As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
: Add .
Lightning Bolt deals 3 damage to any target.
To wield lightning is to tame chaos.
As an additional cost to cast this spell, discard a card.
Draw two cards.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
: Add .
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Lightning Bolt deals 3 damage to any target.
To wield lightning is to tame chaos.
As an additional cost to cast this spell, discard a card.
Draw two cards.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
Counter target spell.
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
In matters of life and death, he trusts his gut.
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This creature can't block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
When this creature dies, put target creature card from your graveyard on top of your library.
Dredge 4 (If you would draw a card, you may mill four cards instead. If you do, return this card from your graveyard to your hand.)
"What is death?" he asked the raven.
"Your next birth," it replied.
Return up to three target land cards from your graveyard to your hand.
Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
"When there is no one left but the ravens, the Swarm will rise and rule all."
—Lost prophecy of Svogthir
( can be paid with any two mana or with . This card's mana value is 10.)
Other Scarecrow creatures you control get +1/+1.
Whenever another Scarecrow you control enters, destroy target permanent.
It's harvest time.
: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle.
: Gain control of target Sliver. (This effect lasts indefinitely.)
The end of evolution.
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost less to cast.
Flying
Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
Kicker (You may pay an additional as you cast this spell.)
When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
If you need a job done quick and extra stabby, call "McChoppy."
This creature doesn't untap during your untap step.
Whenever a creature dies, untap this creature.
: This creature deals 1 damage to any target.
"Gunner" can't hear you over the sound of his swagger.
Other Goblins get +1/+1 and have mountainwalk.
"The King" set out to assemble the most kaboomiest goblin team in the land.
Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
"Danger" was supposed to be babysitting, so "Little Angel" became the newest member of the team.
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.)
Whenever this creature attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
First name, Danger. Last name, also Danger.
Whenever this creature attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.
"Troops, kitten formation! This mouse won't catch itself!"
—Whiskers
Other Cats you control get +1/+1 and have lifelink. (Damage dealt by those creatures also causes you to gain that much life.)
When this creature enters, create two 1/1 white Cat creature tokens with lifelink.
Someone had stolen his cushion. When he found the perpetrator, he would feed them to the crocodiles.
Reach
Whenever this creature or another Cat you control enters, you may destroy target artifact or enchantment.
No matter how hard they tried, they could never catch that red dot in the sky.
Eminence — At the beginning of combat on your turn, if Arahbo is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn.
Whenever another Cat you control attacks, you may pay . If you do, it gains trample and gets +X/+X until end of turn, where X is its power.
First strike
Whenever Mirri attacks, each opponent can't block with more than one creature this combat.
As long as Mirri is tapped, no more than one creature can attack you each combat.
Draw a card. Scry 2.
She drank, and in the depths of the Blind Eternities, an ancient eye opened.
Draw a card. Scry 2.
What would you exchange for a cosmic secret? Any payment is a small price for insight.
Draw a card. Scry 2.
"Why stop at the third eye?" came a whisper from the cup. "Drink more, and open them all."
Draw a card. Scry 2.
Future, past, and present become one in the blink of an eye.
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ink-Eyes deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.
: Regenerate Ink-Eyes.
All Rats have fear.
, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
A sumptuous feast with friends starts the new year off on a good paw.
Pack Rat's power and toughness are each equal to the number of Rats you control.
, Discard a card: Create a token that's a copy of this creature.
A procession of gifts with no end in sight.
This creature gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
No matter how crowded the den, everyone's welcome to squeak in for the festivities.
First strike
Noncreature spells cost more to cast.
"I've sworn to protect the people from the horrors that would destroy them—even if those horrors are the angels themselves."
First strike
Noncreature spells cost more to cast.
"I serve the soft light of the moon that holds back the terrors of the night. I serve the bonds between us, driving out the fear that would break us apart."
First strike
Noncreature spells cost more to cast.
"I would rather be a heretic than betray my conscience."
First strike
Noncreature spells cost more to cast.
"I am the Guardian of Thraben, and I claim my right to speak before the council."
Counter target noncreature spell unless its controller pays .
A great wizard always has a few surprises up their sleeve.
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Great art requires pain... but not necessarily the artist's.
When this creature enters, you may return target card from your graveyard to your hand.
Our lives are etched on our bodies, memories illustrated on skin.
As this artifact enters, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
: Add .
: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
Whenever another creature you control dies, you get an experience counter.
At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
First strike, hexproof
Whenever Narset attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.
Flying
: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.