Secrets of Strixhaven Commander

SOC · 426 cards · Released

Clifftop Retreat
Land

This land enters tapped unless you control a Mountain or a Plains.

: Add or .

The sunlight falls pristine on the temple at Epityr, softened by the remembered shadows of angelic saviors' wings.

Desolate Mire
Land

, : Add .

Silence, the poetry of a whispering wind, the centurial fall of tar on pale sand.

Emeria, the Sky Ruin
Land

This land enters tapped.

At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.

: Add .

Exotic Orchard
Land

: Add one mana of any color that a land an opponent controls could produce.

"When you can't find your way home, find home where you can."

—Rho, veteran hero

Ferrous Lake
Land

, : Add .

Stability and volatility churn together, creating beauty and danger both.

Festering Thicket
Land — Swamp Forest

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Evendo's microbial life swiftly adapted to metabolize the leaking star fuel, devouring it like any other nourishment.

Fetid Heath
Land

: Add .

, : Add , , or .

"Do not linger in such places, child. There the gwyllions dance. If they find you, you will join in their revels for eternity."

—Talara, elvish safewright

Flooded Grove
Land

: Add .

, : Add , , or .

At full moon, the river seeps over its banks and crawls through the woods like a blanket of serpents.

Frostboil Snarl
Land

As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped.

: Add or .

A smoldering storm of chilling fire.

Furycalm Snarl
Land

As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped.

: Add or .

A seething locus of reverent rage.

Glittering Massif
Land — Mountain Plains

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

Iridescent debris and chromatic chemical fires litter Kavaron with the beauty of destruction.

Grim Backwoods
Land

: Add .

, , Sacrifice a creature: Draw a card.

"I love what they've done with the place."

—Liliana Vess

Hall of Oracles
Land

: Add .

, : Add one mana of any color.

: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.

Haunted Mire
Land — Swamp Forest

(: Add or .)

This land enters tapped.

Some of the nature spirits and wraiths that haunt Urborg take offense at the term "ghost town."

High Market
Land

: Add .

, Sacrifice a creature: You gain 1 life.

If it can't be had here, it can't be had on any world.

Hinterland Harbor
Land

This land enters tapped unless you control a Forest or an Island.

: Add or .

"Our ancestors brought down a Phyrexian portal ship, then built our town on its hull. We're pretty proud of that."

—Alene of Riverspan

Isolated Chapel
Land

This land enters tapped unless you control a Plains or a Swamp.

: Add or .

Serra's blessing lies strongest upon Sursi, where her holy chapels are untouched even as evil encroaches.

Llanowar Wastes
Land

: Add .

: Add or . This land deals 1 damage to you.

"The sylex blast marked not only the end of the war, but the end of Dominaria as most knew it."

The Antiquities War

Lorehold Campus
Land

This land enters tapped.

: Add or .

, : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Mage-students obsessed with the secrets of the past choose Lorehold, the college of archaeomancy.

Lotus Field
Land

Hexproof

This land enters tapped.

When this land enters, sacrifice two lands.

: Add three mana of any one color.

Mistveil Plains
Land — Plains

(: Add .)

This land enters tapped.

, : Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.

Molten Tributary
Land — Island Mountain

(: Add or .)

This land enters tapped.

Though dangerous, Shiv teems with both life and mana, making it a tempting destination for ambitious mages.

Mystic Sanctuary
Land — Island

(: Add .)

This land enters tapped unless you control three or more other Islands.

When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Necroblossom Snarl
Land

As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped.

: Add or .

A hungry lair of flourishing rot.

Opal Palace
Land

: Add .

, : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

Oran-Rief, the Vastwood
Land

This land enters tapped.

: Add .

: Put a +1/+1 counter on each green creature that entered this turn.

Overflowing Basin
Land

, : Add .

Still to the ignorant eye, yet bursting with life. A million actions and reactions, unstoppable as the dawn.

Path of Ancestry
Land

This land enters tapped.

: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Prismari Campus
Land

This land enters tapped.

: Add or .

, : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Mage-students who see spellcraft as the highest form of expression choose Prismari, the college of elemental arts.

Quandrix Campus
Land

This land enters tapped.

: Add or .

, : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Mage-students who see the beauty in patterns and equations choose Quandrix, the college of numeromancy.

Radiant Summit
Land — Mountain Plains

(: Add or .)

This land enters tapped unless you control two or more basic lands.

"The Tapestry weaves worlds on its own. All we do is tend to the process."

—Antioxa, Drix elder

Rain-Slicked Copse
Land — Forest Island

(: Add or .)

This land enters tapped.

Cycling (, Discard this card: Draw a card.)

A forest that never thirsts always flourishes.

Reliquary Tower
Land

You have no maximum hand size.

: Add .

Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone.

Restless Spire
Land

This land enters tapped.

: Add or .

: Until end of turn, this land becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.

Whenever this land attacks, scry 1.

Rogue's Passage
Land

: Add .

, : Target creature can't be blocked this turn.

Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.

Rugged Prairie
Land

: Add .

, : Add , , or .

Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits.

Sacred Peaks
Land — Mountain Plains

(: Add or .)

This land enters tapped.

Everyone is welcome in the floating Serran cities, though few but the most faithful attempt the ascent.

Shineshadow Snarl
Land

As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.

: Add or .

A flickering beacon of righteous corruption.

Shivan Reef
Land

: Add .

: Add or . This land deals 1 damage to you.

The boiling seas around Shiv provided a welcome layer of protection for the reclaimed Mana Rig.

Silverquill Campus
Land

This land enters tapped.

: Add or .

, : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Mage-students drawn to the power of language choose Silverquill, the college of eloquence.

Sodden Verdure
Land — Forest Island

(: Add or .)

This land enters tapped unless you control two or more basic lands.

Lorwyn contains many such places: not bustling, not frenetic, but teeming with life in their own, quiet way.

Study Hall
Land

: Add .

, : Add one mana of any color. When you spend this mana to cast your commander, scry X, where X is the number of times it's been cast from the command zone this game.

Sulfur Falls
Land

This land enters tapped unless you control an Island or a Mountain.

: Add or .

"We have inherited the mysteries of the Thran, but few of the answers."

—Jhoira

Sunlit Marsh
Land — Plains Swamp

(: Add or .)

This land enters tapped.

Even the poisoned land around the Stronghold blossomed with new life in the wake of the Great Mending.

Sunscorched Divide
Land

, : Add .

Majesty rising above the arid sweep of land, a bulwark horizon against the mundane, a divide cleaving inspiration from stagnation.

Tangled Islet
Land — Forest Island

(: Add or .)

This land enters tapped.

Many of Terisiare's islands are merely extensions of the root system of the Yavimaya magnigoth forests.

Temple of Epiphany
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Malady
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Mystery
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of Silence
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Temple of the False God
Land

: Add . Activate only if you control five or more lands.

Those who bring nothing to the temple take nothing away.

Temple of Triumph
Land

This land enters tapped.

When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

: Add or .

Twilight Mire
Land

: Add .

, : Add , , or .

As their roots soaked in a weak tea of bogwater and decay, the trees absorbed the essence of death into their living tissue.

Vernal Fen
Land — Swamp Forest

(: Add or .)

This land enters tapped unless you control two or more basic lands.

"New things need room to grow. We prune time so the future can flourish."

—Antioxa, Drix elder

Vineglimmer Snarl
Land

As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped.

: Add or .

A verdant paradox of primal logic.

Viridescent Bog
Land

, : Add .

Life and death mixing together, both ends of the same cycle giving rise to something else.

War Room
Land

: Add .

, , Pay life equal to the number of colors in your commanders' color identity: Draw a card.

A figure is moved on a map, and the tide of war changes.

Witherbloom Campus
Land

This land enters tapped.

: Add or .

, : Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Mage-students fascinated by the energies of life and death choose Witherbloom, the college of essence studies.

Woodland Cemetery
Land

This land enters tapped unless you control a Swamp or a Forest.

: Add or .

"They never found the body of young Josu, or that of his murderous sister."

—"The Fall of the House of Vess"

Yavimaya Coast
Land

: Add .

: Add or . This land deals 1 damage to you.

As magnigoth trees expanded across the sea into Almaaz and New Argive, it became clear Yavimaya's borders were never confined by its coastline.