Secret Lair Drop

SLD · 2432 cards · Released

Swords to Plowshares
Instant

Exile target creature. Its controller gains life equal to its power.

Friendship is a lot like the berry patch. When you nurture it, it bears the sweetest fruit.

Swords to Plowshares
Instant

Exile target creature. Its controller gains life equal to its power.

Friendship is a lot like the berry patch. When you nurture it, it bears the sweetest fruit.

Faerie Artisans
Creature — Faerie Artificer

Flying

Whenever a nontoken creature an opponent controls enters, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with this creature.

2/2
Faerie Artisans
Creature — Faerie Artificer

Flying

Whenever a nontoken creature an opponent controls enters, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with this creature.

2/2
Dockside Chef
Enchantment Creature — Human Citizen

, Sacrifice an artifact or creature: Draw a card.

The catch of the day is always served family style.

1/2
Dockside Chef
Enchantment Creature — Human Citizen

, Sacrifice an artifact or creature: Draw a card.

1/2
Alela, Artful Provocateur
Legendary Creature — Faerie Warlock

Flying, deathtouch, lifelink

Other creatures you control with flying get +1/+0.

Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

The children shouted in glee as the parents gasped in fear.

2/3
Alela, Artful Provocateur
Legendary Creature — Faerie Warlock

Flying, deathtouch, lifelink

Other creatures you control with flying get +1/+0.

Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.

The children shouted in glee as the parents gasped in fear.

2/3
Door of Destinies
Artifact

As this artifact enters, choose a creature type.

Whenever you cast a spell of the chosen type, put a charge counter on this artifact.

Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.

Door of Destinies
Artifact

As this artifact enters, choose a creature type.

Whenever you cast a spell of the chosen type, put a charge counter on this artifact.

Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.

Steelshaper's Gift
Sorcery

Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

S is for Strength. A measure of your raw physical power. It affects how much you can carry and the damage of all melee attacks.

Steelshaper's Gift
Sorcery

Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.

S is for Strength. A measure of your raw physical power. It affects how much you can carry and the damage of all melee attacks.

Propaganda
Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

P is for Perception. A measure of your environmental and situational awareness. It directly affects weapon accuracy in V.A.T.S., lock-picking skills, and successful attempts at stealing items.

Propaganda
Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

P is for Perception. A measure of your environmental and situational awareness. It directly affects weapon accuracy in V.A.T.S., lock-picking skills, and successful attempts at stealing items.

Elixir of Immortality
Artifact

, : You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.

E is for Endurance. A measure of your overall physical fitness. It affects your total health and the action point drain from sprinting.

Elixir of Immortality
Artifact

, : You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.

E is for Endurance. A measure of your overall physical fitness. It affects your total health and the action point drain from sprinting.

Council's Judgment
Sorcery

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

C is for Charisma. Your ability to charm and convince others. It affects your success to persuade in dialogue, prices when you barter, and the maximum number of settlers in settlements.

Council's Judgment
Sorcery

Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

C is for Charisma. Your ability to charm and convince others. It affects your success to persuade in dialogue, prices when you barter, and the maximum number of settlers in settlements.

Idyllic Tutor
Sorcery

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

I is for Intelligence. A measure of your overall mental acuity. It affects the number of experience points earned and reduces the number of dud words when hacking terminals.

Idyllic Tutor
Sorcery

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

I is for Intelligence. A measure of your overall mental acuity. It affects the number of experience points earned and reduces the number of dud words when hacking terminals.

Anger
Creature — Incarnation

Haste

As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.

A is for Agility. A measure of your overall finesse and reflexes. It affects the number of action points in V.A.T.S. and your ability to sneak.

2/2
Anger
Creature — Incarnation

Haste

As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.

A is for Agility. A measure of your overall finesse and reflexes. It affects the number of action points in V.A.T.S. and your ability to sneak.

2/2
Lightning Bolt
Instant

Lightning Bolt deals 3 damage to any target.

L is for Luck. A measure of your general good fortune. It affects the recharge rate of critical hits.

Lightning Bolt
Instant

Lightning Bolt deals 3 damage to any target.

L is for Luck. A measure of your general good fortune. It affects the recharge rate of critical hits.

Inalla, Archmage Ritualist
Legendary Creature — Human Wizard

Eminence — Whenever another nontoken Wizard you control enters, if Inalla is in the command zone or on the battlefield, you may pay . If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.

