Damage that would be dealt by this creature can't be prevented.
"Though used as a piercing weapon, the tusk is more akin to a stinger, spreading pain instantly throughout the body of its victim. This specimen deserves further study."
—Simic research notes
As an additional cost to cast this spell, sacrifice a creature.
Fiery Conclusion deals 5 damage to target creature.
The Boros legionnaire saw a noble sacrifice, the Rakdos thug a blazing suicide, and the Izzet alchemist an experiment gone awry.
Until end of turn, permanents you control gain ": This permanent deals 1 damage to any target."
"A single item acting as lantern and lance? Now that's military efficiency."
—Brev Grezar, Boros lieutenant
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. If was spent to cast this spell, the creature gains "Whenever this creature deals combat damage, you gain that much life" until end of turn.
Whenever this creature attacks, you may pay . If you do, target creature can't block this turn.
The upside to not thinking about the consequences is that you'll always surprise those who do.
Enchant creature
When this Aura enters, it deals 3 damage to any target.
Enchanted creature has first strike.
Haste
This creature must be blocked if able.
: This creature gets +1/+0 until end of turn.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Chimney sweeps, explorers of abandoned buildings, spire climbers . . . goblin spelunkers have found countless niches within Ravnica's metropolis.
: This creature gets +3/-3 until end of turn.
Few have seen the inner workings of Ravnica's furnaces, but neighboring districts catch brief glimpses in the horrors that escape the flames.
: This creature deals 4 damage to each creature without flying and each player.
"Oh sure, they buy a lot of ale, but I always find myself needing to rebuild after the giants have paid a visit."
—Belko, owner of Titan's Keg tavern
Flying, haste
When this creature enters, target opponent creates three 2/2 white Knight creature tokens with first strike.
The knights see a mighty quarry. The dragon sees breakfast, lunch, and dinner.
Radiance — Until end of turn, target creature and each other creature that shares a color with it gain "This creature can't block."
"The Boros say they want to bring order to Ravnica. Funny then, how well they use chaos."
—Trigori, Azorius senator
Prevent all damage that this creature would deal to red creatures.
All it knows is the difference between friend and food.
Enchant creature
Enchanted creature has "At the beginning of your end step, sacrifice this creature unless it attacked this turn."
"The Rakdos know little of technology, but they definitely know how to push buttons."
—Trivaz, Izzet mage
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
"My criticism of the Izzet is that their impulse for learning seems too much like impulse and too little like learning."
—Trigori, Azorius senator
As this creature enters, flip a coin. If the coin comes up heads, this creature enters as a 5/2 creature with haste. If it comes up tails, this creature enters as a 2/5 creature with defender.
Some take after their father, Stone, some after their mother, Fire.
: Prevent the next 1 damage that would be dealt to this creature this turn.
Thick of muscle, stout of heart, and possessing a burning love of justice and the battlefield, the Ordruun minotaurs are the foundation of the Boros Legion.
Rain of Embers deals 1 damage to each creature and each player.
There's plenty to talk about in the marketplaces of Ravnica, be it the latest feud between guilds or the terrible weather.
Change the target of target activated ability with a single target. (Mana abilities can't be targeted.)
Draw a card.
Three hundred years of practice thwarted by an instant of mischief.
This creature attacks each combat if able.
: Creatures without defender can't block this creature this turn.
It has eight lives' worth of hunger to satisfy.
Destroy target land. Add .
Natural disasters in Ravnica are largely nullified by the Izzet. Unnatural disasters, on the other hand, happen all the time.
When this creature dies, it deals 2 damage to you.
"Killing is easy. Just wrap your hand around the haft, and wrap your enemy around the blade."
Destroy target artifact.
Draw a card.
Ravnica's laws protect not its citizens but its industry. Aging equipment is destroyed rather than restored, to bring more money into the factories' coffers.
When this creature enters, it deals 1 damage to any target.
Pajik was amazed and pleased at his newfound powers. His pet cat Rivin was slightly less enthusiastic.
At the beginning of each player's end step, that player sacrifices an untapped land of their choice.
There is no place in Ravnica for stagnation, no room for lands unfilled and untilled.
Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn.
"If only my poxes were as infectious as their zealotry."
—Savra
Defender (This creature can't attack.)
