Avatar: The Last Airbender Promos

PTLA · 80 cards · Released

Aang's Iceberg
Enchantment

Flash

When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield.

Waterbend : Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)

Airbender Ascension
Enchantment

When this enchantment enters, airbend up to one target creature.

Whenever a creature you control enters, put a quest counter on this enchantment.

At the beginning of your end step, if this enchantment has four or more quest counters on it, exile up to one target creature you control, then return it to the battlefield under its owner's control.

Appa, Steadfast Guardian
Legendary Creature — Bison Ally

Flash

Flying

When Appa enters, airbend any number of other target nonland permanents you control. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)

Whenever you cast a spell from exile, create a 1/1 white Ally creature token.

3/4
Avatar's Wrath
Sorcery

Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for rather than its mana cost.)

Until your next turn, your opponents can't cast spells from anywhere other than their hands.

Exile Avatar's Wrath.

Hakoda, Selfless Commander
Legendary Creature — Human Warrior Ally

Vigilance

You may look at the top card of your library any time.

You may cast Ally spells from the top of your library.

Sacrifice Hakoda: Creatures you control get +0/+5 and gain indestructible until end of turn.

3/5
The Legend of Yangchen
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Starting with you, each player chooses up to one permanent with mana value 3 or greater from among permanents your opponents control. Exile those permanents.

II — You may have target opponent draw three cards. If you do, draw three cards.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Avatar Yangchen
Legendary Creature — Avatar

Flying

Whenever you cast your second spell each turn, airbend up to one other target nonland permanent. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)

"Selfless duty calls you to sacrifice your own spiritual needs and do whatever it takes to protect the world."

4/5
Momo, Friendly Flier
Legendary Creature — Lemur Bat Ally

Flying

The first non-Lemur creature spell with flying you cast during each of your turns costs less to cast.

Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.

1/1
South Pole Voyager
Creature — Human Scout Ally

Whenever this creature or another Ally you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, draw a card.

"The winds can be brutal, so be brave."

2/2
Suki, Courageous Rescuer
Legendary Creature — Human Warrior Ally

Other creatures you control get +1/+0.

Whenever another permanent you control leaves the battlefield during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.

"I'm okay. Just finish the mission!"

2/4
United Front
Sorcery

Create X 1/1 white Ally creature tokens, then put a +1/+1 counter on each creature you control.

"When this is finished, the Avatar will have defeated the Fire Lord, we will have control of the Fire Nation capital, and this war will be over!"

—Hakoda

The Legend of Kuruk
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Scry 2, then draw a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Avatar Kuruk
Legendary Creature — Avatar

Whenever you cast a spell, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."

Exhaust — Waterbend : Take an extra turn after this one. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for . Activate each exhaust ability only once.)

4/3
The Mechanist, Aerial Artisan
Legendary Creature — Human Artificer Ally

Whenever you cast a noncreature spell, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")

: Until end of turn, target artifact token you control becomes a 3/1 Construct artifact creature with flying.

"We're just in the process of improving upon what's already here."

1/3
Secret of Bloodbending
Sorcery — Lesson

As an additional cost to cast this spell, you may waterbend .

You control target opponent during their next combat phase. If this spell's additional cost was paid, you control that player during their next turn instead. (You see all cards that player could see and make all decisions for them.)

Exile Secret of Bloodbending.

Spirit Water Revival
Sorcery

As an additional cost to cast this spell, you may waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)

Draw two cards. If this spell's additional cost was paid, instead shuffle your graveyard into your library, draw seven cards, and you have no maximum hand size for the rest of the game.

Exile Spirit Water Revival.

Tiger-Seal
Creature — Cat Seal

Vigilance

At the beginning of your upkeep, tap this creature.

Whenever you draw your second card each turn, untap this creature.

Every creature in the world felt the Avatar's return and paid respects in whatever way it could.

3/3
Ty Lee, Chi Blocker
Legendary Creature — Human Performer Ally

Flash

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Ty Lee enters, tap up to one target creature. It doesn't untap during its controller's untap step for as long as you control Ty Lee.

