Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Each opponent discards two cards. If you control a Vampire, each opponent loses 2 life and you gain 2 life.
"It is impious to admit, but I do enjoy pirate blood. Something in the salty tang of it, the spice of rebellion."
The first goblin tried to swim the canal. The second built a raft. The last and craftiest goblin launched herself from a firecannon and soared over the canal, trailing smoke. All were eaten, but only one was cooked.
When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.
"Drench these golden streets in the blood of our enemies."
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
"Your mind is no longer yours to waste."
Enchant creature an opponent controls
When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
Whenever this creature deals damage to a Dinosaur, destroy that creature.
"Aye, the foul beast chomped me, but I got away. You'd best believe when I find it again, it won't get away so easy."
Flash
Deathtouch
When this creature enters, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
This creature gets +2/+2 as long as you have the city's blessing.
Stories say demon blood runs in its veins, making it fearless and bloodthirsty.
When this creature enters, you draw a card and you lose 1 life.
Once they reached Orazca, the Legion's explorers ransacked tombs and temples, hunting for the Immortal Sun.
When this creature enters, you lose 2 life unless you control another Pirate.
Without frequent raids, orcs sometimes get bored and plunder their own ships.
When this creature enters, you may search your library for a Pirate card, reveal it, then shuffle and put that card on top.
Whenever another Pirate you control enters, each opponent loses 1 life.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
This creature gets +1/+0 as long as it's attacking.
"I can hear the plunder calling. It asks for me by name."
Each opponent loses 1 life for each creature you control.
"You were keen enough to sink your fangs into us, vampire! And now you're afraid of a few little nibbles?"
—Udvil "Ratty" Ratlock
Destroy target creature.
Never let the glitter of gold distract you from the gleam of steel in the shadows.
Choose one —
• Search your library for a card, put it into your hand, then shuffle.
• Put a card you own from outside the game into your hand.
Another piece of a nefarious puzzle.
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on this creature.
Target creature gets -2/-2 until end of turn. You gain 2 life.
"The time of condemnation is at hand. Dusk washes over the world, and I consign you to eternal darkness!"
This creature enters tapped.
You may cast this card from your graveyard if you gained life this turn.
"My conquistadors are never slain, merely laid to rest."
—Queen Miralda the Pious
Whenever another creature you control dies, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"Shame to let good gold go to the grave."
When this creature enters, destroy target creature an opponent controls.
Opening Orazca unleashed more horrors than just the Immortal Sun.
Exile target creature with power 3 or less.
Onora knew with sudden, grim certainty he would never see the Great River again.
Return target creature card from your graveyard to your hand.
Draw a card.
"No more fear of death's oblivion—is this not the greatest treasure of all?"
—Gurezan, Legion resurrectionist
As an additional cost to cast this spell, reveal a Vampire card from your hand or pay .
Flying, lifelink
"I will catch you, child of the sun. I will drink your life and leave you a husk, discarded in the shadows."
Deathtouch
, Reveal this card from your hand: Put a prey counter on target creature. Activate only during your turn.
When Tetzimoc enters, destroy each creature your opponents control with a prey counter on it.
Menace
, Discard a card: This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Flying
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Flying
"A thick fog obscures the port of Leor, but it's not thick enough to muffle the screams."
—Admiral Beckett Brass
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Each opponent sacrifices a creature of their choice. If you have the city's blessing, instead each opponent sacrifices half the creatures they control of their choice, rounded up.
Menace
When this creature enters, target Vampire you control gets +1/+1 and gains menace until end of turn.
The purest devotion isn't the Blood Fast itself, but the craving that follows.
When this enchantment enters, draw a card.
All lands lose all abilities except mana abilities.
As the struggle raged for control of the Immortal Sun, the world grew dark under a blood-red sky.
Bombard deals 4 damage to target creature.
"Want to sink a ship? Blow a hole in the hull. Want to kill a regisaur? Same answer."
—Captain Brandis Thorn
For each land you control, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
"Why squabble for trinkets when we could be living large off all this gold?"
—Admiral Beckett Brass
When this creature enters, create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Finders, keepers.
Choose one —
• Target creature gets +1/+1 and gains first strike until end of turn.
• Target Pirate gets +1/+1 and gains double strike until end of turn.
Never underestimate the power of panache.
Trample
If this creature would deal combat damage to a player, it deals double that damage to that player instead.
It doesn't hold grudges. It runs them down and impales them.
As an additional cost to cast this spell, reveal a Pirate card from your hand or pay .
No ancient lore ties the pirates of the Brazen Coalition to the Immortal Sun. But it's a powerful ancient artifact in a city of gold—what's not to covet?
First strike
When this creature enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
The storm rages and the earth breaks.
Haste (This creature can attack and as soon as it comes under your control.)
, Sacrifice this creature: It deals 1 damage to any target.
"The Brazen Coalition is a firecannon pointed at our enemies. Goblins like him are the spark to its powder."
—Admiral Beckett Brass
When this creature enters, you may search your library for a Dinosaur card, reveal it, then shuffle and put that card on top.
Whenever a Dinosaur you control enters, you may have this creature deal 1 damage to each creature.
When this enchantment enters, your life total becomes 15.
At the beginning of your upkeep, this enchantment deals 15 damage to target creature an opponent controls and that creature deals damage equal to its power to you.
Enrage — Whenever this creature is dealt damage, it deals 2 damage to target opponent or planeswalker.
Nothing says trouble like a reedy hiss with a hint of liquid gurgle.
Menace (This creature can't be blocked except by two or more creatures.)
"Why are we following the goblin? Can he even read that map?"
—Daphne Vail, Diremore first mate
Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
Pirate captains rarely enjoy a peaceful retirement.
Enrage — Whenever this creature is dealt damage, it deals 5 damage to target creature an opponent controls.
It hatches with its ferocity fully grown.
"If you come across a raptor in the city, stay perfectly still. At least then you'll be well rested when you die."
—Captain Brandis Thorn
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
Goblins can carry their body weight in loot.
Reckless Rage deals 4 damage to target creature you don't control and 2 damage to target creature you control.
"Hard to starboard! Starb— Abandon ship! Abandon ship!"
Flying
When this creature dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this token and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."
Enchant creature
Enchanted creature gets +2/+1 and has first strike.
At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice this Aura.
Shake the Foundations deals 1 damage to each creature without flying.
Draw a card.
A threefold calamity with a single will.
Destroy target artifact.
Today it's a miracle of architecture, a marvel of stained glass, a symbol of the Legion's power. Tomorrow, driftwood.
Enrage — Whenever this creature is dealt damage, each opponent sacrifices a permanent of their choice.
"Control them? No. I gird them in armor and let them loose."
—Yacha, Otepec huntmaster
This creature has haste as long as you control another Dinosaur.
When the golden city opened, the dinosaurs inside were eager to greet the new visitors.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
This creature has double strike as long as you have the city's blessing.
"A bolt to the eye, a blade to the neck. That's the way to clear the deck!"
Trample
: This creature gets +3/+0 until end of turn.
"With Tilonalli's gifts, even the smallest of us can become great."
—Huatli
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
"I'm about to make you famous. From the golden city to High and Dry, they'll talk about how fast you died!"
Enchant creature
When this Aura enters, it deals 1 damage to enchanted creature.
Enchanted creature gets +3/+0 and has trample.