Rockslide Ambush deals damage to target creature equal to the number of Mountains you control.
Rolling Earthquake deals X damage to each creature without horsemanship and each player.
Destroy target land.
Soldiers often blocked off the steep mountain passes to ambush enemy troops in western and central China.
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
"If I fail, my head is yours."
—Warrior's oath common during the Three Kingdoms period
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
This creature can't block.
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
This creature can't block.
Zhang Jue, leader of the Yellow Scarves rebellion, was a Taoist master and tutored his soldiers in those arts.
This creature can't block.
Over 500,000 commoners followed Zhang Jue, General of Heaven, in his attempt to overthrow the corrupt Han dynasty.
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Each creature you control can't be blocked by more than one creature.
Whenever this creature attacks alone, this creature can't be blocked this combat.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
". . . Jiang Wei alone still strove with might and main: / Nine times more he fought the north—in vain. . . ."
When this creature is put into your graveyard from the battlefield, you may return it to your hand.
". . . The kingdoms three are now the stuff of dream, / For men to ponder, past all praise or blame."
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
". . . Near death in Baidi, having reigned three years, / Bei sadly placed his son in Kongming's care. . . ."
Borrowing the East Wind deals X damage to each creature with horsemanship and each player.
Put target card from your graveyard on top of your library.
Zhou Yu, Sun Ce, and other famous generals feigned their deaths in order to later surprise their opponents.
Fish and bear paws—one can't have both.
—Chinese idiom meaning "you can't have it both ways"
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared.
Whenever this creature deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
"A man, and such a fool! I, a woman, will fight them for you."
—Lady Zhurong to her husband Meng Huo, before leading an army against the Shu
You may have this creature assign its combat damage as though it weren't blocked.
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
Other green creatures you control get +1/+1.
The stubborn Meng Huo was captured and released by Kongming seven times before finally surrendering.
Through his allies, Meng Huo commanded several hundred thousand troops composed of cavalry, rattan-armored warriors, infantry, naked men with swords, and wild animals.
Target creature gets +2/+2 and gains horsemanship. (It can't be blocked except by creatures with horsemanship. This effect lasts indefinitely.)
"All men have their appointed time; that's something no horse can change."
—Liu Bei, after being told that the Dilu brings its master ill fortune
Whenever this creature becomes blocked, it gets +2/+2 until end of turn.
"Unless you enter the tiger's lair, you cannot get hold of the tiger's cubs."
—Sun Tzu, Art of War (trans. Giles)
While defending their southern borders, both the Wu and Shu kingdoms fought against the barbarians' trained elephants.
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
You gain 8 life.
Bathing in this spring could cure ailments of body and mind alike.
This creature can't be blocked by more than one creature.
Throughout Chinese history, generals have often been referred to as tigers for their fierceness, strength, and bravery.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Taoists chose to be hermits for many reasons, but all shared one unchanging goal: to follow the Tao.
This creature can't be blocked by creatures with horsemanship.
By appearing in places miles apart at the same time, Zuo Ci exhibited the mystic's ability to "shrink the land."
All creatures able to block target creature this turn do so.
Incensed by their opponents' unrelenting taunts, even wise generals were known to rashly lead their troops into battle—often to disastrous defeats.
Search your library for a Forest card, put it onto the battlefield, then shuffle.
"Trying to meet a worthy man in the wrong way is as bad as closing the door on an invited guest."
—Mencius, a Chinese philosopher
Whenever this creature becomes blocked, it gets +1/+1 until end of turn.
"[King Mulu's cheetahs] came riding on the winds, charging, with fangs bared and claws flexed."
To taunt a man into action, call him a coward. To insult him beyond forgiveness, call him a jackal.
Destroy target creature with horsemanship.
Trip wire, hooked poles, and sunken pits were commonly used to unhorse riders during the Three Kingdoms period.
Target creature gets +4/+4 until end of turn.
Named for the eastern part of the sky, the source of energy and renewal, Guan Yu's crescent-moon blade weighed over 100 pounds.
You may have this creature assign its combat damage as though it weren't blocked.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
". . . 'First take Jingzhou, next the Riverlands; / On that rich region, base your own royal stand.' . . ."
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
". . . By six offensives from the hills of Qi Kongming sought to change Han's destiny. . . ."
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
". . . Cao's abdication changed the face of all; / No mighty battles marked the Southland's fall. . . ."
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
". . . The world's affairs rush on, an endless stream; / A sky-told fate, infinite in reach, dooms all. . . ."
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
". . . But the time of Han had run—could he [Kongming] not tell?— / That night his master star fell past the hills. . . ."
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
". . . Three kings no more—Chenliu, Guiming, Anle. / The fiefs and posts must now be filled anew. . . ."
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Zuo Ci can't be blocked by creatures with horsemanship.
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