2/1
The Unagi of Kyoshi Island
Legendary Creature — Serpent

Flash

Ward—Waterbend . (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays . They can tap their artifacts and creatures to help. Each one pays for .)

Whenever an opponent draws their second card each turn, you draw two cards.

5/5
Wan Shi Tong, Librarian
Legendary Creature — Bird Spirit

Flash

Flying, vigilance

When Wan Shi Tong enters, put X +1/+1 counters on him. Then draw half X cards, rounded down.

Whenever an opponent searches their library, put a +1/+1 counter on Wan Shi Tong and draw a card.

1/1
Waterbender Ascension
Enchantment

Whenever a creature you control deals combat damage to a player, put a quest counter on this enchantment. Then if it has four or more quest counters on it, draw a card.

Waterbend : Target creature can't be blocked this turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)

Yue, the Moon Spirit
Legendary Creature — Spirit Ally

Flying, vigilance

Waterbend , : You may cast a noncreature spell from your hand without paying its mana cost. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)

"You'll save the world again. But you can't give up."

3/3
Boiling Rock Rioter
Creature — Human Rogue Ally

Firebending 1 (Whenever this creature attacks, add . This mana lasts until end of combat.)

Tap an untapped Ally you control: Exile target card from a graveyard.

Whenever this creature attacks, you may cast an Ally spell from among cards you own exiled with this creature.

3/3
Day of Black Sun
Sorcery

Each creature with mana value X or less loses all abilities until end of turn. Destroy those creatures.

The solar eclipse robbed Firebenders of their ability to firebend, giving Team Avatar an eight-minute window to storm the capital and defeat the Fire Lord.

The Fire Nation Drill
Legendary Artifact — Vehicle

Trample

When The Fire Nation Drill enters, you may tap it. When you do, destroy target creature with power 4 or less.

: Permanents your opponents control lose hexproof and indestructible until end of turn.

Crew 2

6/3
Foggy Swamp Visions
Sorcery

As an additional cost to cast this spell, waterbend . (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)

Exile X target creature cards from graveyards. For each creature card exiled this way, create a token that's a copy of it. At the beginning of your next end step, sacrifice those tokens.

Koh, the Face Stealer
Legendary Creature — Shapeshifter Spirit

When Koh enters, exile up to one other target creature.

Whenever another nontoken creature dies, you may exile it.

Pay 1 life: Choose a creature card exiled with Koh.

Koh has all activated and triggered abilities of the last chosen card.

6/6
Mai, Scornful Striker
Legendary Creature — Human Noble Ally

First strike

Whenever a player casts a noncreature spell, they lose 2 life.

"You miscalculated. I love Zuko more than I fear you."

2/2
Obsessive Pursuit
Enchantment

When this enchantment enters and at the beginning of your upkeep, you lose 1 life and create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you attack, put X +1/+1 counters on target attacking creature, where X is the number of permanents you've sacrificed this turn. If X is three or more, that creature gains lifelink until end of turn.

Phoenix Fleet Airship
Artifact — Vehicle

Flying

At the beginning of your end step, if you sacrificed a permanent this turn, create a token that's a copy of this Vehicle.

As long as you control eight or more permanents named Phoenix Fleet Airship, this Vehicle is an artifact creature.

Crew 1

4/4
Raven Eagle
Creature — Bird Assassin

Flying

Whenever this creature enters or attacks, exile up to one target card from a graveyard. If a creature card is exiled this way, create a Clue token. (It's an artifact with ", Sacrifice this token: Draw a card.")

Whenever you draw your second card each turn, each opponent loses 1 life and you gain 1 life.

2/3
The Rise of Sozin
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Destroy all creatures.

II — Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Fire Lord Sozin
Legendary Creature — Human Noble

Menace, firebending 3 (Whenever this creature attacks, add . This mana lasts until end of combat.)

Whenever Fire Lord Sozin deals combat damage to a player, you may pay . When you do, put any number of target creature cards with total mana value X or less from that player's graveyard onto the battlefield under your control.

5/5
Fated Firepower
Enchantment

Flash

This enchantment enters with X fire counters on it.

If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus an amount of damage equal to the number of fire counters on this enchantment instead.

