: Prevent the next 1 damage that would be dealt to any target this turn.
: Prevent the next 2 damage that would be dealt to target artifact creature this turn.
"You can break nothing I cannot mend."
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Bladehold houses a rogues' gallery filled with the living "statues" of the worst enemies of the Auriok.
Metalcraft — This creature has double strike as long as you control three or more artifacts.
Auriok soldiers craft their own weapons, forging a connection to the steel with each blow of the hammer.
Metalcraft — As long as you control three or more artifacts, this creature gets +2/+2 and has flying.
"Grant me loft. Grant me light. Grant me the accuracy I need to kill all who threaten Bladehold."
—Prayer to the Whitesun
Target player sacrifices an attacking creature of their choice.
Metalcraft — That player sacrifices two attacking creatures of their choice instead if you control three or more artifacts.
The Accorders never strike first, but they always strike back.
[+2]: You gain 1 life for each creature you control.
[−2]: Create three 1/1 white Soldier creature tokens.
[−5]: Destroy all other permanents except for lands and tokens.
Choose two target creatures. Tap those creatures, then unattach all Equipment from them.
"Channeling the white-hot power of all five suns creates a pretty good diversion."
—Yavash of the Accorders
Metalcraft — This creature gets +2/+2 as long as you control three or more artifacts.
A special unit guards the loxodon artificer known as Ghalma the Shaper. They are armed and armored in her finest works of silver and steel.
Vigilance
When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Flying
When this creature enters, sacrifice it unless you return an artifact you control to its owner's hand.
Its eyes burned nearly blind by the Whitesun, it hunts by metallic gleam.
Flying
Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)
"Every sword drawn to defend is an angelic blade, guided to justice by an angelic hand."
—Auriok proverb
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba.
"I am not Raksha. I never will be. But I refuse to be the kha who watched her pride be torn asunder."
Flying
When this creature enters, you gain 2 life.
"We're now to dispense aid to any Mirran we see battling anything . . . 'strange.' Regent's orders."
—Ranya, skyhunter captain
Players can't search libraries. Any player may pay for that player to ignore this effect until end of turn.
"Our people are torn by infighting. Until the two sides reconcile, our laws can carry no meaning."
The Mirran elders vanished with Memnarch, leaving behind a generation of wayward orphans.
Whenever you cast an artifact spell, you may pay . If you do, create a 1/1 colorless Myr artifact creature token.
The Auriok see the artificer as a conduit, beckoning new creations into the world.
Flying
When this creature enters, return target artifact card from your graveyard to your hand. You gain life equal to that card's mana value.
She incubates her eggs in gold and mana.
Exile target artifact or enchantment.
"No half measures, no regrets. We'll tell no stories of this day. It will be as if it never existed at all."
—Ganedor, loxodon mystic
, Sacrifice this creature: Return target artifact card from your graveyard to your hand.
"I'm not saying it's dangerous work. I'm just saying don't sign up if you have plans for your seventieth birthday."
Target creature gets +1/+1 and gains first strike until end of turn.
The time between spotting a leonin shikari and feeling its claws is just time enough to draw your last breath.
Prevent all damage one or two target creatures would deal this turn.
"I was called to this world of steel, and it will be my steel that answers."
—Elspeth Tirel
Flying
When this creature enters, destroy all tapped creatures.
There may exist powers even greater than Phyrexia.
As long as this creature is equipped, it has first strike and lifelink. (It deals combat damage before creatures without first strike. Damage dealt by it also causes you to gain that much life.)
Left without their leader Raksha, the leonin split into two prides: one side supported the regent kha, while the other rebelled in fury.
Artifact creatures you control get +2/+2.
"Death shall prevail as long as our will falls to rust. May necessity anneal our resolve."
—Ghalma the Shaper
Creatures you control have double strike and lifelink.
Dozens of spells known only to the Auriok elders were lost, but the next generation, galvanized by war, devised even more potent magic.
Whenever a creature you control dies, you may pay . If you do, you gain X life.
"As she grew cold in my arms, I swore an oath that her funeral pyre would be dwarfed by a bonfire of our enemies."
You gain 5 life.
All over the Razor Fields, Whitesun is celebrated. Even the followers of the rebel Juryan, far from the Cave of Light, bow their heads in reverence.
Flying
Metalcraft — : Exile this creature. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.
