Streets of New Capenna

SNC · 469 cards · Released

Brazen Upstart
Creature — Elf Shaman

Vigilance

When this creature dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

4/2
Brokers Ascendancy
Enchantment

At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.

Brokers Charm
Instant

Choose one —

• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.

• Destroy target enchantment.

• Draw two cards.

Cabaretti Ascendancy
Enchantment

At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.

Cabaretti Charm
Instant

Choose one —

• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.

• Creatures you control get +1/+1 and gain trample until end of turn.

• Create two 1/1 green and white Citizen creature tokens.

Cormela, Glamour Thief
Legendary Creature — Vampire Rogue

Haste

, : Add . Spend this mana only to cast instant and/or sorcery spells.

When Cormela dies, return up to one target instant or sorcery card from your graveyard to your hand.

2/4
Corpse Appraiser
Creature — Vampire Rogue

When this creature enters, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.

3/3
Crew Captain
Creature — Human Warrior

Haste

This creature has indestructible as long as it entered this turn.

4/2
Disciplined Duelist
Creature — Human Citizen

Double strike

This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

2/1
Endless Detour
Instant

The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library.

Evelyn, the Covetous
Legendary Creature — Vampire Rogue

Flash

Whenever Evelyn or another Vampire you control enters, exile the top card of each player's library with a collection counter on it.

Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.

2/5
Falco Spara, Pactweaver
Legendary Creature — Bird Demon

Flying, trample

Falco Spara enters with a shield counter on it.

You may look at the top card of your library any time.

You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs.

3/3
Fleetfoot Dancer
Creature — Elf Druid

Trample, lifelink, haste

4/4
Glamorous Outlaw
Creature — Vampire Rogue

When this creature enters, it deals 2 damage to each opponent and you scry 2.

, Exile this card from your hand: Target land gains ": Add , , or " until this card is cast from exile. You may cast this card for as long as it remains exiled.

4/5
Hostile Takeover
Sorcery

Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.

Incandescent Aria
Sorcery

Incandescent Aria deals 3 damage to each nontoken creature.

Jetmir, Nexus of Revels
Legendary Creature — Cat Demon

Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures.

Creatures you control also get +1/+0 and have trample as long as you control six or more creatures.

Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.

5/4
Jinnie Fay, Jetmir's Second
Legendary Creature — Elf Druid

If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.

3/3
Lagrella, the Magpie
Legendary Creature — Human Soldier

When Lagrella enters, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters under your control this way, put two +1/+1 counters on it.

2/3
Lord Xander, the Collector
Legendary Creature — Vampire Demon Noble

When Lord Xander enters, target opponent discards half the cards in their hand, rounded down.

Whenever Lord Xander attacks, defending player mills half their library, rounded down.

When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down.

6/6
Maestros Ascendancy
Enchantment

Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.

Maestros Charm
Instant

Choose one —

• Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard.

• Each opponent loses 3 life and you gain 3 life.

• Maestros Charm deals 5 damage to target creature or planeswalker.

Maestros Diabolist
Creature — Vampire Warrior

Deathtouch, haste

Whenever this creature attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."

1/4
Masked Bandits
Creature — Raccoon Rogue

Vigilance

Menace (This creature can't be blocked except by two or more creatures.)

, Exile this card from your hand: Target land gains ": Add , , or " until this card is cast from exile. You may cast this card for as long as it remains exiled.

5/5
Mr. Orfeo, the Boulder
Legendary Creature — Rhino Warrior

Whenever you attack, double target creature's power until end of turn.

2/4
Nimble Larcenist
Creature — Bird Rogue

Flying

When this creature enters, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card.

2/1
Obscura Ascendancy
Enchantment

Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on this enchantment, put a soul counter on this enchantment, then create a 2/2 white Spirit creature token with flying.

As long as there are five or more soul counters on this enchantment, Spirits you control get +3/+3.

Obscura Charm
Instant

Choose one —

• Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped.

• Counter target instant or sorcery spell.

• Destroy target creature or planeswalker with mana value 3 or less.

