Streets of New Capenna

SNC · 469 cards · Released

Shakedown Heavy
Creature — Ogre Warrior

Menace

Whenever this creature attacks, defending player may have you draw a card. If they do, untap this creature and remove it from combat.

6/4
Arcane Bombardment
Enchantment

Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment. You may cast any number of the copies without paying their mana costs.

Devilish Valet
Creature — Devil Warrior

Trample, haste

Alliance — Whenever another creature you control enters, double this creature's power until end of turn.

1/3
Hoard Hauler
Artifact — Vehicle

Trample

Whenever this Vehicle deals combat damage to a player, create a Treasure token for each artifact they control.

Crew 3

5/5
Jaxis, the Troublemaker
Legendary Creature — Human Warrior

, , Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.

Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

2/3
Professional Face-Breaker
Creature — Human Warrior

Menace

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.

Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.

2/3
Structural Assault
Sorcery

Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.

Widespread Thieving
Enchantment

Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Whenever you cast a multicolored spell, create a Treasure token. Then you may pay . If you do, you may play the exiled card without paying its mana cost.

Evolving Door
Artifact

, , Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.

Fight Rigging
Enchantment

Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.

Gala Greeters
Creature — Elf Druid

Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —

• Put a +1/+1 counter on this creature.

• Create a tapped Treasure token.

• You gain 2 life.

1/1
Workshop Warchief
Creature — Rhino Warrior

Trample

When this creature enters, you gain 3 life.

When this creature dies, create a 4/4 green Rhino Warrior creature token.

Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

5/3
Aven Heartstabber
Creature — Bird Assassin

Flying

As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2 and has deathtouch.

When this creature dies, mill two cards, then draw a card.

1/1
Black Market Tycoon
Creature — Cat Rogue

At the beginning of your upkeep, this creature deals 2 damage to you for each Treasure you control.

: Create a Treasure token.

2/2
Corpse Explosion
Sorcery

As an additional cost to cast this spell, exile a creature card from your graveyard.

Corpse Explosion deals damage equal to the exiled card's power to each creature and each planeswalker.

Meeting of the Five
Sorcery

Exile the top ten cards of your library. You may cast spells with exactly three colors from among them this turn. Add . Spend this mana only to cast spells with exactly three colors.

Park Heights Pegasus
Creature — Pegasus

Flying, trample

Whenever this creature deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn.

2/1
Getaway Car
Artifact — Vehicle

Haste

Whenever this Vehicle attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand.

Crew 1

4/3
Luxior, Giada's Gift
Legendary Artifact — Equipment

Equipped creature gets +1/+1 for each counter on it.

Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.)

Equip planeswalker

Equip

Unlicensed Hearse
Artifact — Vehicle

: Exile up to two target cards from a single graveyard.

Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it.

Crew 2

*/*
Elspeth Resplendent
Legendary Planeswalker — Elspeth

[+1]: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.

[−3]: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.

[−7]: Create five 3/3 white Angel creature tokens with flying.

Loyalty: 5
Giada, Font of Hope
Legendary Creature — Angel

Flying, vigilance

Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.

: Add . Spend this mana only to cast an Angel spell.

2/2
Sanctuary Warden
Creature — Angel Soldier

Flying

This creature enters with two shield counters on it.

Whenever this creature enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.

5/5
Errant, Street Artist
Legendary Creature — Human Rogue

Flash

Defender, haste

, : Copy target spell you control that wasn't cast. You may choose new targets for the copy.

0/3
Tenacious Underdog
Creature — Human Warrior

Blitz, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

You may cast this card from your graveyard using its blitz ability.

3/2
Urabrask, Heretic Praetor
Legendary Creature — Phyrexian Praetor

Haste

At the beginning of your upkeep, exile the top card of your library. You may play it this turn.

At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.

4/4
Vivien on the Hunt
Legendary Planeswalker — Vivien

[+2]: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle.

[+1]: Mill five cards, then put any number of creature cards milled this way into your hand.

