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PTLA · 80 cards · Released

Katara, the Fearless
Legendary Creature — Human Warrior Ally

If a triggered ability of an Ally you control triggers, that ability triggers an additional time.

"I will never, ever turn my back on people who need me!"

3/3
Katara, Water Tribe's Hope
Legendary Creature — Human Warrior Ally

Vigilance

When Katara enters, create a 1/1 white Ally creature token.

Waterbend : Creatures you control have base power and toughness X/X until end of turn. X can't be 0. Activate only during your turn. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for .)

3/3
The Lion-Turtle
Legendary Creature — Elder Cat Turtle

Vigilance, reach

When The Lion-Turtle enters, you gain 3 life.

The Lion-Turtle can't attack or block unless there are three or more Lesson cards in your graveyard.

: Add one mana of any color.

3/6
Ozai, the Phoenix King
Legendary Creature — Human Noble

Trample, firebending 4, haste

If you would lose unspent mana, that mana becomes red instead.

Ozai has flying and indestructible as long as you have six or more unspent mana.

"Out of the ashes, a new world will be born."

7/7
Sandbender Scavengers
Creature — Human Rogue

Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.

When this creature dies, you may exile it. When you do, return target creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.

1/1
Sokka, Bold Boomeranger
Legendary Creature — Human Warrior Ally

When Sokka enters, discard up to two cards, then draw that many cards.

Whenever you cast an artifact or Lesson spell, put a +1/+1 counter on Sokka.

"I'm just a guy with a boomerang!"

1/1
Sokka, Tenacious Tactician
Legendary Creature — Human Warrior Ally

Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Other Allies you control have menace and prowess.

Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.

3/3
Toph, Hardheaded Teacher
Legendary Creature — Human Warrior Ally

When Toph enters, you may discard a card. If you do, return target instant or sorcery card from your graveyard to your hand.

Whenever you cast a spell, earthbend 1. If that spell is a Lesson, put an additional +1/+1 counter on that land. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)

3/4
Toph, the First Metalbender
Legendary Creature — Human Warrior Ally

Nontoken artifacts you control are lands in addition to their other types. (They don't gain the ability to for mana.)

At the beginning of your end step, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

3/3
Zuko, Conflicted
Legendary Creature — Human Rogue

At the beginning of your first main phase, choose one that hasn't been chosen and you lose 2 life —

• Draw a card.

• Put a +1/+1 counter on Zuko.

• Add .

• Exile Zuko, then return him to the battlefield under an opponent's control.

2/3
Planetarium of Wan Shi Tong
Legendary Artifact

, : Scry 2.

Whenever you scry or surveil, look at the top card of your library. You may cast that card without paying its mana cost. Do this only once each turn. (Look at the card after you scry or surveil.)

It charts the movements of heavenly bodies, forecasting the fates of nations.

The Walls of Ba Sing Se
Legendary Artifact Creature — Wall

Defender

Other permanents you control have indestructible.

"That is why the city is named Ba Sing Se. It's the 'impenetrable city.'"

—General Sung

0/30
White Lotus Tile
Artifact

This artifact enters tapped.

: Add X mana of any one color, where X is the greatest number of creatures you control that have a creature type in common.

"Most people think the lotus tile insignificant, but it is essential for the unusual strategy that I employ."

—Iroh

Abandoned Air Temple
Land

This land enters tapped unless you control a basic land.

: Add .

, : Put a +1/+1 counter on each creature you control.

Aang once knew this place to be full of monks, lemurs, and bison.

Agna Qel'a
Land

This land enters tapped unless you control a basic land.

: Add .

, : Draw a card, then discard a card.

"The frozen tundra is treacherous, the landscape itself is an icy fortress."

—Admiral Zhao

Ba Sing Se
Land

This land enters tapped unless you control a basic land.

: Add .

, : Earthbend 2. Activate only as a sorcery. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Fire Nation Palace
Land

This land enters tapped unless you control a basic land.

: Add .

, : Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)

Jasmine Dragon Tea Shop
Land

: Add .

: Add one mana of any color. Spend this mana only to cast an Ally spell or activate an ability of an Ally source.

, : Create a 1/1 white Ally creature token.

Where the secret ingredient truly is love.

Realm of Koh
Land

This land enters tapped unless you control a basic land.

: Add .

, : Create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."

Aang delved deep into the spiraling depths in search of wherever Koh called home.

Secret Tunnel
Land — Cave

This land can't be blocked.

: Add .

, : Two target creatures you control that share a creature type can't be blocked this turn.

"I forget the next couple of lines, but then it goes...'Secret tunnel! Secret tunnel!"

—Chong, nomad musician