Secret Lair Countdown

SLC · 114 cards · Released

Vigor
Creature — Elemental Incarnation

Trample

If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.

When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

6/6
Mjölnir, Storm Hammer
Legendary Artifact — Equipment

When Mjölnir enters, attach it to target legendary creature you control.

Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls.

Equip

Doctor Strange, Master of Magic
Legendary Creature — Human Sorcerer Hero

Flying, vigilance, prowess

: Draw a card. Activate only if you've cast a noncreature spell this turn.

"Where mankind is menaced by magic, there must Doctor Strange go to combat it!"

2/3
Champion's Helm
Artifact — Equipment

Equipped creature gets +2/+2.

As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip

"What is wrong? Have you never seen an Iron Man before?"

—Tony Stark

Force of Virtue
Enchantment

If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost.

Flash

Creatures you control get +1/+1.

"We'll never be beaten! For we are...

the Avengers!"

—Thor

Heroic Intervention
Instant

Permanents you control gain hexproof and indestructible until end of turn.

"At last we'll have a chance to use all the training the Professor gave us!"

—Angel, Warren Worthington III

Fighter Class
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When this Class enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.

: Level 2

Equip abilities you activate cost less to activate.

: Level 3

Whenever a creature you control attacks, up to one target creature blocks it this combat if able.

Court of Bounty
Enchantment

When this enchantment enters, you become the monarch.

At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.

Wakanda flourishes under the Black Panther's rule.

Devastation
Sorcery

Destroy all creatures and lands.

"My journey is ended! This planet shall sustain me until it is drained of all elemental life! So speaks Galactus!"

Unholy Heat
Instant

Unholy Heat deals 2 damage to target creature or planeswalker.

Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.

Villainous Wrath
Sorcery

Target opponent loses life equal to the number of creatures they control. Then destroy all creatures.

Thanos had not come to Titan to conquer or pillage or enslave. Thanos had come to kill.

Damning Verdict
Sorcery

Destroy all creatures with no counters on them.

"No way, creatures of the damned—I've been hunting you scum for too long to watch you slip me now."

—Blade, Eric Brooks

Primal Might
Sorcery

Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Damn
Sorcery

Destroy target creature. A creature destroyed this way can't be regenerated.

Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

"I kill only those who deserve killing."

—The Punisher, Frank Castle

Genesis Wave
Sorcery

Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.

Fiery Confluence
Sorcery

Choose three. You may choose the same mode more than once.

• Fiery Confluence deals 1 damage to each creature.

• Fiery Confluence deals 2 damage to each opponent.

• Destroy target artifact.

Rogue's Gloves
Artifact — Equipment

Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Beta Ray Bill
Legendary Creature — Alien Warrior Hero

Valiant — Whenever Beta Ray Bill becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on him and up to one target God you control.

2/3
Snuff Out
Instant

If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost.

Destroy target nonblack creature. It can't be regenerated.

"It's only fitting that it should end here. Don't you agree?"

—Venom, Eddie Brock

Titanic Ultimatum
Sorcery

Until end of turn, creatures you control get +5/+5 and gain first strike, trample, and lifelink.

"The Ultimates... assembling. That can't be anything good!"

—Spider-Man, Peter Parker (Earth-1610)

Opposition Agent
Creature — Human Rogue

Flash

You control your opponents while they're searching their libraries.

While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.

3/2
Collective Effort
Sorcery

Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Destroy target creature with power 4 or greater.

• Destroy target enchantment.

• Put a +1/+1 counter on each creature target player controls.

Lightning Bolt
Instant

Lightning Bolt deals 3 damage to any target.

Shivan Dragon
Creature — Dragon

Flying

: This creature gets +1/+0 until end of turn.

While it's true most Dragons are cruel, the Shivan Dragon seems to take particular glee in the misery of others, often tormenting its victims much like a cat plays with a mouse before delivering the final blow.

5/5
Mishra's Factory
Land

: Add .

: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land.

: Target Assembly-Worker creature gets +1/+1 until end of turn.

Necropotence
Enchantment

Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Lim-Dûl's Vault
Instant

Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.

Tradewind Rider
Creature — Spirit

Flying

, Tap two untapped creatures you control: Return target permanent to its owner's hand.

It is said that the wind will blow the world past if you wait long enough.

1/4
Smokestack
Artifact

At the beginning of your upkeep, you may put a soot counter on this artifact.

At the beginning of each player's upkeep, that player sacrifices a permanent of their choice for each soot counter on this artifact.

