Starter 1999

S99 · 173 cards · Released

Wind Drake
Creature — Drake

Flying

"No bird soars too high, if he soars with his own wings."

—William Blake, The Marriage of Heaven and Hell

2/2
Wind Sail
Sorcery

One or two target creatures gain flying until end of turn.

It pays to be at home both on the sea and in the sky.

Abyssal Horror
Creature — Horror

Flying

When this creature enters, target player discards two cards.

2/2
Ancient Craving
Sorcery

You draw three cards and you lose 3 life.

Knowledge demands sacrifice.

Bog Imp
Creature — Imp

Flying (This creature can't be blocked except by creatures with flying or reach.)

Don't be fooled by their looks. Think of them as little knives with wings.

1/1
Bog Raiders
Creature — Zombie

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Those who live amid decay must expect scavengers.

2/2
Bog Wraith
Creature — Wraith

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

It moved through the troops leaving no footprints, save on their souls.

3/3
Chorus of Woe
Sorcery

Creatures you control get +1/+0 until end of turn.

When nightstalkers sing, nothing in creation sleeps.

Coercion
Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card.

"Human tenderness is simply weakness in a pretty package."

Dakmor Ghoul
Creature — Zombie

When this creature enters, target opponent loses 2 life and you gain 2 life.

"Cursed be the sickly forms that err from honest Nature's rule!"

—Alfred, Lord Tennyson, "Locksley Hall"

2/2
Dakmor Lancer
Creature — Human Knight

When this creature enters, destroy target nonblack creature.

The darkness of his shield reflects the inky blackness of his soul.

3/3
Dakmor Plague
Sorcery

Dakmor Plague deals 3 damage to each creature and each player.

The tiniest cough can be deadlier than the fiercest dragon.

Dakmor Scorpion
Creature — Scorpion

A scorpion this big you won't find curled up in your boot. Maybe around your boot, but not *in* it.

2/1
Dakmor Sorceress
Creature — Human Wizard Sorcerer

Dakmor Sorceress's power is equal to the number of Swamps you control.

*/4
Dark Offering
Sorcery

Destroy target nonblack creature. You gain 3 life.

"Our greatest hope has become our enemy's greatest triumph."

—Court counselor

Dread Reaper
Creature — Horror

Flying

When this creature enters, you lose 5 life.

6/5
Feral Shadow
Creature — Nightstalker

Flying

Not all shadows are cast by light—some are cast by darkness.

2/1
Gravedigger
Creature — Zombie

When this creature enters, you may return target creature card from your graveyard to your hand.

2/2
Grim Tutor
Sorcery

Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

One who goes unpunished never learns.

—Greek proverb

Hand of Death
Sorcery

Destroy target nonblack creature.

The touch of death is never gentle.

Hollow Dogs
Creature — Phyrexian Zombie Dog

Whenever this creature attacks, it gets +2/+0 until end of turn.

A hollow dog is never empty. It is filled with thirst for the hunt.

3/3
Howling Fury
Sorcery

Target creature gets +4/+0 until end of turn.

I howl my soul to the moon, and the moon howls with me.

Mind Rot
Sorcery

Target player discards two cards.

Muck Rats
Creature — Rat

"Just as some fool said it couldn't get worse, the rats began to show up."

—Foot soldier

1/1
Raise Dead
Sorcery

Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.

Ravenous Rats
Creature — Rat

When this creature enters, target opponent discards a card.

1/1
Scathe Zombies
Creature — Zombie

Luckily for them, it doesn't take much brains to slaughter and maim.

2/2
Serpent Warrior
Creature — Snake Warrior

When this creature enters, you lose 3 life.

A hiss before dying.

3/3
Shrieking Specter
Creature — Specter

Flying

Whenever this creature attacks, defending player discards a card.

2/2
Soul Feast
Sorcery

Target player loses 4 life and you gain 4 life.

Evil often dines alone.

Stream of Acid
Sorcery

Destroy target land or nonblack creature.

Wicked Pact
Sorcery

Destroy two target nonblack creatures. You lose 5 life.

Cinder Storm
Sorcery

Cinder Storm deals 7 damage to any target.

When the sky's rain has turned to fire, what will put it out?

Devastation
Sorcery

Destroy all creatures and lands.

There is much talk about the art of creation. What about the art of destruction?

Earth Elemental
Creature — Elemental

Its voice has the tremor of deafening thunder, its blow the force of an avalanche.

4/5
Fire Elemental
Creature — Elemental

You are drawn to your death as a moth to the flame.

5/4
Fire Tempest
Sorcery

Fire Tempest deals 6 damage to each creature and each player.

Goblin Cavaliers
Creature — Goblin

They get along so well with their goats because they're practically goats themselves.

3/2
Goblin Chariot
Creature — Goblin Warrior

Haste (This creature can attack and as soon as it comes under your control.)

They have to replace the wheels, they have to replace the boar, and sometimes they have to replace the goblin.

2/2
Goblin Commando
Creature — Goblin

When this creature enters, it deals 2 damage to target creature.

With a commando around, somebody's gonna get hurt.

2/2
Goblin General
Creature — Goblin Warrior

Whenever this creature attacks, Goblin creatures you control get +1/+1 until end of turn.

Lead, follow, or run around like crazy.

1/1
Goblin Glider
Creature — Goblin

Flying

This creature can't block.

The goblins call the gliders "death from above." Everyone else calls them "clods in the clouds."

1/1
Goblin Hero
Creature — Goblin

When you're a goblin, you don't have to step forward to be a hero—everyone else just has to step back.

2/2
Goblin Lore
Sorcery

Draw four cards, then discard three cards at random.

"I done forgot more than you'll ever know, pipsqueak."

"Yeah—that's your problem."

Goblin Mountaineer
Creature — Goblin Scout

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Goblin mountaineer, barely keeps his family fed.

1/1
Goblin Settler
Creature — Goblin

When this creature enters, destroy target land.

Be it ever so crumbled, there's no place like home.

1/1
Hulking Goblin
Creature — Goblin

This creature can't block.

The bigger they are, the harder they avoid work.

2/2
Hulking Ogre
Creature — Ogre

This creature can't block.

Once they realized the ogre had more size than speed, the soldiers simply went around it.

3/3
Jagged Lightning
Sorcery

Jagged Lightning deals 3 damage to each of two target creatures.

Last Chance
Sorcery

Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.

Lava Axe
Sorcery

Lava Axe deals 5 damage to target player or planeswalker.

Meant to cut through the body and burn straight to the soul.

Mons's Goblin Raiders
Creature — Goblin

Just because they have a club doesn't mean they're organized.

1/1
Ogre Warrior
Creature — Ogre Warrior

Assault and battery included.

3/3
Raging Goblin
Creature — Goblin Berserker

Haste (This creature can attack and as soon as it comes under your control.)

He raged at the world, at his family, at his life. But mostly he just raged.

1/1
Relentless Assault
Sorcery

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Scorching Spear
Sorcery

Scorching Spear deals 1 damage to any target.

Lift your spear as you might lift your glass, and toast your enemy.

Spitting Earth
Sorcery

Spitting Earth deals damage to target creature equal to the number of Mountains you control.

Stone Rain
Sorcery

Destroy target land.

Thunder Dragon
Creature — Dragon

Flying

When this creature enters, it deals 3 damage to each creature without flying.

5/5
Trained Orgg
Creature — Orgg

All orggs know how to kill; training teaches them what to kill.

6/6