Starter 1999

S99 · 173 cards · Released

Tremor
Sorcery

Tremor deals 1 damage to each creature without flying.

One little goblin shook up the ground. When the dust cleared, no one was found.

Volcanic Dragon
Creature — Dragon

Flying, haste

Speed and fire are always a deadly combination.

4/4
Volcanic Hammer
Sorcery

Volcanic Hammer deals 3 damage to any target.

Fire finds its form in the heat of the forge.

Alluring Scent
Sorcery

All creatures able to block target creature this turn do so.

No earthly armor is protection against this sweetness.

Barbtooth Wurm
Creature — Wurm

In its lair lies a carpet of bones.

6/4
Bull Hippo
Creature — Hippo

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Stay alert: his lumbering may shake the ground itself, but in water, he glides.

3/3
Durkwood Boars
Creature — Boar

"And the unclean spirits went out, and entered the swine: and the herd ran violently . . . ."

The Bible, Mark 5:13

4/4
Gorilla Warrior
Creature — Ape Warrior

They were formidable even before they learned the use of weapons.

3/2
Grizzly Bears
Creature — Bear

Don't worry about provoking grizzly bears; they come that way.

2/2
Lone Wolf
Creature — Wolf

You may have this creature assign its combat damage as though it weren't blocked.

2/2
Lynx
Creature — Cat

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Rarely seen, hardly heard, never caught.

2/1
Monstrous Growth
Sorcery

Target creature gets +4/+4 until end of turn.

The nightstalkers' little game of tease-the-squirrel suddenly took an unexpected turn.

Moon Sprite
Creature — Faerie

Flying

"I am that merry wanderer of the night."

—William Shakespeare,

A Midsummer Night's Dream

1/1
Natural Spring
Sorcery

Target player gains 8 life.

The dying ask for water because they know it contains life.

Nature's Cloak
Sorcery

Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.)

Nature's Lore
Sorcery

Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Every seed planted is another lesson the forest can teach us.

Norwood Archers
Creature — Elf Archer

Reach (This creature can block creatures with flying.)

"'Air superiority?' Not while our archers scan the skies."

—Elvish scout

3/3
Norwood Ranger
Creature — Elf Scout Ranger

Some trees bear deadly fruit.

1/2
Pride of Lions
Creature — Cat

You may have this creature assign its combat damage as though it weren't blocked.

4/4
Renewing Touch
Sorcery

Shuffle any number of target creature cards from your graveyard into your library.

Death just encourages life the more.

Silverback Ape
Creature — Ape

His true majesty is not in his silver, but in his size.

5/5
Southern Elephant
Creature — Elephant

Neither predator nor prey, the elephant chooses its place in the battle.

3/4
Squall
Sorcery

Squall deals 2 damage to each creature with flying.

"To-night the winds begin to rise . . . The rooks are blown about the skies . . . ."

—Alfred, Lord Tennyson, In Memoriam

Summer Bloom
Sorcery

You may play up to three additional lands this turn.

Summer sends its kiss with warmth and blooming life.

Sylvan Basilisk
Creature — Basilisk

Whenever this creature becomes blocked by a creature, destroy that creature.

2/4
Sylvan Yeti
Creature — Yeti

Sylvan Yeti's power is equal to the number of cards in your hand.

The deeper the wood, the greater its strength.

*/4
Thorn Elemental
Creature — Elemental

You may have this creature assign its combat damage as though it weren't blocked.

7/7
Untamed Wilds
Sorcery

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

Whiptail Wurm
Creature — Wurm

It's hard to say for certain which end is more dangerous.

8/5
Whirlwind
Sorcery

Destroy all creatures with flying.

Wild Ox
Creature — Ox

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

It has the run of the swamps, and it knows it.

3/3
Willow Elf
Creature — Elf

The forest lives in the elf as the elf lives in the forest.

1/1
Wood Elves
Creature — Elf Scout

When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.

1/1
Plains
Basic Land — Plains

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Plains
Basic Land — Plains

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Plains
Basic Land — Plains

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Plains
Basic Land — Plains

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Island
Basic Land — Island

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Island
Basic Land — Island

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Island
Basic Land — Island

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Island
Basic Land — Island

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Swamp
Basic Land — Swamp

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Mountain
Basic Land — Mountain

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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Forest
Basic Land — Forest

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