Flying
Lands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.
Your opponents can't play land cards from graveyards.
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Return target nonland permanent you don't control to its owner's hand.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
When Fblthp enters, draw a card. If it entered from your library or was cast from your library, draw two cards instead.
When Fblthp becomes the target of a spell, shuffle Fblthp into its owner's library.
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Flying
Whenever you cast a spell, return target permanent to its owner's hand.
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Whenever you tap a Swamp for mana, add an additional .
Flying
Whenever this creature deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
Menace
When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
Pack Rat's power and toughness are each equal to the number of Rats you control.
, Discard a card: Create a token that's a copy of this creature.
Flying, haste
At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return this card from your graveyard to the battlefield.
Flying, trample
Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Trample
Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step.
When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Flying
Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
Flying
: Add one mana of any color.
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
When this creature dies, search your library for any number of creature cards with total mana value 6 or less, put them onto the battlefield, then shuffle.
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
Whenever you gain life, put two +1/+1 counters on Karlov.
, Remove six +1/+1 counters from Karlov: Exile target creature.
This spell can't be countered.
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
Whenever a player casts an instant or sorcery spell, you draw a card.
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters, draw cards equal to its power.
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature of their choice.
Whenever you sacrifice a green creature, you may gain 2 life.
Sacrifice three white creatures: Exile target creature.
Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
Lands you control have ": Add one mana of any color."
: Add one mana of any color.
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
[+1]: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.
[−2]: Target creature you control fights another target creature.
[−7]: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
[+1]: Tap target permanent, then untap another target permanent.
[−2]: Ral Zarek deals 3 damage to any target.
[−7]: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
When this enchantment enters, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Some corpses the Golgari cannot claim. Some souls the Orzhov cannot shackle.
Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.
The Rakdos believe that all are eager to join their revels, even when told otherwise.
Return all attacking creatures to their owner's hand.
"You can come back once you've learned some manners—and figured out how to reconstitute your physical forms."
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
There is no knowledge that is not power.
You may have this creature enter as a copy of any creature on the battlefield, except it has ": This creature has base power and toughness X/X."
"I appreciate things that exceed expectations."
—Mizzix
Flying
When this card is put into your graveyard from your library, you may put it onto the battlefield.
"What bait do you cast to catch a dream?"
—Ravnican riddle
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
Creeping Chill deals 3 damage to each opponent and you gain 3 life.
When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
Target creature gets -1/-1 until end of turn.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Pack Rat's power and toughness are each equal to the number of Rats you control.
, Discard a card: Create a token that's a copy of this creature.
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target artifact.
, Sacrifice a creature: Search your library for a land card with a basic land type, put it onto the battlefield tapped, then shuffle.
At the beginning of your end step, untap all lands you control.
"Walls crack. Buildings fall. Always the wilds return."
—Domri Rade
Flying
When Niv-Mizzet enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Sacrifice this creature: Put a +1/+1 counter on target creature.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
This spell can't be countered.
Destroy all creatures.
Leonos had no second thoughts about the abolishment edict. He'd left skyrunes warning of the eviction, even though it was cloudy.
, : Untap target creature that has an activated ability with in its cost.
The stones hark back to an age before civilization, when the living earth blessed all who trod its untamed wilds.
As this artifact enters, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
The fearful want the procedure before a blood festival. The guilty seek it afterward.
: Add .
, : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"I can't protect everyone here. But those I can, I will."
—Karn
This land enters tapped.
: Add .
, , Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
: Add .
, : This land becomes a copy of target land, except it has this ability.
Amid rumors of war, the third act of The Absolution of the Guildpact was quickly rewritten as a tragedy.
Flying
Whenever you draw a card, Niv-Mizzet deals 1 damage to any target.
: Draw a card.
As brilliant as a cut diamond, and with just as cruel an edge.