Secret Lair Drop

SLD · 2432 cards · Released

Glen Elendra Archmage
Creature — Faerie Wizard

Flying

, Sacrifice this creature: Counter target noncreature spell.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

2/2
Mistbind Clique
Creature — Faerie Wizard

Flash

Flying

Champion a Faerie (When this enters, sacrifice it unless you exile another Faerie you control. When this leaves the battlefield, that card returns to the battlefield.)

When a Faerie is championed with this creature, tap all lands target player controls.

4/4
Spellstutter Sprite
Creature — Faerie Wizard

Flash

Flying

When this creature enters, counter target spell with mana value X or less, where X is the number of Faeries you control.

1/1
Vendilion Clique
Legendary Creature — Faerie Wizard

Flash

Flying

When Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.

3/1
Swamp
Basic Land — Swamp

(: Add .)

Sower of Temptation
Creature — Faerie Wizard

Flying

When this creature enters, gain control of target creature for as long as this creature remains on the battlefield.

Moth to my light, cease resistance.

Hand over the reins to your mind.

2/2
Damnation
Sorcery

Destroy all creatures. They can't be regenerated.

All deeds once committed, repaid now in kind.

Enchanted Evening
Enchantment

All permanents are enchantments in addition to their other types.

Tempest ends and water stills

Gently reinventing the shape

Of all things.

Hallowed Fountain
Land — Plains Island

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Two statues stand watch over the entrance to Valor's Reach, celebrating its twin founders—and its first champions.

Watery Grave
Land — Island Swamp

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

"Aye, ships go missing in the Stormwreck Sea all the time. That's why we don't call it the Calmsafe Current."

—Captain Lannery Storm

Blood Crypt
Land — Swamp Mountain

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Vampires invited to a soiree at Markov Manor are expected to bring a guest or refreshments—or both.

Stomping Ground
Land — Mountain Forest

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

"Atarka and her subjects congregate in Ayagor, the Dragon's Bowl. It is my duty to keep that bowl full."

—Surrak, the Hunt Caller

Temple Garden
Land — Forest Plains

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Karametra's worshippers know that one must plant countless seeds to ensure a bountiful harvest.

Godless Shrine
Land — Plains Swamp

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

The Second Sun brought nothing but darkness.

Steam Vents
Land — Island Mountain

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Despite being abandoned for millennia, the Thran ironworks still occasionally sputter to life.

Overgrown Tomb
Land — Swamp Forest

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

"Brago's tomb was first erected as a formality. Now it stands as the last memorial to a forgotten fool."

—Queen Marchesa

Sacred Foundry
Land — Mountain Plains

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

After the Consulate's defeat, the forges were opened to all. Now inventions pour forth from Ghirapur as freely as molten metal from the foundry.

Breeding Pool
Land — Forest Island

(: Add or .)

As this land enters, you may pay 2 life. If you don't, it enters tapped.

Where Jin-Gitaxias's ingenuity meets Vorinclex's inhumanity.

Necrotic Ooze
Creature — Ooze

As long as this creature is on the battlefield, it has all activated abilities of all creature cards in all graveyards.

It looks like currant jam, smells like death, and tastes a bit like both.

4/3
Acidic Slime
Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When this creature enters, destroy target artifact, enchantment, or land.

"The merchant said their newt extract was cauldron safe!"

2/2
Scavenging Ooze
Creature — Ooze

: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.

Some days, it just feels like trash. Other days, it could really go for some people.

2/2
The Mimeoplasm
Legendary Creature — Ooze

As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.

0/0
Voidslime
Instant

Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)

"Cyclonic Ri—fplfmplfmlfblthpfmnsnffl!"

Anguished Unmaking
Instant

Exile target nonland permanent. You lose 3 life.

Assassin's Trophy
Instant

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Decimate
Sorcery

Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)

Dreadbore
Sorcery

Destroy target creature or planeswalker.

Thraximundar
Legendary Creature — Zombie Assassin

Haste

Whenever Thraximundar attacks, defending player sacrifices a creature of their choice.

Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.

6/6
Greymond, Avacyn's Stalwart
Legendary Creature — Human Soldier

As Greymond, Avacyn's Stalwart enters, choose two abilities from among first strike, vigilance, and lifelink.

Humans you control have each of the chosen abilities.

As long as you control four or more Humans, Humans you control get +2/+2.

3/4
Hansk, Slayer Zealot
Legendary Creature — Human Archer

At the beginning of your upkeep, target opponent creates three Walker tokens. (They're 2/2 black Zombie creatures.)

