Ravnica: City of Guilds

RAV · 306 cards · Released

Auratouched Mage
Creature — Human Wizard

When this creature enters, search your library for an Aura card that could enchant it. If this creature is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.

3/3
Bathe in Light
Instant

Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.

"Truth shines even in darkness. Those who march on the side of truth walk always in righteous light."

Benevolent Ancestor
Creature — Spirit

Defender (This creature can't attack.)

: Prevent the next 1 damage that would be dealt to any target this turn.

Although the door is flimsy and the lock pathetically small, Josuri's family never fears the night outside.

0/4
Blazing Archon
Creature — Archon

Flying

Creatures can't attack you.

"Through the haze of battle I saw the glint of sun on golden mane, the sheen of glory clad in mail, and I dropped my sword and wept at the idiocy of war."

—Dravin, Gruul deserter

5/6
Boros Fury-Shield
Instant

Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If was spent to cast this spell, Boros Fury-Shield deals damage to that creature's controller equal to the creature's power.

Caregiver
Creature — Human Cleric

, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.

"The guilds each believe its way is right, but their ways only bring blood to Ravnica's streets and tears to Ravnica's families."

1/1
Chant of Vitu-Ghazi
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.

Concerted Effort
Enchantment

At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

Conclave Equenaut
Creature — Human Soldier

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Flying

Equenauts are the seeds of the Conclave, scattered on the four winds, searching for new places to take root.

3/3
Conclave Phalanx
Creature — Human Soldier

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

When this creature enters, you gain 1 life for each creature you control.

2/4
Conclave's Blessing
Enchantment — Aura

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Enchant creature

Enchanted creature gets +0/+2 for each other creature you control.

Courier Hawk
Creature — Bird

Flying, vigilance

The Orzhov started using hawks as messengers in order to bypass the many toll roads and bridges that dot Ravnica. Soon the service became one of their most profitable businesses.

1/2
Devouring Light
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Exile target attacking or blocking creature.

Into the light the good are welcomed, and with the light the evil are banished.

Divebomber Griffin
Creature — Griffin

Flying

, Sacrifice this creature: It deals 3 damage to target attacking or blocking creature.

Justice flies swiftly on angry wings.

3/2
Dromad Purebred
Creature — Camel Beast

Whenever this creature is dealt damage, you gain 1 life.

"I have seen much from the back of my dromad, most of it terribly wrong. The more I see, the more I am convinced of the rightness of my path."

—Heruj, Selesnya initiate

1/5
Faith's Fetters
Enchantment — Aura

Enchant permanent

When this Aura enters, you gain 4 life.

Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.

Festival of the Guildpact
Instant

Prevent the next X damage that would be dealt to you this turn.

Draw a card.

Everyone knows that violence at the Festival brings the worst of luck, so for at least one day a year arms are laid down in favor of brimming goblets.

Flickerform
Enchantment — Aura

Enchant creature

: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.

Gate Hound
Creature — Dog

Creatures you control have vigilance as long as this creature is enchanted.

"Ditri, I leave this checkpoint in your capable teeth."

—Kitov, nightguard patrol

1/1
Ghosts of the Innocent
Creature — Spirit

If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead.

"Ma said we should offer up blini-cakes and salt to the good ones, but I get that chill up my spine and just shut the door."

—Otak, Tin Street shopkeep

4/5
Hour of Reckoning
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)

Destroy all nontoken creatures.

"Ravnica, like a hedge, must be pruned, leaving only leaves of verdant uniformity."

—Niszka, Selesnya evangel

Hunted Lammasu
Creature — Lammasu

Flying

When this creature enters, target opponent creates a 4/4 black Horror creature token.

The lammasu ruled the velds before the city grew. Now they roam Ravnica's skies, but their ancient enemies have not forgotten them.

5/5
Leave No Trace
Instant

Radiance — Destroy target enchantment and each other enchantment that shares a color with it.

The magic of the Boros patrols the streets even when their soldiers do not.

Light of Sanction
Enchantment

Prevent all damage that would be dealt to creatures you control by sources you control.

The Legion looks after its own.

Loxodon Gatekeeper
Creature — Elephant Soldier

Artifacts, creatures, and lands your opponents control enter tapped.

The gatekeepers are so fastidious that even the winds must wait to pass.

2/3
Nightguard Patrol
Creature — Human Soldier

First strike, vigilance

"The Wojek defend the laws. We defend the people."

2/1
Oathsworn Giant
Creature — Giant Soldier

Vigilance

Other creatures you control get +0/+2 and have vigilance.

The town stands on his ancestors' former burial grounds. Even with the graves long gone, he continues his determined vigil.

3/4
Sandsower
Creature — Spirit

Tap three untapped creatures you control: Tap target creature.

It drifts through the streets as a breeze of collective sighs, wilting the bustle with dreams and heavy eyelids.

1/3
Screeching Griffin
Creature — Griffin

Flying

: Target creature can't block this creature this turn.

They were master fishers, but their seas are now the streets and their catch, the goblins that run pell-mell from the screeching in the sky.

2/2
Seed Spark
Instant

Destroy target artifact or enchantment. If was spent to cast this spell, create two 1/1 green Saproling creature tokens.