A great mirage, a dream of wings and silver.
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
The sea's reach extends beyond its shores.
Flying
When this creature dies, draw a card.
At the edge of the Mephidross, Phyrexia's influence seeps into life and land.
Return target nonland permanent to its owner's hand.
Most casualties of the power struggle between vedalken and Neurok didn't die on the field of battle; they merely disappeared.
Whenever a permanent deals damage to you, return it to its owner's hand.
"Strike me once, shame on you. Strike me twice . . . Well, let's just see if you can."
—Kara Vrist, Neurok agent
Other blue creatures you control get +1/+1.
: Target artifact creature becomes blue until end of turn.
Tap an untapped blue creature you control: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.
Counter target artifact spell.
Draw a card.
An artificer's least favorite mind-missive may be "I regret to inform you that the funding for your project has been cut."
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
"See how gratefully this world accepts our blessings."
—Jin-Gitaxias, Core Augur
Flying
Metalcraft — When this creature enters, if you control three or more artifacts, return target creature to its owner's hand.
Properly outfitted, drakes made perfect sentries for vedalken strongholds.
This creature can't be blocked.
When this creature enters, target creature can't be blocked this turn.
"They won't see your shadow or hear your breath, but they will feel your blade."
The Neurok buried entangling cables just under the Quicksilver Sea. One seastrider harvest can provide an army's worth of armor and shields.
You may have this creature enter as a copy of any creature on the battlefield, except it's 7/7.
"You know you have achieved true power if the sea itself seeks to emulate your greatness."
—Vy Covalt, Neurok agent
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
The Neurok see the artificer as an archaeologist, clearing away falsehoods to see the truth hidden beneath.
This creature can't be blocked as long as defending player controls an artifact.
Smart artificers clean up after themselves.
Flying
Metalcraft — Whenever this creature deals combat damage to a player, if you control three or more artifacts, that player mills four cards.
It's adaptively deaf to its own cries.
The controller of target artifact sacrifices it, then reveals cards from the top of their library until they reveal an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Flying
When this creature enters, draw a card, then discard a card.
They swim on tides few can see, away from a threat few yet understand.
Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Draw a card.
"More of that strange oil . . . It's probably nothing."
Metalcraft — This spell costs less to cast if you control three or more artifacts.
Counter target spell.
Obsessed with the pursuit of knowledge above all else, vedalken can appear to be cold and emotionless.
Flying
Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When this creature enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
Counter target spell that targets a permanent you control.
"It's not my job to ask our leaders about their experiments at the Knowledge Pool. It's my job to make sure they can continue performing them."
Switch target creature's power and toughness until end of turn.
Draw a card.
"True strength is in the mind, for the body is too malleable a form."
—Politus, vedalken emisar
Target creature gains flying until end of turn. Untap it.
"The edges of the Quicksilver Sea run dark with the spread of the Mephidross. Two more aerial passes before I can be sure what I'm seeing . . ."
—Lafarius, Neurok sky agent
Metalcraft — : Tap target artifact, creature, or land. Activate only if you control three or more artifacts.
"An appropriately detailed model is indistinguishable from reality, and much easier to control."
Enchant permanent
When this Aura enters, if enchanted permanent is tapped, untap it.
You control enchanted permanent.
"Glorifying the will is a mistake. It is simply one more force to be mastered."
Haste
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
"Bitten? Save time, amputate now."
—Lephar, loxodon surgeon
Metalcraft — When this creature enters, if you control three or more artifacts, target player loses 4 life and you gain 4 life.
As the shadow of the Mephidross spread over the Tangle, the vampires' territory expanded.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
When this creature dies, each opponent loses 2 life.
"The sooner you join Phyrexia, the sooner you'll forget your painful rebirth."
—Sheoldred, Whispering One
Flying
This creature enters with two -1/-1 counters on it.
, Remove a -1/-1 counter from this creature: Put a -1/-1 counter on each other creature.
Every contagion has a host.
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
"This species has grown to be my preferred receptacle for our divine message."
—Sheoldred, Whispering One
, Sacrifice a creature: Regenerate this creature.
"Before the blessed assault begins, we must seek specimens that are well-adapted to our way of . . . life."
—Sheoldred, Whispering One
Sacrifice a creature: This creature gains flying until end of turn.
Bred in the vicious Mephidross, dross hoppers learned to eat quickly and escape faster.