Target player discards two cards at random.
"Tourach's power was such that his followers deified him after his death."
—Sarpadian Empires, vol. II
Target player discards two cards at random.
Knowing the Hymn's power, the followers of Leitbur carefully guarded their pillaged transcriptions.
Target player discards two cards at random.
Members of the Order often played the Hymn on instruments made from their victims' bones.
Flying, protection from red
"No one can catch what won't be caught."
—Kakra, Sea Troll
Flying, protection from red
"No one can catch what won't be caught."
—Kakra, Sea Troll
Protection from white
: This creature gains first strike until end of turn.
: This creature gets +1/+0 until end of turn.
A true follower of Tourach took pride in achievement to the exclusion of other concerns.
Protection from white
: This creature gains first strike until end of turn.
: This creature gets +1/+0 until end of turn.
"There are intriguing similarities between the Order and Icatia's Leitbur religion, suggesting the two had a common origin."
—Sarpadian Empires, vol. VI
Protection from white
: This creature gains first strike until end of turn.
: This creature gets +1/+0 until end of turn.
Dedicated to the principles of Tourach, members of the Order of the Ebon Hand demonstrated their devotion with grisly rituals.
Protection from white
: This creature gains first strike until end of turn.
: This creature gets +1/+0 until end of turn.
A true follower of Tourach took pride in achievement to the exclusion of other concerns.
Protection from white
: This creature gains first strike until end of turn.
: This creature gets +1/+0 until end of turn.
"There are intriguing similarities between the Order and Icatia's Leitbur religion, suggesting the two had a common origin."
—Sarpadian Empires, vol. VI
Protection from white
: This creature gains first strike until end of turn.
: This creature gets +1/+0 until end of turn.
Dedicated to the principles of Tourach, members of the Order of the Ebon Hand demonstrated their devotion with grisly rituals.
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
As this enchantment enters, choose a creature type.
Creatures of the chosen type don't untap during their controllers' untap steps.
"The An-Zerrins have served me well, ever since I first killed them."
—Baron Sengir
Destroy all white permanents.
"The Shaman waved the staff, and the land itself went mad."
—Disa the Restless, journal entry
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity.
Flying
Vigilance (Attacking doesn't cause this creature to tap.)
Born with wings of light and a sword of faith, this heavenly incarnation embodies both fury and purity.
, Exile this artifact: Shuffle your graveyard into your library.
Feldon found the first of these canes frozen in the Ronom Glacier.
, Exile this artifact: Shuffle your graveyard into your library.
Feldon found the first of these canes frozen in the Ronom Glacier.
, Exile this artifact: Shuffle your graveyard into your library.
Feldon found the first of these canes frozen in the Ronom Glacier.
, Exile this artifact: Shuffle your graveyard into your library.
Feldon found the first of these canes frozen in the Ronom Glacier.
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
"Often greatly outnumbered in battle, Dwarves relied on catapults as one means of damaging a large army."
—Sarpadian Empires, vol. IV
Exile target creature. Its controller gains life equal to its power.
Exile target creature. Its controller gains life equal to its power.
Exile target creature. Its controller gains life equal to its power.
Exile target creature. Its controller gains life equal to its power.
Exile target creature. Its controller gains life equal to its power.
Exile target creature. Its controller gains life equal to its power.
Exile target creature. Its controller gains life equal to its power.
Protection from white
"Ihsan, the weak. Ihsan, the fallen. Ihsan, the betrayer. He has brought shame to the Serra Paladins where none existed before. May his suffering equal his betrayal."
—Baris, Serra Inquisitor
Protection from white
"Ihsan, the weak. Ihsan, the fallen. Ihsan, the betrayer. He has brought shame to the Serra Paladins where none existed before. May his suffering equal his betrayal."
—Baris, Serra Inquisitor
, : Draw a card, then discard a card.
This timeworn relic was responsible for many of Urza's victories, though he never fully comprehended its mystical runes.
, : Draw a card, then discard a card.
This timeworn relic was responsible for many of Urza's victories, though he never fully comprehended its mystical runes.
Destroy all creatures. They can't be regenerated.
Destroy all creatures. They can't be regenerated.
Destroy all creatures. They can't be regenerated.
Destroy all creatures. They can't be regenerated.
Destroy all creatures. They can't be regenerated.
Destroy all creatures. They can't be regenerated.
Enchant creature
: Put a -1/-1 counter on enchanted creature.
"Oh, they scream, right enough, and plead, too—but the Baron keeps no mercy in his vault of horrors."
—Zeki, Reef Pirate
Trample
This creature can't attack if defending player controls an untapped creature with power 3 or greater.
This creature can't block creatures with power 3 or greater.
It's bigger than it thinks.
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
Enchant creature
You control enchanted creature.
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
Counter target spell.
Counter target spell.
Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
"Heed the lessons of our time: the forms of water may move the land itself and hold captive the fires within."
—Gustha Ebbasdotter, Kjeldoran Royal Mage
Haste
: Regenerate Eron.
"Eron would be much less of a hassle if only he were mortal."
—Reyhan, Samite Alchemist
Change the target of target spell with a single target.
Up and down,
over and through,
back around—
the joke's on you.
, , Sacrifice this artifact: It deals 2 damage to any target.
"Although fragile, the Aeolipile could be quite destructive."
—Sarpadian Empires, vol. I
, , Sacrifice this artifact: It deals 2 damage to any target.
"Although fragile, the Aeolipile could be quite destructive."
—Sarpadian Empires, vol. I
Shroud (This creature can't be the target of spells or abilities.)
: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
"We must shake her limbs and rattle her brains."
—Grandmother Sengir
Shroud (This creature can't be the target of spells or abilities.)
: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
"We must shake her limbs and rattle her brains."
—Grandmother Sengir
Shroud (This creature can't be the target of spells or abilities.)
: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
"We must shake her limbs and rattle her brains."
—Grandmother Sengir
Shroud (This creature can't be the target of spells or abilities.)
: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
"We must shake her limbs and rattle her brains."
—Grandmother Sengir
Shroud (This creature can't be the target of spells or abilities.)
: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
"We must shake her limbs and rattle her brains."
—Grandmother Sengir
, : Discard a card at random, then draw two cards.
To the uninitiated, the Ring of Renewal is merely an oddity. For those fluent in the wielding of magic, however, it is a source of great knowledge.