Whenever another permanent you control enters, each opponent mills a card.
Worshippers are allowed to pluck one memory from a chosen nonbeliever. Maybe a battle plan. Maybe a profession of love.
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Everyone gets some time in the good soil. This week it's the Turnipsons.
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Return any number of permanent cards with different names from your graveyard to the battlefield.
This land enters tapped.
: Add .
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
They say you can't take it with you, but he's out to prove them wrong.
Target player discards two cards at random.
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand.
, : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
"Again—mana! And tap it! And cast! Feel the burn—you're doing great!"
Flying, menace
When Junji dies, choose one —
• Each opponent discards two cards and loses 2 life.
• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
Sacrifice an artifact: Add .
: Add .
Always they are watching, carefully tallying twig snaps.
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis.
Many live lives of quiet desperation. His
is quite loud.
Sacrifice a creature: Add one mana of any color.
Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
: Untap this artifact.
, : Create a 1/1 colorless Servo artifact creature token.
, , Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying.
, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.
: Add .
: Add . Activate only if you control five or more lands.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
You may have this land enter tapped as a copy of any land on the battlefield.
: Add .
, Sacrifice this land: Destroy target nonbasic land.
Xantcha enters under the control of an opponent of your choice.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
Deathtouch, lifelink
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Bala Ged scribes have stanza upon stanza of its exploits stalking jungles and the mirey quags within.
Whenever a land enters, Zo-Zu deals 2 damage to that land's controller.
His cleverness is well regarded among the akki, but most of his jokes are just variations on "Leaving Zo-Zu'n?" and then he shoots fire at you.
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
Whenever another permanent you control enters, each opponent mills a card.
Worshippers are allowed to pluck one memory from a chosen nonbeliever. Maybe a battle plan. Maybe a profession of love.
Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.
Everyone gets some time in the good soil. This week it's the Turnipsons.
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Return any number of permanent cards with different names from your graveyard to the battlefield.
This land enters tapped.
: Add .
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
They say you can't take it with you, but he's out to prove them wrong.
Target player discards two cards at random.
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand.
, : You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
"Again—mana! And tap it! And cast! Feel the burn—you're doing great!"
Flying, menace
When Junji dies, choose one —
• Each opponent discards two cards and loses 2 life.
• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
Sacrifice an artifact: Add .
: Add .
Always they are watching, carefully tallying twig snaps.
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis.
Many live lives of quiet desperation. His
is quite loud.
Sacrifice a creature: Add one mana of any color.
Vigilance, deathtouch, haste
Questing Beast can't be blocked by creatures with power 2 or less.
Combat damage that would be dealt by creatures you control can't be prevented.
Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
: Untap this artifact.
, : Create a 1/1 colorless Servo artifact creature token.
, , Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying.
, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.
: Add .
: Add . Activate only if you control five or more lands.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.
You may have this land enter tapped as a copy of any land on the battlefield.
: Add .
, Sacrifice this land: Destroy target nonbasic land.
Xantcha enters under the control of an opponent of your choice.
Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls.
: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
Deathtouch, lifelink
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Bala Ged scribes have stanza upon stanza of its exploits stalking jungles and the mirey quags within.
Whenever a land enters, Zo-Zu deals 2 damage to that land's controller.
His cleverness is well regarded among the akki, but most of his jokes are just variations on "Leaving Zo-Zu'n?" and then he shoots fire at you.
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Professor Horton's synthetic man was dubbed "The Human Torch" for its tendency to burst into flames upon contact with air.
If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
WITH EXTRAORDINARY STRENGTH, THE SUBMARINER GIVES THE UNFORTUNATE SHIP A TERRIFIC SHOVE!
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control have indestructible.
Each player's life total becomes the number of creatures they control.
"You know we haven't done enough research into the effect of the cosmic rays! They might kill us all out in space!"
—Ben Grimm
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Enchant creature you control
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
All damage that would be dealt to you is dealt to enchanted creature instead.
...there must also come great responsibility!