Exile target creature. Its controller gains life equal to its power.
Friendship is a lot like the berry patch. When you nurture it, it bears the sweetest fruit.
Exile target creature. Its controller gains life equal to its power.
Friendship is a lot like the berry patch. When you nurture it, it bears the sweetest fruit.
Flying
Whenever a nontoken creature an opponent controls enters, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with this creature.
Flying
Whenever a nontoken creature an opponent controls enters, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with this creature.
, Sacrifice an artifact or creature: Draw a card.
The catch of the day is always served family style.
, Sacrifice an artifact or creature: Draw a card.
Flying, deathtouch, lifelink
Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
The children shouted in glee as the parents gasped in fear.
Flying, deathtouch, lifelink
Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
The children shouted in glee as the parents gasped in fear.
As this artifact enters, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on this artifact.
Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
As this artifact enters, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on this artifact.
Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
S is for Strength. A measure of your raw physical power. It affects how much you can carry and the damage of all melee attacks.
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
S is for Strength. A measure of your raw physical power. It affects how much you can carry and the damage of all melee attacks.
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
P is for Perception. A measure of your environmental and situational awareness. It directly affects weapon accuracy in V.A.T.S., lock-picking skills, and successful attempts at stealing items.
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
P is for Perception. A measure of your environmental and situational awareness. It directly affects weapon accuracy in V.A.T.S., lock-picking skills, and successful attempts at stealing items.
, : You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
E is for Endurance. A measure of your overall physical fitness. It affects your total health and the action point drain from sprinting.
, : You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
E is for Endurance. A measure of your overall physical fitness. It affects your total health and the action point drain from sprinting.
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
C is for Charisma. Your ability to charm and convince others. It affects your success to persuade in dialogue, prices when you barter, and the maximum number of settlers in settlements.
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
C is for Charisma. Your ability to charm and convince others. It affects your success to persuade in dialogue, prices when you barter, and the maximum number of settlers in settlements.
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
I is for Intelligence. A measure of your overall mental acuity. It affects the number of experience points earned and reduces the number of dud words when hacking terminals.
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
I is for Intelligence. A measure of your overall mental acuity. It affects the number of experience points earned and reduces the number of dud words when hacking terminals.
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
A is for Agility. A measure of your overall finesse and reflexes. It affects the number of action points in V.A.T.S. and your ability to sneak.
Haste
As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
A is for Agility. A measure of your overall finesse and reflexes. It affects the number of action points in V.A.T.S. and your ability to sneak.
Lightning Bolt deals 3 damage to any target.
L is for Luck. A measure of your general good fortune. It affects the recharge rate of critical hits.
Lightning Bolt deals 3 damage to any target.
L is for Luck. A measure of your general good fortune. It affects the recharge rate of critical hits.
Eminence — Whenever another nontoken Wizard you control enters, if Inalla is in the command zone or on the battlefield, you may pay . If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.
Tap five untapped Wizards you control: Target player loses 7 life.
Eminence — Whenever another nontoken Wizard you control enters, if Inalla is in the command zone or on the battlefield, you may pay . If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step.
Tap five untapped Wizards you control: Target player loses 7 life.
At the beginning of your upkeep, you may put a charge counter on this artifact.
: You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.
At the beginning of your upkeep, you may put a charge counter on this artifact.
: You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.
: Add one mana of any color in your commander's color identity.
: Add one mana of any color in your commander's color identity.
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Lifelink
When this creature enters, search your library for a card, put it into your graveyard, then shuffle.
Spells you cast from your graveyard cost less to cast.
The show was lively. The crowd, a bit stiff.
Lifelink
When this creature enters, search your library for a card, put it into your graveyard, then shuffle.
Spells you cast from your graveyard cost less to cast.
The show was lively. The crowd, a bit stiff.
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Only one loyal subject did not fear the wrath of the Marchioness—her beloved "Fluffin."
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Only one loyal subject did not fear the wrath of the Marchioness—her beloved "Fluffin."
This creature gets +1/+1 for each creature card in your graveyard.
, , Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
"Nightmares for sale! Buy one, get one free!"
This creature gets +1/+1 for each creature card in your graveyard.
, , Sacrifice another creature: Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Activate only as a sorcery.
"Nightmares for sale! Buy one, get one free!"
This spell costs less to cast for each creature card in your graveyard.
Once during each of your turns, you may cast a creature spell from your graveyard.
"We do not take sick days in this army."
This spell costs less to cast for each creature card in your graveyard.
Once during each of your turns, you may cast a creature spell from your graveyard.
"We do not take sick days in this army."
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Flying
Whenever an opponent draws a card, you may draw two cards.
"I can reveal your fate, but you won't like it."
This creature enters with three +1/+1 counters on it.
At the beginning of your upkeep, you may flip a coin. If you win the flip, put a +1/+1 counter on this creature. If you lose the flip, remove a +1/+1 counter from this creature.
Haste
: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
"Look what I made for you—isn't it pretty?"
When this creature enters, destroy target nonland permanent an opponent controls.
"THIS CRATER WILL BE FILLED WITH YOUR BROKEN REMAINS!"
Deathtouch, lifelink
When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
In case of abject terror: cover head and hope for best.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
"I love these boots so much, I'm never taking them off."
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip
"Relax, the needle only stings a little."
: Add .
Strange that an object of pure light can be harnessed to unleash unimaginable darkness.
You have no maximum hand size.
: Add .
"Don't touch that! That's where I keep my most terrible ideas!"
: Add one mana of any color in your commander's color identity.
Any who stand against the tower are soon to lie six feet under it.