Firebender Ascension
Enchantment

When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.

Whenever a creature you control attacking causes a triggered ability of that creature to trigger, put a quest counter on this enchantment. Then if it has four or more quest counters on it, you may copy that ability. You may choose new targets for the copy.

Firebending Student
Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Firebending X, where X is this creature's power. (Whenever this creature attacks, add X . This mana lasts until end of combat.)

"Fire is the element of power."

—Iroh

1/2
The Last Agni Kai
Instant

Target creature you control fights target creature an opponent controls. If the creature the opponent controls is dealt excess damage this way, add that much .

Until end of turn, you don't lose unspent red mana as steps and phases end.

Zuko's journey began when he refused to duel his father, but it would end dueling his sister.

The Legend of Roku
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Exile the top three cards of your library. Until the end of your next turn, you may play those cards.

II — Add one mana of any color.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Avatar Roku
Legendary Creature — Avatar

Firebending 4 (Whenever this creature attacks, add . This mana lasts until end of combat.)

: Create a 4/4 red Dragon creature token with flying and firebending 4.

"You must be decisive."

4/4
Ran and Shaw
Legendary Creature — Dragon

Flying, firebending 2

When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.

: Dragons you control get +2/+0 until end of turn.

4/4
Redirect Lightning
Instant — Lesson

As an additional cost to cast this spell, pay 5 life or pay .

Change the target of target spell or ability with a single target.

"A Waterbender lets their defense become their offense, turning their opponent's energy against them. I learned a way to do this with lightning."

—Iroh

Sozin's Comet
Sorcery

Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)

Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Wartime Protestors
Creature — Human Rebel Ally

Haste

Whenever another Ally you control enters, put a +1/+1 counter on that creature and it gains haste until end of turn.

Fire Lord Ozai's cruel reign only forged a stronger resolve in the hearts of the resistance.

4/4
Zhao, the Moon Slayer
Legendary Creature — Human Soldier

Menace

Nonbasic lands enter tapped.

: Put a conqueror counter on Zhao.

As long as Zhao has a conqueror counter on him, nonbasic lands are Mountains. (They lose all other land types and abilities and have ": Add .")

2/2
Avatar Destiny
Enchantment — Aura

Enchant creature you control

Enchanted creature gets +1/+1 for each creature card in your graveyard and is an Avatar in addition to its other types.

When enchanted creature dies, mill cards equal to its power. Return this card to its owner's hand and up to one creature card milled this way to the battlefield under your control.

Badgermole Cub
Creature — Badger Mole

When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)

Whenever you tap a creature for mana, add an additional .

Every mountain starts as a molehill.

2/2
Diligent Zookeeper
Creature — Human Citizen Ally

Each non-Human creature you control gets +1/+1 for each of its creature types, to a maximum of 10.

"I wish I could get her a big, open prairie like she likes. I'd let her hop her way to happiness."

4/4
The Earth King
Legendary Creature — Human Noble Ally

When The Earth King enters, create a 4/4 green Bear creature token.

Whenever one or more creatures you control with power 4 or greater attack, search your library for up to that many basic land cards, put them onto the battlefield tapped, then shuffle.

"Bosco seems to like him."

2/2
Earthbender Ascension
Enchantment

When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Landfall — Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.

Earthen Ally
Creature — Human Soldier Ally

This creature gets +1/+0 for each color among Allies you control.

: Earthbend 5. (Target land you control becomes a 0/0 creature with haste that's still a land. Put five +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

"Together, we are unshakable."

0/2
Elemental Teachings
Instant — Lesson

Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest onto the battlefield tapped, then shuffle.

"Understanding others, the other elements, and the other nations will help you become whole."

—Iroh

Great Divide Guide
Creature — Human Scout Ally

Each land and Ally you control has ": Add one mana of any color."

"Who's ready to cross this here canyon?"

2/3
The Legend of Kyoshi
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Draw cards equal to the greatest power among creatures you control.

II — Earthbend X, where X is the number of cards in your hand. That land becomes an Island in addition to its other types.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Avatar Kyoshi
Legendary Creature — Avatar

Lands you control have trample and hexproof.