"If you ask me, those root-lovers value mindless dogma over progress."

—Trivaz, Izzet mage

Suppression Field
Enchantment

Activated abilities cost more to activate unless they're mana abilities.

The most feared of Azorius punishments is to be freed—sent back out into the world, stripped of all magical defenses.

Three Dreams
Sorcery

Search your library for up to three Aura cards with different names, reveal them, put them into your hand, then shuffle.

"Choose one to heal, one to harm, and one to grant you the prudence to use them."

—Miotri, auratouched mage

Twilight Drover
Creature — Spirit

Whenever a creature token leaves the battlefield, put a +1/+1 counter on this creature.

, Remove a +1/+1 counter from this creature: Create two 1/1 white Spirit creature tokens with flying.

1/1
Veteran Armorer
Creature — Human Soldier

Other creatures you control get +0/+1.

"Give me a sword and I'll kill a few enemies. But give me a hammer and a fiery forge, and I'll turn the tide of battle."

2/2
Votary of the Conclave
Creature — Human Soldier

: Regenerate this creature.

An ageless order, the votaries receive the gift of rejuvenation from the temple gardens they guard.

1/1
Wojek Apothecary
Creature — Human Cleric

Radiance : Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.

"A few arrows aren't enough to pierce your faith, soldier. You'll be back on the battlefield by sun's dawn."

1/1
Wojek Siren
Instant

Radiance — Target creature and each other creature that shares a color with it get +1/+1 until end of turn.

It is the call to arms, the call to fury, the call to blood.

Belltower Sphinx
Creature — Sphinx

Flying

Whenever a source deals damage to this creature, that source's controller mills that many cards.

2/5
Cerulean Sphinx
Creature — Sphinx

Flying

: This creature's owner shuffles it into their library.

"About the sphinx, I have mixed feelings. Their wisdom I crave, but their secrecy I can't tolerate."

—Szadek

5/5
Compulsive Research
Sorcery

Target player draws three cards. Then that player discards two cards unless they discard a land card.

"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"

Convolute
Instant

Counter target spell unless its controller pays .

The words came to the sorcerer's lips but refused to budge any further.

Copy Enchantment
Enchantment

You may have this enchantment enter as a copy of any enchantment on the battlefield.

Simic mages create redundant backups of their experiments to reduce the consequences of catastrophe.

Dizzy Spell
Instant

Target creature gets -3/-0 until end of turn.

Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Drake Familiar
Creature — Drake

Flying

When this creature enters, sacrifice it unless you return an enchantment to its owner's hand.

"Falconry? A fine sport I suppose, if you're attracted to the frailty of birds."

—Trivaz, Izzet mage

2/1
Dream Leash
Enchantment — Aura

Enchant permanent

You can't choose an untapped permanent as this spell's target as you cast it.

You control enchanted permanent.

The tendrils of sorcery find easy purchase on the soft underbelly of dreams.

Drift of Phantasms
Creature — Spirit

Defender (This creature can't attack.)

Flying

Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

0/5
Ethereal Usher
Creature — Spirit

, : Target creature can't be blocked this turn.

Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

2/3
Eye of the Storm
Enchantment

Whenever a player casts an instant or sorcery card, exile it. Then that player copies each instant or sorcery card exiled with this enchantment. For each copy, the player may cast the copy without paying its mana cost.

Flight of Fancy
Enchantment — Aura

Enchant creature

When this Aura enters, draw two cards.

Enchanted creature has flying.

The view from above is an inspiration to the newly winged.

Flow of Ideas
Sorcery

Draw a card for each Island you control.

"A system to direct the flow of Ravnica's entire water supply? Thinking a bit small, aren't we?"

—Trivaz, Izzet mage

Followed Footsteps
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, create a token that's a copy of enchanted creature.

Æther can turn a footprint into a blueprint.

Grayscaled Gharial
Creature — Crocodile

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Each tooth carries enough bacteria to kill a person in a day or two. But then, gharials do have 138 teeth.

1/1
Grozoth
Creature — Leviathan

Defender (This creature can't attack.)

When this creature enters, you may search your library for any number of cards that have mana value 9, reveal them, put them into your hand, then shuffle.

: This creature loses defender until end of turn.

Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

9/9
Halcyon Glaze
Enchantment

Whenever you cast a creature spell, this enchantment becomes a 4/4 Illusion creature with flying in addition to its other types until end of turn.

"Earth to æther, window to wonder, stillness to the sky."

—Glazing incantation

Hunted Phantasm
Creature — Spirit

This creature can't be blocked.

When this creature enters, target opponent creates five 1/1 red Goblin creature tokens.

4/6
Induce Paranoia
Instant

Counter target spell. If was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value.

Lore Broker
Creature — Human Rogue

: Each player draws a card, then discards a card.

Lies are sold as often as truths—and used just as effectively.

1/2
Mark of Eviction
Enchantment — Aura

Enchant creature

At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.

Tharashk the Bold suddenly wasn't himself. Or anyone else, for that matter.

Mnemonic Nexus
Instant

Each player shuffles their graveyard into their library.

True enlightenment comes not with a new thought, but with understanding of all the old ones.

Muddle the Mixture
Instant

Counter target instant or sorcery spell.

Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)