Whenever you gain life, each opponent loses 1 life.
, Sacrifice another creature: Dina gets +X/+0 until end of turn, where X is the sacrificed creature's power.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creatures with power less than this creature's power can't block it.
Distribute X +1/+1 counters among any number of target creatures you control. (Then exile this card. You may cast the creature later from exile.)
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control.
At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
"Hush now. I need your beauty sleep."
Draw two cards. You may put a land card from your hand onto the battlefield.
"At first, the equations were simply numbers. But in those numbers I saw a story, and in that story I saw a pattern, and suddenly it all fit together!"
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Prismari students dance in the tension between passion and perfection.
Destroy target artifact, enchantment, or planeswalker.
"Your defiance is amusing, little mage. It's time you learn how fragile you really are."
—Extus Narr
Flying
When Galazeth Prismari enters, create a Treasure token.
Artifacts you control have ": Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."
Flying
The Goose Mother enters with X +1/+1 counters on it.
When The Goose Mother enters, create half X Food tokens, rounded up.
Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
Trample
At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter the battlefield under your control this turn.
, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it.
Spirits you control get +1/+1 and have trample and haste.
Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this token leaves the battlefield, return the exiled card to its owner's graveyard."
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
This creature enters with X +1/+1 counters on it.
Havoc is a small price to pay for data.
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Silverquill's elite know how to offer a scathing rebuttal without uttering a word.
Lifelink
Menace (This creature can't be blocked except by two or more creatures.)
Spells you cast that target a creature cost less to cast.
"When your father is Dean Embrose, second best really isn't an option."
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards.
, Discard this card: Create a Treasure token.
Flying
Whenever a player sacrifices another permanent, put a +1/+1 counter on each creature you control.
The clicks and buzz of the undercity proclaim him the incarnation of decay.
Whenever a creature you control dies, you gain 1 life and draw a card.
"The heroes of the past nourish our spirits by their example—and nourish our crops by their decay."
—Jeddeg, philosopher of graves
This spell costs less to cast if you gained life this turn.
Destroy target nonland permanent.
"Death is my life's work."
Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.
"A fine example of addition by subtraction."
—Deekah, professor of fractal theory
Choose two —
• Prismari Command deals 2 damage to any target.
• Target player draws two cards, then discards two cards.
• Target player creates a Treasure token.
• Destroy target artifact.
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
"The secrets of our world will be mine."
Choose two —
• Return target creature or planeswalker to its owner's hand.
• Counter target artifact or enchantment spell.
• Put two +1/+1 counters on target creature.
• Target player shuffles up to three target cards from their graveyard into their library.
Spirits you control get +1/+0.
Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.
"Every life has a story to tell. I won't let them be forgotten."
Vigilance
At the beginning of your end step, exile target noncreature, nonland card from your graveyard. Create a 3/2 red and white Spirit creature token.
, , Sacrifice a Spirit: Choose target card exiled with Quintorius. You may cast that card this turn without paying its mana cost. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.
Choose one —
• Rip Apart deals 3 damage to target creature or planeswalker.
• Destroy target artifact or enchantment.
Torn from history. Torn from memory. Torn from reality.
, Return Rootha to its owner's hand: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
"Art is never finished. Merely abandoned."
Flying, double strike
At the beginning of combat on your turn, you may choose two. Each mode must target a different player.
• Target player creates a 2/1 white and black Inkling creature token with flying.
• Target player draws a card and loses 1 life.
• Target player puts a +1/+1 counter on each creature they control.
Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Instant and sorcery spells you cast cost less to cast.
"Only novice mages burn their whiskers. So pay attention!"
Flying, trample
When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control.
Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
Affinity for planeswalkers (This spell costs less to cast for each planeswalker you control.)
Flying, vigilance
Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card.
: Add . Spend this mana only to cast spells with mana value 5 or greater or spells with in their mana costs.
, : Draw a card, then discard a card.
"The streets of Ravnica were stifling. Eldraine is an endless adventure paved in gold."
