoyle

Flying, protection from red

"Though Serra has not been seen for twenty years, her Gargoyles still watch over our city and punish the guilty."

—Gulsen, Abbey Matron

3/4
Arenson's Aura
Enchantment

, Sacrifice an enchantment: Destroy target enchantment.

: Counter target enchantment spell.

"I have my faith, and I have my prayers. But if push comes to shove, I've also got a little something extra."

—Halvor Arenson, Kjeldoran Priest

Armageddon
Sorcery

Destroy all lands.

Armageddon
Sorcery

Destroy all lands.

Armageddon
Sorcery

Destroy all lands.

Balance
Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Divine Offering
Instant

Destroy target artifact. You gain life equal to its mana value.

D'Haren stared at the twisted lump of metal that had been a prized artifact. The fight was getting ugly.

Balance
Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Divine Offering
Instant

Destroy target artifact. You gain life equal to its mana value.

D'Haren stared at the twisted lump of metal that had been a prized artifact. The fight was getting ugly.

Balance
Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Balance
Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Divine Offering
Instant

Destroy target artifact. You gain life equal to its mana value.

D'Haren stared at the twisted lump of metal that had been a prized artifact. The fight was getting ugly.

Balance
Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Divine Offering
Instant

Destroy target artifact. You gain life equal to its mana value.

D'Haren stared at the twisted lump of metal that had been a prized artifact. The fight was getting ugly.

Balance
Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Divine Offering
Instant

Destroy target artifact. You gain life equal to its mana value.

D'Haren stared at the twisted lump of metal that had been a prized artifact. The fight was getting ugly.

Blinking Spirit
Creature — Spirit

: Return this creature to its owner's hand.

"Don't look at it! Maybe it'll go away!"

—Ib Halfheart, Goblin Tactician

2/2
Blinking Spirit
Creature — Spirit

: Return this creature to its owner's hand.

"Don't look at it! Maybe it'll go away!"

—Ib Halfheart, Goblin Tactician

2/2
Circle of Protection: Green
Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Black
Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Red
Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Icatian Town
Sorcery

Create four 1/1 white Citizen creature tokens.

Icatia's once-peaceful towns faced increasing attacks from orcs and goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.

Icatian Town
Sorcery

Create four 1/1 white Citizen creature tokens.

Icatia's once-peaceful towns faced increasing attacks from orcs and goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.

Circle of Protection: Red
Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Red
Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Order of Leitbur
Creature — Human Cleric Knight

Protection from black

: This creature gains first strike until end of turn.

: This creature gets +1/+0 until end of turn.

Followers of Tourach regarded all other religions equally: with open contempt. Not so the followers of Leitbur, who made it their mission to eradicate the Order of the Ebon Hand.

2/1
Order of Leitbur
Creature — Human Cleric Knight

Protection from black

: This creature gains first strike until end of turn.

: This creature gets +1/+0 until end of turn.

"The powers of the corrupt will fade before the fury of the pure."

—Bethan Leitbur, "The Way"

2/1
Order of Leitbur
Creature — Human Cleric Knight

Protection from black

: This creature gains first strike until end of turn.

: This creature gets +1/+0 until end of turn.

"Trained to battle the followers of Tourach, the Order of Leitbur was not as successful in later conflicts with Orcish and Goblin raiders."

Sarpadian Empires, vol. I

2/1
Circle of Protection: Green
Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Red
Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Red
Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Red
Enchantment

: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Truce
Instant

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

"The people of Aysen feed us, and we don't kill them. That's my kind of truce."

—Eron the Relentless

Disenchant
Instant

Destroy target artifact or enchantment.

Disenchant
Instant

Destroy target artifact or enchantment.

Disenchant
Instant

Destroy target artifact or enchantment.

Disenchant
Instant

Destroy target artifact or enchantment.

Disenchant
Instant

Destroy target artifact or enchantment.

Disenchant
Instant

Destroy target artifact or enchantment.

Energy Storm
Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Prevent all damage that would be dealt by instant and sorcery spells.

Creatures with flying don't untap during their controllers' untap steps.

Recall
Sorcery

Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.

Recall
Sorcery

Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.

Hallowed Ground
Enchantment

: Return target nonsnow land you control to its owner's hand.

"On this site where Kjeld's blood was spilled, let none raise a fist or deny a beggar."

—Halvor Arenson, Kjeldoran Priest

Karma
Enchantment

At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.

Karma
Enchantment

At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.

Memory Lapse
Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

"Oh, I had a conscience once. But alas, I seem to have forgotten where I put it."

—Chandler

Memory Lapse
Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

"Um … oh … what was I saying?"

—Reveka, Wizard Savant

Ashes to Ashes
Sorcery

Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.

"All rivers eventually run to the sea. My job is to sort out who goes first."

—Maeveen O'Donagh, Memoirs of a Soldier

Land Tax
Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Land Tax
Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Land Tax
Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Land Tax
Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Land Tax
Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Land Tax
Enchantment

At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.

Hymn to Tourach
Sorcery

Target player discards two cards at random.

"The eerie, wailing Hymn caused insanity even in hardened warriors."

Sarpadian Empires, vol. II

Hymn to Tourach
Sorcery

Target player discards two cards at random.

"Tourach's power was such that his followers deified him after his death."

Sarpadian Empires, vol. II

Hymn to Tourach
Sorcery

Target player discards two cards at random.

Knowing the Hymn's power, the followers of Leitbur carefully guarded their pillaged transcriptions.

Hymn to Tourach
Sorcery

Target player discards two cards at random.

Members of the Order often played the Hymn on instruments made from their victims' bones.

Hymn to Tourach
Sorcery

Target player discards two cards at random.

"The eerie, wailing Hymn caused insanity even in hardened warriors."

Sarpadian Empires, vol. II