[−1]: Create a 4/4 green Rhino Warrior creature token.

Loyalty: 4
Ob Nixilis, the Adversary
Legendary Planeswalker — Nixilis

Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell. The copy becomes a token.)

[+1]: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life.

[−2]: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."

[−7]: Target player draws seven cards and loses 7 life.

Loyalty: 3
Scheming Fence
Creature — Human Citizen

As this creature enters, you may choose a nonland permanent.

Activated abilities of the chosen permanent can't be activated.

This creature has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.

2/3
Gala Greeters
Creature — Elf Druid

Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —

• Put a +1/+1 counter on this creature.

• Create a tapped Treasure token.

• You gain 2 life.

1/1
Gala Greeters
Creature — Elf Druid

Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —

• Put a +1/+1 counter on this creature.

• Create a tapped Treasure token.

• You gain 2 life.

1/1
Gala Greeters
Creature — Elf Druid

Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —

• Put a +1/+1 counter on this creature.

• Create a tapped Treasure token.

• You gain 2 life.

1/1
Gala Greeters
Creature — Elf Druid

Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —

• Put a +1/+1 counter on this creature.

• Create a tapped Treasure token.

• You gain 2 life.

1/1
Gala Greeters
Creature — Elf Druid

Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —

• Put a +1/+1 counter on this creature.

• Create a tapped Treasure token.

• You gain 2 life.

1/1
Gala Greeters
Creature — Elf Druid

Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —

• Put a +1/+1 counter on this creature.

• Create a tapped Treasure token.

• You gain 2 life.

1/1
Gala Greeters
Creature — Elf Druid

Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —

• Put a +1/+1 counter on this creature.

• Create a tapped Treasure token.

• You gain 2 life.

1/1
Gala Greeters
Creature — Elf Druid

Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —

• Put a +1/+1 counter on this creature.

• Create a tapped Treasure token.

• You gain 2 life.

1/1
Gala Greeters
Creature — Elf Druid

Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —

• Put a +1/+1 counter on this creature.

• Create a tapped Treasure token.

• You gain 2 life.

1/1
Gala Greeters
Creature — Elf Druid

Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —

• Put a +1/+1 counter on this creature.

• Create a tapped Treasure token.

• You gain 2 life.

1/1
Gala Greeters
Creature — Elf Druid

Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn —

• Put a +1/+1 counter on this creature.

• Create a tapped Treasure token.

• You gain 2 life.

1/1
Jaxis, the Troublemaker
Legendary Creature — Human Warrior

, , Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.

Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

2/3
Mysterious Limousine
Artifact — Vehicle

Whenever this Vehicle enters or attacks, exile up to one other target creature until this Vehicle leaves the battlefield. If a creature is put into exile this way, return each other card exiled with this Vehicle to the battlefield under its owner's control.

Crew 2

4/4
Rumor Gatherer
Creature — Elf Wizard

Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.

"It's delightful, the things their owners reveal when they think no one is listening."

2/1
An Offer You Can't Refuse
Instant

Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")

Elspeth wanted answers. Xander needed a spy. Their paths were destined to cross.

Incriminate
Sorcery

Choose two target creatures controlled by the same player. That player sacrifices one of them of their choice.

"If I were you, I'd check that elf's coat. I saw him slipping something into his pocket just before you arrived."

—Krandal, freelance instigator

Light 'Em Up
Sorcery

Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Light 'Em Up deals 2 damage to target creature or planeswalker.

Courier's Briefcase
Artifact — Treasure

When this artifact enters, create a 1/1 green and white Citizen creature token.

, Sacrifice this artifact: Add one mana of any color.

, , Sacrifice this artifact: Draw three cards.

Urabrask, Heretic Praetor
Legendary Creature — Phyrexian Praetor

Haste

At the beginning of your upkeep, exile the top card of your library. You may play it this turn.

At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.

4/4
Urabrask, Heretic Praetor
Legendary Creature — Phyrexian Praetor

Haste

At the beginning of your upkeep, exile the top card of your library. You may play it this turn.

At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.

4/4