Ravnica Remastered

RVR · 531 cards · Released

Savra, Queen of the Golgari
Legendary Creature — Elf Shaman

Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature of their choice.

Whenever you sacrifice a green creature, you may gain 2 life.

"Nature's most raw beauty is the circle: perfect in its continuance, with no break between death and life."

2/2
Savra, Queen of the Golgari
Legendary Creature — Elf Shaman

Whenever you sacrifice a black creature, you may pay 2 life. If you do, each other player sacrifices a creature of their choice.

Whenever you sacrifice a green creature, you may gain 2 life.

"Nature's most raw beauty is the circle: perfect in its continuance, with no break between death and life."

2/2
Sky Hussar
Creature — Human Knight

Flying

When this creature enters, untap all creatures you control.

Forecast — Tap two untapped white and/or blue creatures you control, Reveal this card from your hand: Draw a card. (Activate only during your upkeep and only once each turn.)

4/3
Sphinx's Revelation
Instant

You gain X life and draw X cards.

"Let the knowledge of absolute law inspire you to live a life of absolute order."

Sphinx's Revelation
Instant

You gain X life and draw X cards.

"Let the knowledge of absolute law inspire you to live a life of absolute order."

Stitch in Time
Sorcery

Flip a coin. If you win the flip, take an extra turn after this one.

Quyzl was told by his mentor to "make more time" for his studies.

Stitch in Time
Sorcery

Flip a coin. If you win the flip, take an extra turn after this one.

Quyzl was told by his mentor to "make more time" for his studies.

Tajic, Legion's Edge
Legendary Creature — Human Soldier

Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Prevent all noncombat damage that would be dealt to other creatures you control.

: Tajic gains first strike until end of turn.

3/2
Tajic, Legion's Edge
Legendary Creature — Human Soldier

Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Prevent all noncombat damage that would be dealt to other creatures you control.

: Tajic gains first strike until end of turn.

3/2
Teysa, Orzhov Scion
Legendary Creature — Human Advisor

Sacrifice three white creatures: Exile target creature.

Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.

2/3
Teysa, Orzhov Scion
Legendary Creature — Human Advisor

Sacrifice three white creatures: Exile target creature.

Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.

2/3
Tolsimir Wolfblood
Legendary Creature — Elf Warrior

Other green creatures you control get +1/+1.

Other white creatures you control get +1/+1.

: Create Voja, a legendary 2/2 green and white Wolf creature token.

3/4
Tolsimir Wolfblood
Legendary Creature — Elf Warrior

Other green creatures you control get +1/+1.

Other white creatures you control get +1/+1.

: Create Voja, a legendary 2/2 green and white Wolf creature token.

3/4
Voidslime
Instant

Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

"It is technically an ooze, but its lifespan measures only seconds. In that short time, its appetite for magic is extraordinary."

—Simic research notes

Voidslime
Instant

Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

"It is technically an ooze, but its lifespan measures only seconds. In that short time, its appetite for magic is extraordinary."

—Simic research notes

Bottled Cloister
Artifact

At the beginning of each opponent's upkeep, exile all cards from your hand face down.

At the beginning of your upkeep, return all cards you own exiled with this artifact to your hand, then draw a card.

Bottled Cloister
Artifact

At the beginning of each opponent's upkeep, exile all cards from your hand face down.

At the beginning of your upkeep, return all cards you own exiled with this artifact to your hand, then draw a card.

Chromatic Lantern
Artifact

Lands you control have ": Add one mana of any color."

: Add one mana of any color.

Dimir mages put the lanterns to good use, creating shapeshifters and sleeper agents from mana foreign to them.

Chromatic Lantern
Artifact

Lands you control have ": Add one mana of any color."

: Add one mana of any color.

Dimir mages put the lanterns to good use, creating shapeshifters and sleeper agents from mana foreign to them.

Cloudstone Curio
Artifact

Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.

It wants to remain a mystery, banishing the curious in favor of less inquisitive company.

Cloudstone Curio
Artifact

Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.

It wants to remain a mystery, banishing the curious in favor of less inquisitive company.

Illusionist's Bracers
Artifact — Equipment

Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.

Equip

It's easy to believe you're a god when you're twice as powerful as everyone else.

Illusionist's Bracers
Artifact — Equipment

Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy.

Equip

It's easy to believe you're a god when you're twice as powerful as everyone else.

Pariah's Shield
Artifact — Equipment

All damage that would be dealt to you is dealt to equipped creature instead.

Equip

To bear the shield of the pariah is the highest honor a Boros can receive—and the last.

Pariah's Shield
Artifact — Equipment

All damage that would be dealt to you is dealt to equipped creature instead.

Equip

To bear the shield of the pariah is the highest honor a Boros can receive—and the last.

Seal of the Guildpact
Artifact

As this artifact enters, choose two colors.

Each spell you cast costs less to cast for each of the chosen colors it is.

"I'd rather see the guilds contend together with words in the halls of power, than in the streets with swords."

—Jace Beleren

Seal of the Guildpact
Artifact

As this artifact enters, choose two colors.

Each spell you cast costs less to cast for each of the chosen colors it is.

"I'd rather see the guilds contend together with words in the halls of power, than in the streets with swords."

—Jace Beleren

Sword of the Paruns
Artifact — Equipment

As long as equipped creature is tapped, tapped creatures you control get +2/+0.

As long as equipped creature is untapped, untapped creatures you control get +0/+2.

: You may tap or untap equipped creature.

Equip

Sword of the Paruns
Artifact — Equipment

As long as equipped creature is tapped, tapped creatures you control get +2/+0.

As long as equipped creature is untapped, untapped creatures you control get +0/+2.

: You may tap or untap equipped creature.

Equip

Azorius Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter the Senate, the seat of justice and the foundation of Ravnican society.

Blood Crypt
Land — Swamp Mountain

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Blood Crypt
Land — Swamp Mountain

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Boros Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter with merciful hearts. Exit with battle cries.

Breeding Pool
Land — Forest Island

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Breeding Pool
Land — Forest Island

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Dimir Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter and become a mastermind of spies, lies, and deception.

Godless Shrine
Land — Plains Swamp

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Godless Shrine
Land — Plains Swamp

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Golgari Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter those who are starving and sick. You are welcome among the Swarm when the rest of Ravnica rejects you.

Gruul Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter and leave the shackles of society behind.

Hallowed Fountain
Land — Plains Island

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Hallowed Fountain
Land — Plains Island

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Izzet Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter those with the vision to create and the daring to release their creations.

Orzhov Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter to find wealth, security, and eternal life . . . for just a small price up front.

Overgrown Tomb
Land — Swamp Forest

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Overgrown Tomb
Land — Swamp Forest

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Rakdos Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter and indulge your darkest fantasies, for you may never pass this way again.

Sacred Foundry
Land — Mountain Plains

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Sacred Foundry
Land — Mountain Plains

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Selesnya Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter and rejoice! The Conclave stands united, open to one and all.

Simic Guildgate
Land — Gate

This land enters tapped.

: Add or .

Enter and comprehend the perfection of orchestrated life.

Steam Vents
Land — Island Mountain

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Steam Vents
Land — Island Mountain

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Stomping Ground
Land — Mountain Forest

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Stomping Ground
Land — Mountain Forest

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Temple Garden
Land — Forest Plains

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Temple Garden
Land — Forest Plains

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Watery Grave
Land — Island Swamp

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Watery Grave
Land — Island Swamp

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Divine Visitation
Enchantment

If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.