Tap five untapped Wizards you control: Target player loses 7 life.

4/5
Inalla, Archmage Ritualist
Legendary Creature — Human Wizard

Eminence — Whenever another nontoken Wizard you control enters, if Inalla is in the command zone or on the battlefield, you may pay . If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.

Tap five untapped Wizards you control: Target player loses 7 life.

4/5
Aether Vial
Artifact

At the beginning of your upkeep, you may put a charge counter on this artifact.

: You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.

Aether Vial
Artifact

At the beginning of your upkeep, you may put a charge counter on this artifact.

: You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.

Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

Arcane Signet
Artifact

: Add one mana of any color in your commander's color identity.

Sword of the Animist
Legendary Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip

Sword of the Animist
Legendary Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip

Gravebreaker Lamia
Enchantment Creature — Snake Lamia

Lifelink

When this creature enters, search your library for a card, put it into your graveyard, then shuffle.

Spells you cast from your graveyard cost less to cast.

The show was lively. The crowd, a bit stiff.

4/4
Gravebreaker Lamia
Enchantment Creature — Snake Lamia

Lifelink

When this creature enters, search your library for a card, put it into your graveyard, then shuffle.

Spells you cast from your graveyard cost less to cast.

The show was lively. The crowd, a bit stiff.

4/4
Aura Shards
Enchantment

Whenever a creature you control enters, you may destroy target artifact or enchantment.

Only one loyal subject did not fear the wrath of the Marchioness—her beloved "Fluffin."

Aura Shards
Enchantment

Whenever a creature you control enters, you may destroy target artifact or enchantment.

Only one loyal subject did not fear the wrath of the Marchioness—her beloved "Fluffin."

Fiend Artisan
Creature — Nightmare

This creature gets +1/+1 for each creature card in your graveyard.

, , Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.

"Nightmares for sale! Buy one, get one free!"

1/1
Fiend Artisan
Creature — Nightmare

This creature gets +1/+1 for each creature card in your graveyard.

, , Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.

"Nightmares for sale! Buy one, get one free!"

1/1
Karador, Ghost Chieftain
Legendary Creature — Centaur Spirit

This spell costs less to cast for each creature card in your graveyard.

Once during each of your turns, you may cast a creature spell from your graveyard.

"We do not take sick days in this army."

3/4
Karador, Ghost Chieftain
Legendary Creature — Centaur Spirit

This spell costs less to cast for each creature card in your graveyard.

Once during each of your turns, you may cast a creature spell from your graveyard.

"We do not take sick days in this army."

3/4
Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Plains
Basic Land — Plains

(: Add .)

Island
Basic Land — Island

(: Add .)

Swamp
Basic Land — Swamp

(: Add .)

Mountain
Basic Land — Mountain

(: Add .)

Forest
Basic Land — Forest

(: Add .)

Consecrated Sphinx
Creature — Sphinx

Flying

Whenever an opponent draws a card, you may draw two cards.

"I can reveal your fate, but you won't like it."

4/6
Chaotic Goo
Creature — Ooze

This creature enters with three +1/+1 counters on it.

At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on this creature. If you lose the flip, remove a +1/+1 counter from this creature.

0/0
Kiki-Jiki, Mirror Breaker
Legendary Creature — Goblin Shaman

Haste

: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.

"Look what I made for you—isn't it pretty?"

2/2
Meteor Golem
Artifact Creature — Golem

When this creature enters, destroy target nonland permanent an opponent controls.

"THIS CRATER WILL BE FILLED WITH YOUR BROKEN REMAINS!"

3/3
Wurmcoil Engine
Artifact Creature — Phyrexian Wurm

Deathtouch, lifelink

When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.

In case of abject terror: cover head and hope for best.

6/6
Lightning Greaves
Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip

"I love these boots so much, I'm never taking them off."

Skullclamp
Artifact — Equipment

Equipped creature gets +1/-1.

Whenever equipped creature dies, draw two cards.

Equip

"Relax, the needle only stings a little."

Sol Ring
Artifact

: Add .

Strange that an object of pure light can be harnessed to unleash unimaginable darkness.

Thought Vessel
Artifact

You have no maximum hand size.

: Add .

"Don't touch that! That's where I keep my most terrible ideas!"

Command Tower
Land

: Add one mana of any color in your commander's color identity.

Any who stand against the tower are soon to lie six feet under it.