Exile target monocolored permanent.
"Whoever summoned that thing had better confess right this moment, or the whole class will be cleaning the ink receptacles for a month!"
Vigilance, trample
Whenever this creature deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage this creature dealt to that player.
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn.
If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Vigilance
This creature gets +1/+1 for each creature card in your graveyard.
, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Her new demonic overlords prized her knowledge of Bant's landscape.
Choose two —
• Target player mills three cards, then you return a land card from your graveyard to your hand.
• Destroy target noncreature, nonland permanent with mana value 2 or less.
• Target creature gets -3/-1 until end of turn.
• Target opponent loses 2 life and you gain 2 life.
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)
, : You may put a land card from your hand onto the battlefield tapped.
, : Draw a card. If you control eight or more lands, draw two cards instead.
"What are they complaining about? It's not like axiomatic leyline paratrigonometrics is hard."
This artifact enters with X charge counters on it.
: Choose a color. Add one mana of that color for each charge counter on this artifact.
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
Automated units are deployed to stabilize merge sites deemed too dangerous even for trained intercessors.
Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with this artifact into its owner's graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
Whenever you cast a spell with in its mana cost, put two charge counters on this artifact.
: Add one mana of any color.
: Add for each charge counter on this artifact. Spend this mana only on costs that contain .
: Add one mana of any color that a land an opponent controls could produce.
"What do you have that I cannot obtain?"
—Mairsil, the Pretender
This creature enters with X +1/+1 counters on it.
When this creature dies, create a 1/1 colorless Thopter artifact creature token with flying for each +1/+1 counter on this creature.
, : Put a +1/+1 counter on this creature.
When this creature dies, you gain 2 life.
, Sacrifice this creature: Exile target noncreature artifact or noncreature enchantment.
"They're easy enough to squish, but they're a pain to wash out of a workbench."
—Tergel, goblin explosioneer
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
Equip
When you spend most of your time running for your life, it pays to invest in quality footwear.
, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)
The toymaker frowned in bewilderment. None of his creations had ever sneezed before.
: Add .
, , Sacrifice this artifact: Draw a card.
"We have barely begun to learn the secrets of the Fourth People. Every remnant of their presence, however cryptic, is a gift."
—Akal Pakal, First Steward of Oteclan
As this artifact enters, choose a creature type.
Creatures you control of the chosen type get +1/+1.
: Add one mana of any color.
With thistle, quill, twig, and beak, the finest artisans of each animalfolk society stitched unique quilts, patched together as a symbol of harmony.
: Mill two cards. (Put the top two cards of your library into your graveyard.)
, Exile this artifact: Shuffle any number of target cards from your graveyard into your library.
Do not be so caught up in keeping track of time that you forget to make use of it.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
Reach, trample, protection from multicolored
This creature enters with X +1/+1 counters on it.
Cast out of Garenbrig for his crimes, Ennor turned to fae magic to fashion the perfect weapon for his revenge.
: Add .
: Add or . This artifact deals 1 damage to you.
"Good ideas don't take time. They take a lot of bad ideas first."
—Ral Zarek
: Add .
: Add or . This artifact deals 1 damage to you.
"You'll never get to the top if you don't know who's already there."
—Kaya
: Add .
, : You may cast spells this turn as though they had flash.
Persecuted alchemists fled deep into Kessig's wilds, seeking solitude to continue their ghoulish craft.
: Add .
, : Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
: Add .
: Add or . This land deals 1 damage to you.
"As Terisiare's mines ran dry, scrap metal became increasingly plentiful."
—The Antiquities War
This land enters tapped.
When this land enters, exile target player's graveyard.
: Add .
: Add .
, : Add , , or .
Travelers bathe in the falls to wash away curses from the pucas who lurk nearby.
: Add .
: Add or . This land deals 1 damage to you.
After years of silence, the caves once again echo with the grisly sounds of Phyrexians preparing for war.