Obscura Interceptor
Creature — Octopus Wizard

Flash

Lifelink

When this creature enters, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

3/1
Ognis, the Dragon's Lash
Legendary Creature — Lizard Warrior

Haste

Whenever a creature you control with haste attacks, create a tapped Treasure token.

3/3
Queza, Augur of Agonies
Legendary Creature — Octopus Advisor

Whenever you draw a card, target opponent loses 1 life and you gain 1 life.

3/4
Raffine, Scheming Seer
Legendary Creature — Sphinx Demon

Flying, ward

Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

1/4
Rakish Revelers
Creature — Elf Druid Rogue

When this creature enters, create a 1/1 green and white Citizen creature token.

, Exile this card from your hand: Target land gains ": Add , , or " until this card is cast from exile. You may cast this card for as long as it remains exiled.

5/3
Rigo, Streetwise Mentor
Legendary Creature — Cat Citizen

Rigo enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card.

2/2
Riveteers Ascendancy
Enchantment

Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.

Riveteers Charm
Instant

Choose one —

• Target opponent sacrifices a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.

• Exile the top three cards of your library. Until your next end step, you may play those cards.

• Exile target player's graveyard.

Rocco, Cabaretti Caterer
Legendary Creature — Elf Druid

When Rocco enters, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

3/1
Shattered Seraph
Creature — Angel Rogue

Flying

When this creature enters, you gain 3 life.

, Exile this card from your hand: Target land gains ": Add , , or " until this card is cast from exile. You may cast this card for as long as it remains exiled.

4/4
Soul of Emancipation
Creature — Avatar

When this creature enters, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.

5/7
Spara's Adjudicators
Creature — Cat Citizen

When this creature enters, target creature an opponent controls can't attack or block until your next turn.

, Exile this card from your hand: Target land gains ": Add , , or " until this card is cast from exile. You may cast this card for as long as it remains exiled.

4/4
Toluz, Clever Conductor
Legendary Creature — Human Rogue

When Toluz enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

Whenever you discard one or more cards, exile them from your graveyard.

When Toluz dies, put the cards exiled with it into their owner's hand.

3/1
Unleash the Inferno
Instant

Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage.

Void Rend
Instant

This spell can't be countered.

Destroy target nonland permanent.

Ziatora, the Incinerator
Legendary Creature — Demon Dragon

Flying

At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora deals damage equal to that creature's power to any target and you create three Treasure tokens.

6/6
Ziatora's Envoy
Creature — Lizard Warrior

Trample

Whenever this creature deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand.

Blitz

5/4
Depopulate
Sorcery

Each player who controls a multicolored creature draws a card. Then destroy all creatures.

Extraction Specialist
Creature — Human Rogue

Lifelink

When this creature enters, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control this creature.

3/2
Mysterious Limousine
Artifact — Vehicle

Whenever this Vehicle enters or attacks, exile up to one other target creature until this Vehicle leaves the battlefield. If a creature is put into exile this way, return each other card exiled with this Vehicle to the battlefield under its owner's control.

Crew 2

4/4
Rabble Rousing
Enchantment

Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.

Cut Your Losses
Sorcery

Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Target player mills half their library, rounded down.

Even the Score
Instant

This spell costs less to cast if an opponent has drawn four or more cards this turn.

Draw X cards.

Ledger Shredder
Creature — Bird Advisor

Flying

Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

1/3
Reservoir Kraken
Creature — Kraken

Trample, ward

At the beginning of each combat, if this creature is untapped, any opponent may tap an untapped creature they control. If they do, tap this creature and create a 1/1 blue Fish creature token with "This token can't be blocked."

6/6
Undercover Operative
Creature — Shapeshifter Rogue

You may have this creature enter as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

0/0
Wiretapping
Enchantment

Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.

Angel of Suffering
Creature — Nightmare Angel

Flying

If damage would be dealt to you, prevent that damage and mill twice that many cards.

5/3
Body Launderer
Creature — Ogre Rogue

Deathtouch

Whenever another nontoken creature you control dies, this creature connives.

When this creature dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.

3/3
Cemetery Tampering
Enchantment

Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.

Cut of the Profits
Sorcery

Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.)

You draw X cards and you lose X life.

Sanguine Spy
Creature — Vampire Rogue

Menace, lifelink

, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.

2/3