: Hansk, Slayer Zealot deals 2 damage to target creature.

Whenever a Zombie an opponent controls dies, draw a card.

4/4
Gregor, Shrewd Magistrate
Legendary Creature — Human Advisor

Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Gregor, Shrewd Magistrate deals combat damage to a player, draw cards equal to its power.

1/3
Enkira, Hostile Scavenger
Legendary Creature — Human Warrior

When Enkira, Hostile Scavenger enters, create two Walker tokens. (They're 2/2 black Zombie creatures.)

As long as Enkira is equipped, it must be blocked if able.

Whenever Enkira and at least two Zombies attack, Enkira gains indestructible until end of turn.

3/3
Malik, Grim Manipulator
Legendary Creature — Human Rogue

When Malik, Grim Manipulator enters, you and target opponent each secretly choose a creature that player controls. Then those choices are revealed, and that player sacrifices those creatures.

Whenever an opponent sacrifices a creature, you create a Treasure token.

4/3
Admonition Angel
Creature — Angel

Flying

Landfall — Whenever a land you control enters, you may exile target nonland permanent other than this creature.

When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

6/6
Roil Elemental
Creature — Elemental

Flying

Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.

3/2
Zulaport Cutthroat
Creature — Human Rogue Ally

Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.

1/1
Warren Instigator
Creature — Goblin Berserker

Double strike

Whenever this creature deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.

1/1
Avenger of Zendikar
Creature — Elemental

When this creature enters, create a 0/1 green Plant creature token for each land you control.

Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.

5/5
Demonlord Belzenlok
Legendary Creature — Elder Demon

Flying, trample

When Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.

6/6
Demonlord Belzenlok
Legendary Creature — Elder Demon

Flying, trample

When Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.

6/6
Griselbrand
Legendary Creature — Demon

Flying, lifelink

Pay 7 life: Draw seven cards.

Power over death was Griselbrand's gift. Liliana's formidable necromancy was now unparalleled.

7/7
Griselbrand
Legendary Creature — Demon

Flying, lifelink

Pay 7 life: Draw seven cards.

Power over death was Griselbrand's gift. Liliana's formidable necromancy was now unparalleled.

7/7
Liliana's Contract
Enchantment

When this enchantment enters, you draw four cards and you lose 4 life.

At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.

She sold her soul to four demons for powerful gifts.

Liliana's Contract
Enchantment

When this enchantment enters, you draw four cards and you lose 4 life.

At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.

She sold her soul to four demons for powerful gifts.

Kothophed, Soul Hoarder
Legendary Creature — Demon

Flying

Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.

Kothophed bestowed upon Liliana eternal youth, carved into her skin as intricate tattoos.

6/6
Kothophed, Soul Hoarder
Legendary Creature — Demon

Flying

Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.

Kothophed bestowed upon Liliana eternal youth, carved into her skin as intricate tattoos.

6/6
Razaketh, the Foulblooded
Legendary Creature — Demon

Flying, trample

Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.

From Razaketh, Liliana gained sway over the living. Weak mortal souls became her playthings.

8/8
Razaketh, the Foulblooded
Legendary Creature — Demon

Flying, trample

Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.

From Razaketh, Liliana gained sway over the living. Weak mortal souls became her playthings.

8/8
Teferi's Protection
Instant

Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.)

Exile Teferi's Protection.

"I've walked a hundred worlds, but you are my universe."

Consecrated Sphinx
Creature — Sphinx

Flying

Whenever an opponent draws a card, you may draw two cards.

"I can only glimpse the future. These little ones will bring it about."

4/6
Collected Company
Instant

Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.

Amulet of Vigor
Artifact

Whenever a permanent you control enters tapped, untap it.

"Angels guide me while I wake,

and I will watch for evil's creep.

Angels guard me while I dream,

and I will rest in peaceful sleep."

—Amulet inscription

Balance
Sorcery

Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.

Brainstorm
Instant

Draw three cards, then put two cards from your hand on top of your library in any order.

"The secret is simply to know what you're going to do before you even see the possibilities."

—Porlema'ko, mind mage

Counterspell
Instant

Counter target spell.

Birds of Paradise
Creature — Bird

Flying

: Add one mana of any color.

0/1
Howling Mine
Artifact

At the beginning of each player's draw step, if this artifact is untapped, that player draws an additional card.

Wasteland
Land

: Add .

, Sacrifice this land: Destroy target nonbasic land.

The library's scrolls have long since crumbled into swirling desert sands.

Wrath of God
Sorcery

Destroy all creatures. They can't be regenerated.

Preordain
Sorcery

Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)