: Add X mana of any one color, where X is the greatest power among creatures you control.

"Only justice will bring peace."

5/4
Aang, at the Crossroads
Legendary Creature — Human Avatar Ally

Flying

When Aang enters, look at the top five cards of your library. You may put a creature card with mana value 4 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

When another creature you control leaves the battlefield, transform Aang at the beginning of the next upkeep.

3/3
Aang, Destined Savior
Legendary Creature — Avatar Ally

Flying

Land creatures you control have vigilance.

At the beginning of combat on your turn, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

4/4
Aang, Swift Savior
Legendary Creature — Human Avatar Ally

Flash

Flying

When Aang enters, airbend up to one other target creature or spell. (Exile it. While it's exiled, its owner may cast it for rather than its mana cost.)

Waterbend : Transform Aang.

2/3
Aang and La, Ocean's Fury
Legendary Creature — Avatar Spirit Ally

Reach, trample

Whenever Aang and La attack, put a +1/+1 counter on each tapped creature you control.

With the death of the moon spirit, the Avatar's tides of vengeance crashed over the Fire Nation fleet.

5/5
Avatar Aang
Legendary Creature — Human Avatar Ally

Flying, firebending 2

Whenever you waterbend, earthbend, firebend, or airbend, draw a card. Then if you've done all four this turn, transform Avatar Aang.

When the world needed him most, the Avatar returned.

4/4
Aang, Master of Elements
Legendary Creature — Avatar Ally

Flying

Spells you cast cost less to cast. (This can reduce generic costs.)

At the beginning of each upkeep, you may transform Aang, Master of Elements. If you do, you gain 4 life, draw four cards, put four +1/+1 counters on him, and he deals 4 damage to each opponent.

6/6
Azula, Cunning Usurper
Legendary Creature — Human Noble Rogue

Firebending 2 (Whenever this creature attacks, add . This mana lasts until end of combat.)

When Azula enters, target opponent exiles a nontoken creature they control, then they exile a nonland card from their graveyard.

During your turn, you may cast cards exiled with Azula and you may cast them as though they had flash. Mana of any type can be spent to cast those spells.

4/4
Beifong's Bounty Hunters
Creature — Human Mercenary

Whenever a nonland creature you control dies, earthbend X, where X is that creature's power. (Target land you control becomes a 0/0 creature with haste that's still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

"Let's take them now."

4/4
Bumi, Unleashed
Legendary Creature — Human Noble Ally

Trample

When Bumi enters, earthbend 4.

Whenever Bumi deals combat damage to a player, untap all lands you control. After this phase, there is an additional combat phase. Only land creatures can attack during that combat phase.

5/4
Earth King's Lieutenant
Creature — Human Soldier Ally

Trample

When this creature enters, put a +1/+1 counter on each other Ally creature you control.

Whenever another Ally you control enters, put a +1/+1 counter on this creature.

"You know well the cost of war."

1/1
Fire Lord Azula
Legendary Creature — Human Noble

Firebending 2 (Whenever this creature attacks, add . This mana lasts until end of combat.)

Whenever you cast a spell while Fire Lord Azula is attacking, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)

"I'm sorry it has to end this way, brother."

4/4
Fire Lord Zuko
Legendary Creature — Human Noble Ally

Firebending X, where X is Fire Lord Zuko's power. (Whenever this creature attacks, add X . This mana lasts until end of combat.)

Whenever you cast a spell from exile and whenever a permanent you control enters from exile, put a +1/+1 counter on each creature you control.

"Today, this war is finally over!"

2/4
Iroh, Grand Lotus
Legendary Creature — Human Noble Ally

Firebending 2

During your turn, each non-Lesson instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost. (You may cast a card from your graveyard for its flashback cost. Then exile it.)

During your turn, each Lesson card in your graveyard has flashback .

5/5
Iroh, Tea Master
Legendary Creature — Human Citizen Ally

When Iroh enters, create a Food token.

At the beginning of combat on your turn, you may have target opponent gain control of target permanent you control. When you do, create a 1/1 white Ally creature token. Put a +1/+1 counter on that token for each permanent you own that your opponents control.

2/2