Sacrifice three lands: This creature loses defender until end of turn.
Market hucksters sell molochs for use as watchdogs. Of course, that's all molochs do. Sit around . . . and watch.
: This creature deals 1 damage to any target.
"When the bony terminus gets too large, it's shed from the tail in coinciding periods of heightened aggression and hunger."
—Simic research notes
: This creature gets +1/-1 until end of turn.
Citizens of Ravnica stick to the main streets. Shortcuts may look tempting, but down each alley, dozens of hungry hands await, and screams do not carry into the busy market throng.
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
, Sacrifice this creature: It deals 2 damage to target blocking creature.
"In a town shaped by the subtle machinations and political intrigue of its guilds, it's reassuring to see a goblin waving his torch and screaming about some nonsense or other."
—Agrus Kos
Radiance — : This creature deals 1 damage to target creature and each other creature that shares a color with it.
"Your brother's crimes are your crimes. You stood by and lent support, so you too must face judgment."
Flying
: Add one mana of any color.
Long ago, birds of paradise littered the skies. Thanks to the city's sprawl, most now exist as pets of society's elite.
Whenever an Aura becomes attached to this creature, create two 1/1 green Saproling creature tokens.
Ravnica is a seamless urban tapestry, each city bleeding into the next. In abandoned corners, however, nature has begun to reclaim what it once owned.
Defender (This creature can't attack.)
When this creature enters, draw a card.
So-called "old wood" is rare in deforested Ravnica. Statues carved from it are said to house the last of the ancient nature spirits.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"These alleys are not safe. Come, I can guide you back to the market square."
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
, : Return target enchantment card from your graveyard to your hand.
He combs the streets looking for the lost light, the discarded enigmas of the city.
You gain 1 life for each creature on the battlefield. If was spent to cast this spell, untap all creatures you control.
"I awoke to the face of beauty, my body fully healed. In that moment I knew my destiny was the Conclave's to shape."
—Rogad, Selesnya initiate
: Add . This creature deals 1 damage to you.
Cast out of the Conclave generations ago, these elves found a home in the corrupted districts of the Golgari.
, Sacrifice a creature: Destroy target creature with flying.
The spires of Ravnica are no different from the tall trees of other planes. The elves navigate and protect them just the same.
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
"How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail."
Enchant creature
When this Aura enters, create two 1/1 green Saproling creature tokens.
Enchanted creature has trample.
Saprolings add the three and the four to the "one-two punch."
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Target creature gets +2/+2 until end of turn.
When this card is put into your hand from your graveyard, you gain 2 life.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
This creature enters with a +1/+1 counter on it for each creature card in your graveyard.
, Remove a +1/+1 counter from this creature: Regenerate this creature.
Dredge 6 (If you would draw a card, you may mill six cards instead. If you do, return this card from your graveyard to your hand.)
Reach (This creature can block creatures with flying.)
The glittering strands of its complex web catch everything from a buzzing gnat to a passing bloatdrake.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Man's best fungus.
When this creature enters, target opponent creates four 1/1 blue Faerie creature tokens with flying.
: Regenerate this creature.
: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Her ivy locks are a remnant of the wooded wilds now lost to Ravnica forever.
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Enchant creature
Enchanted creature gets +3/+3.
Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Tap four untapped creatures you control: Destroy target artifact or enchantment.
The shepherds work in secret, seeking out abominations against nature and returning them to earth and dust.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Creatures you control get +3/+3 until end of turn.
"Let the song of Selesnya be heard above the rhythm of our thundering hordes!"
, Sacrifice a creature: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.
"This is the place? This map has got to be wrong . . . ."
—Svania Trul, wayfinder novice, last words
Whenever you cast a creature spell, you may draw a card.
For each creature that arrives in its audience, the sage imparts another piece of ancient wisdom for all to hear.
Return target card from your graveyard to your hand.
"The bones of the past will tell their tales—if you know how to speak their language."
—Savra
Destroy target land. If was spent to cast this spell, all creatures get -1/-1 until end of turn.
The shadow that fell over the grove was silent yet horribly alive, roiling with millions of tiny minions dedicated to the process of rot.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Tap two untapped creatures you control: This creature gets +2/+2 until end of turn.