Flying
"No bird soars too high, if he soars with his own wings."
—William Blake, The Marriage of Heaven and Hell
One or two target creatures gain flying until end of turn.
It pays to be at home both on the sea and in the sky.
Flying
When this creature enters, target player discards two cards.
You draw three cards and you lose 3 life.
Knowledge demands sacrifice.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Don't be fooled by their looks. Think of them as little knives with wings.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Those who live amid decay must expect scavengers.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
It moved through the troops leaving no footprints, save on their souls.
Creatures you control get +1/+0 until end of turn.
When nightstalkers sing, nothing in creation sleeps.
Target opponent reveals their hand. You choose a card from it. That player discards that card.
"Human tenderness is simply weakness in a pretty package."
When this creature enters, target opponent loses 2 life and you gain 2 life.
"Cursed be the sickly forms that err from honest Nature's rule!"
—Alfred, Lord Tennyson, "Locksley Hall"
When this creature enters, destroy target nonblack creature.
The darkness of his shield reflects the inky blackness of his soul.
Dakmor Plague deals 3 damage to each creature and each player.
The tiniest cough can be deadlier than the fiercest dragon.
A scorpion this big you won't find curled up in your boot. Maybe around your boot, but not *in* it.
Dakmor Sorceress's power is equal to the number of Swamps you control.
Destroy target nonblack creature. You gain 3 life.
"Our greatest hope has become our enemy's greatest triumph."
—Court counselor
Flying
When this creature enters, you lose 5 life.
Flying
Not all shadows are cast by light—some are cast by darkness.
When this creature enters, you may return target creature card from your graveyard to your hand.
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
One who goes unpunished never learns.
—Greek proverb
Destroy target nonblack creature.
The touch of death is never gentle.
Whenever this creature attacks, it gets +2/+0 until end of turn.
A hollow dog is never empty. It is filled with thirst for the hunt.
Target creature gets +4/+0 until end of turn.
I howl my soul to the moon, and the moon howls with me.
Target player discards two cards.
"Just as some fool said it couldn't get worse, the rats began to show up."
—Foot soldier
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
When this creature enters, target opponent discards a card.
Luckily for them, it doesn't take much brains to slaughter and maim.
When this creature enters, you lose 3 life.
A hiss before dying.
Flying
Whenever this creature attacks, defending player discards a card.
Target player loses 4 life and you gain 4 life.
Evil often dines alone.
Destroy target land or nonblack creature.
Destroy two target nonblack creatures. You lose 5 life.
Cinder Storm deals 7 damage to any target.
When the sky's rain has turned to fire, what will put it out?
Destroy all creatures and lands.
There is much talk about the art of creation. What about the art of destruction?
Its voice has the tremor of deafening thunder, its blow the force of an avalanche.
You are drawn to your death as a moth to the flame.
Fire Tempest deals 6 damage to each creature and each player.
They get along so well with their goats because they're practically goats themselves.
Haste (This creature can attack and as soon as it comes under your control.)
They have to replace the wheels, they have to replace the boar, and sometimes they have to replace the goblin.
When this creature enters, it deals 2 damage to target creature.
With a commando around, somebody's gonna get hurt.
Whenever this creature attacks, Goblin creatures you control get +1/+1 until end of turn.
Lead, follow, or run around like crazy.
Flying
This creature can't block.
The goblins call the gliders "death from above." Everyone else calls them "clods in the clouds."
When you're a goblin, you don't have to step forward to be a hero—everyone else just has to step back.
Draw four cards, then discard three cards at random.
"I done forgot more than you'll ever know, pipsqueak."
"Yeah—that's your problem."
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Goblin mountaineer, barely keeps his family fed.
When this creature enters, destroy target land.
Be it ever so crumbled, there's no place like home.
This creature can't block.
The bigger they are, the harder they avoid work.
This creature can't block.
Once they realized the ogre had more size than speed, the soldiers simply went around it.
Jagged Lightning deals 3 damage to each of two target creatures.
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Lava Axe deals 5 damage to target player or planeswalker.
Meant to cut through the body and burn straight to the soul.
Just because they have a club doesn't mean they're organized.
Assault and battery included.
Haste (This creature can attack and as soon as it comes under your control.)
He raged at the world, at his family, at his life. But mostly he just raged.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Scorching Spear deals 1 damage to any target.
Lift your spear as you might lift your glass, and toast your enemy.
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Destroy target land.
Flying
When this creature enters, it deals 3 damage to each creature without flying.
All orggs know how to kill; training teaches them what to kill.