Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature of their choice.
Whenever you sacrifice a green creature, you may gain 2 life.
"Nature's most raw beauty is the circle: perfect in its continuance, with no break between death and life."
Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature of their choice.
Whenever you sacrifice a green creature, you may gain 2 life.
"Nature's most raw beauty is the circle: perfect in its continuance, with no break between death and life."
Flying
When this creature enters, untap all creatures you control.
Forecast — Tap two untapped white and/or blue creatures you control, Reveal this card from your hand: Draw a card. (Activate only during your upkeep and only once each turn.)
You gain X life and draw X cards.
"Let the knowledge of absolute law inspire you to live a life of absolute order."
You gain X life and draw X cards.
"Let the knowledge of absolute law inspire you to live a life of absolute order."
Flip a coin. If you win the flip, take an extra turn after this one.
Quyzl was told by his mentor to "make more time" for his studies.
Flip a coin. If you win the flip, take an extra turn after this one.
Quyzl was told by his mentor to "make more time" for his studies.
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
: Tajic gains first strike until end of turn.
Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Prevent all noncombat damage that would be dealt to other creatures you control.
: Tajic gains first strike until end of turn.
Sacrifice three white creatures: Exile target creature.
Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
Sacrifice three white creatures: Exile target creature.
Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
: Create Voja, a legendary 2/2 green and white Wolf creature token.
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
: Create Voja, a legendary 2/2 green and white Wolf creature token.
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
"It is technically an ooze, but its lifespan measures only seconds. In that short time, its appetite for magic is extraordinary."
—Simic research notes
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
"It is technically an ooze, but its lifespan measures only seconds. In that short time, its appetite for magic is extraordinary."
—Simic research notes
At the beginning of each opponent's upkeep, exile all cards from your hand face down.
At the beginning of your upkeep, return all cards you own exiled with this artifact to your hand, then draw a card.
At the beginning of each opponent's upkeep, exile all cards from your hand face down.
At the beginning of your upkeep, return all cards you own exiled with this artifact to your hand, then draw a card.
Lands you control have ": Add one mana of any color."
: Add one mana of any color.
Dimir mages put the lanterns to good use, creating shapeshifters and sleeper agents from mana foreign to them.
Lands you control have ": Add one mana of any color."
: Add one mana of any color.
Dimir mages put the lanterns to good use, creating shapeshifters and sleeper agents from mana foreign to them.
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
It wants to remain a mystery, banishing the curious in favor of less inquisitive company.
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
It wants to remain a mystery, banishing the curious in favor of less inquisitive company.
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip
It's easy to believe you're a god when you're twice as powerful as everyone else.
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.
Equip
It's easy to believe you're a god when you're twice as powerful as everyone else.
All damage that would be dealt to you is dealt to equipped creature instead.
Equip
To bear the shield of the pariah is the highest honor a Boros can receive—and the last.
All damage that would be dealt to you is dealt to equipped creature instead.
Equip
To bear the shield of the pariah is the highest honor a Boros can receive—and the last.
As this artifact enters, choose two colors.
Each spell you cast costs less to cast for each of the chosen colors it is.
"I'd rather see the guilds contend together with words in the halls of power, than in the streets with swords."
—Jace Beleren
As this artifact enters, choose two colors.
Each spell you cast costs less to cast for each of the chosen colors it is.
"I'd rather see the guilds contend together with words in the halls of power, than in the streets with swords."
—Jace Beleren
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
: You may tap or untap equipped creature.
Equip
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
: You may tap or untap equipped creature.
Equip
This land enters tapped.
: Add or .
Enter the Senate, the seat of justice and the foundation of Ravnican society.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped.
: Add or .
Enter with merciful hearts. Exit with battle cries.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped.
: Add or .
Enter and become a mastermind of spies, lies, and deception.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped.
: Add or .
Enter those who are starving and sick. You are welcome among the Swarm when the rest of Ravnica rejects you.
This land enters tapped.
: Add or .
Enter and leave the shackles of society behind.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped.
: Add or .
Enter those with the vision to create and the daring to release their creations.
This land enters tapped.
: Add or .
Enter to find wealth, security, and eternal life . . . for just a small price up front.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped.
: Add or .
Enter and indulge your darkest fantasies, for you may never pass this way again.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
This land enters tapped.
: Add or .
Enter and rejoice! The Conclave stands united, open to one and all.
This land enters tapped.
: Add or .
Enter and comprehend the perfection of orchestrated life.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
(: Add or .)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.