Squee, Goblin Nabob
Legendary Creature — Goblin

At the beginning of your upkeep, you may return this card from your graveyard to your hand.

"General?!" Tahngarth roared. "General nuisance, maybe."

1/1
Lin Sivvi, Defiant Hero
Legendary Creature — Human Rebel

, : Search your library for a Rebel permanent card with mana value X or less, put it onto the battlefield, then shuffle.

: Put target Rebel card from your graveyard on the bottom of your library.

1/3
Wild Mongrel
Creature — Dog

Discard a card: This creature gets +1/+1 and becomes the color of your choice until end of turn.

It teaches you to play dead.

2/2
Genesis
Creature — Incarnation

At the beginning of your upkeep, if this creature is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.

"First through the Riftstone was Genesis—and the world was lifeless no more."

—Scroll of Beginnings

4/4
Chrome Mox
Artifact

Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand.

: Add one mana of any of the exiled card's colors.

Glimpse of Nature
Sorcery

Whenever you cast a creature spell this turn, draw a card.

Dosan sat in repose for many hours. He made no motion, no sound at all. And as he sat, nature revealed itself to him.

Lightning Helix
Instant

Lightning Helix deals 3 damage to any target and you gain 3 life.

Though lesser well-known than its army of soldiers, the Boros Legion's mage-priests are as respected by the innocent as they are hated by the ghosts of the guilty.

Bogardan Hellkite
Creature — Dragon

Flash

Flying

When this creature enters, it deals 5 damage divided as you choose among any number of targets.

5/5
Ponder
Sorcery

Look at the top three cards of your library, then put them back in any order. You may shuffle.

Draw a card.

"We see the same sky as you, just through a different lens."

Heritage Druid
Creature — Elf Druid

Tap three untapped Elves you control: Add .

"Study the great spirits of our age and those of the past. Prune secrets from the branching traceries of our lineage."

—Twila, Gilt-Leaf archdruid

1/1
Bloodbraid Elf
Creature — Elf Berserker

Haste (This creature can attack and as soon as it comes under your control.)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

3/2
Sun Titan
Creature — Giant

Vigilance

Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

A blazing sun that never sets.

6/6
Birthing Pod
Artifact

( can be paid with either or 2 life.)

, , Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.

Deathrite Shaman
Creature — Elf Shaman

: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)

, : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.

, : Exile target creature card from a graveyard. You gain 2 life.

1/2
Elspeth, Sun's Champion
Legendary Planeswalker — Elspeth

[+1]: Create three 1/1 white Soldier creature tokens.

[−3]: Destroy all creatures with power 4 or greater.

[−7]: You get an emblem with "Creatures you control get +2/+2 and have flying."

Loyalty: 4
Siege Rhino
Creature — Rhino

Trample

When this creature enters, each opponent loses 3 life and you gain 3 life.

The mere approach of an Abzan war beast is enough to send enemies fleeing in panic.

4/5
Dragonlord Ojutai
Legendary Creature — Elder Dragon

Flying

Dragonlord Ojutai has hexproof as long as it's untapped.

Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

5/4
Thalia, Heretic Cathar
Legendary Creature — Human Soldier

First strike

Creatures and nonbasic lands your opponents control enter tapped.

"Salvation will not be granted by the Lunarch Council. It must be earned—at the edge of a sword, if necessary."

3/2
Nicol Bolas, God-Pharaoh
Legendary Planeswalker — Bolas

[+2]: Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.

[+1]: Each opponent exiles two cards from their hand.

[−4]: Nicol Bolas deals 7 damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.

[−12]: Exile each nonland permanent your opponents control.

Loyalty: 7
Arclight Phoenix
Creature — Phoenix

Flying, haste

At the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return this card from your graveyard to the battlefield.

Some storms never blow over.

3/2
Emry, Lurker of the Loch
Legendary Creature — Merfolk Wizard

Affinity for artifacts (This spell costs less to cast for each artifact you control.)

When Emry enters, mill four cards.

: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

1/2
Shark Typhoon
Enchantment

Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value.

Cycling (, Discard this card: Draw a card.)

When you cycle this card, create an X/X blue Shark creature token with flying.

Elite Spellbinder
Creature — Human Cleric

Flying

When this creature enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.

3/1
Nashi, Moon Sage's Scion
Legendary Creature — Rat Ninja

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Nashi deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.

3/2
Lotus Field
Land

Hexproof

This land enters tapped.

When this land enters, sacrifice two lands.

: Add three mana of any one color.