Vigilance
Hydra spells you cast cost less to cast.
Whenever a creature you control becomes the target of a spell, Gargos fights up to one target creature you don't control.
This creature enters with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of +1/+1 counters on this creature.
This creature has trample as long as it has ten or more +1/+1 counters on it.
Whenever you cast a permanent spell with a mana cost that contains , double the value of X.
Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
This creature enters with X +1/+1 counters on it.
Deathtouch
: Add two mana of any one color.
Whenever you cast a spell with in its mana cost, create a 0/0 green Hydra creature token, then put X +1/+1 counters on it.
Flying, first strike, lifelink
At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
"My word is forever shattered."
Flying, first strike, vigilance, lifelink
Your opponents can't cast spells with mana value 3 or less.
Flesh tears then knits anew. Bones crack, splinter, and fuse together. Two sundered bodies become one writhing mass. The one becomes Emrakul.
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield.
Flying, vigilance
(Melds with Gisela, the Broken Blade.)
"My heart is no longer my own."
Flying, first strike, vigilance, lifelink
Your opponents can't cast spells with mana value 3 or less.
Flesh tears then knits anew. Bones crack, splinter, and fuse together. Two sundered bodies become one writhing mass. The one becomes Emrakul.
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
She is a reflection of the good that lurks in the hearts of humanity.
When this enchantment enters, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
For a time, she was Radiant.
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.
Equip commander
Equip
Forged in faith. Tempered by righteousness. Proven in battle.
Flying
When this creature enters, exile target player's graveyard.
"Better the dead depart utterly than be enslaved."
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Flying
At the beginning of your upkeep, if Arden Angel is in your graveyard, roll a four-sided die. If the result is 1, return Arden Angel from your graveyard to the battlefield.
Cast from dreams and forged in hope.
Flying, soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."
Flying
At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
Where she flies, the Light of Starnheim shines.
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Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip as long as you control three or more artifacts.
The only way to stop those possessed by the spirits of the book is through the act of bodily dismemberment.
This spell costs less to cast for each creature on the battlefield.
Destroy all creatures.
"Whatever I have resurrected through this book is sure to come calling for me."
—Professor Knowby
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
"Tantir-ah-mis-trobeen-ha-zar-ta
Tantir-man-ov-mis-hazen-sober.
Kanda. Kanda. Kanda."
Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life.
, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
"We're going to get you. We're going to get you. Not another peep. Time to go to sleep."
This land enters tapped.
: Add .
Whenever this land or another land you control enters, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.
Scream as your nightmares come true.
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1.
One day, night will come to these mountains.
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2.
Our days of idle pleasure winnow down; their sweetness doubles as their numbers dwindle.
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3.
The day draws back, the time of struggle ebbs. Sun-scarred relics lie about the land.
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4.
Here and there an oracle who sees the night ahead: the rude glimmer of it, tucked into the corners of our sky.
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5.
Here, in the winding labyrinth, no shelter;
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6.
Here, beneath an ancient throne, small comfort.
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7.
Into the dust of the road, the dusk must burrow. From crag to creekside and past all points beyond, the evening falls.
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8.
Night gathers where the flamekin wail, its fingers at their throats. Our compact with the darkness was for nothing.
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9.
One day, the day will find its furthest limit, the place beyond which no days are imagined: a place long sealed away, lost within the endless mountain range. One day, the night will find this place, and breach it.
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10.
On that day, then, the night will come to Lorwyn.
—Narvek Riag, kithkin prophet
Counter target spell. Untap up to four lands.
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Sliver spells you cast have cascade.
This land enters tapped unless you control two or fewer other lands.
: Add or .
"Where are we? A spaceship, right?" asked Amy.
"Not just any spaceship. The Parliament of the Daleks. Be brave," said the Doctor.
This land enters tapped unless you control two or fewer other lands.
: Add or .
"Survivors of London, the Daleks are the masters of Earth!"
This land enters tapped unless you control two or fewer other lands.
: Add or .
Clara asked, "What's Skaro?"
Missy replied, "The beginning. Where it all started. This is the planet of the Daleks!"
This land enters tapped unless you control two or fewer other lands.
: Add or .
"The Supreme Council has ordered our army to be activated immediately. The invasion of all solar planets is to begin today!"
This land enters tapped unless you control two or fewer other lands.
: Add or .
"Exterminate all life forms below. Exterminate!"
Flying
When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When this creature leaves the battlefield, return the exiled cards to their owners' hands.
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
"I always wanted to visit the Statue of Liberty. I guess she got impatient."
—Rory Williams
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever this creature deals combat damage to a player, that player skips their next combat phase.
"It's turning out the lights!"
—Sally Sparrow
Flash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
"That which holds the image of an Angel becomes itself an Angel."
—The Eleventh Doctor
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
"The Angel has the TARDIS."
—The Thirteenth Doctor
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Flying, first strike, lifelink
At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
"My word is forever shattered."
Flying, first strike, vigilance, lifelink
Your opponents can't cast spells with mana value 3 or less.
Flesh tears then knits anew. Bones crack, splinter, and fuse together. Two sundered bodies become one writhing mass. The one becomes Emrakul.
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield.
Flying, vigilance
(Melds with Gisela, the Broken Blade.)
"My heart is no longer my own."
Flying, first strike, vigilance, lifelink
Your opponents can't cast spells with mana value 3 or less.
Flesh tears then knits anew. Bones crack, splinter, and fuse together. Two sundered bodies become one writhing mass. The one becomes Emrakul.
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Menace
Players can't gain life.
Whenever another creature enters, this creature deals 1 damage to that creature's controller.
Menace
Players can't gain life.
Whenever another creature enters, this creature deals 1 damage to that creature's controller.